interaction10

Nasir Barday
2006

Gretchen Anderson - The Importance of Facial Features

The tactile controls of an electronic, interactive product form its most recognizable aspects, or “facial features.” Choosing which controls to use and how they appear has an enormous impact on the impact the product makes on first impression. The process of deciding on your product’s facial features is tricky; a team must collaborate closely across multiple disciplines to determine what controls are needed, how they should appear and how they relate to the product’s form.

26 Feb 2010 - 5:15pm
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Nasir Barday
2006

Christopher Fahey - The Human Interface (or:Why Products are People too)

In the half-century since the first transistor was invented we’ve seen radical changes in how humans interact with computers and digital systems: We’ve gone from punch cards to text commands, from mouse pointers to touchscreen gestures, from menus to voice recognition.

What all of these user experience innovations have in common is an inexorable movement towards interfaces that behave more and more like the way real humans have interacted with one another for millenia.

26 Feb 2010 - 5:13pm
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Nasir Barday
2006

Jamin Hegeman - Service Design: An Interaction Design Perspective

What role do interaction designers have in service design? What is service design? How is it different from interaction design? Or is it not? This talk will explore these questions by looking at service design projects, including a project with the University of Pittsburgh Medical Center Neurosurgery Clinic. As an interaction designer with service design education and experience, I will offer my insights what skills and methods interaction designers need work in this emerging area of design.

 

26 Feb 2010 - 5:12pm
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Nasir Barday
2006
Nasir Barday
2006

Allan Chochinov - Girls and Women: Objects Lessons in the Primacy of Interaction

As more and more design challenges move from artifact to service, and from service to system, the considered role of interaction design has become an imperative. But in the arena of design for social impact, the power of interaction design, deliberately paired with appropriate products, can make for an explosive combination.

26 Feb 2010 - 5:09pm
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Nasir Barday
2006

Jeff Blais - Designing for Mobile Experiences

Sapient Sponsored Presentation

Nasir Barday
2006

Shelley Evenson - Service as Design

Yogi Berra said, “You can observe a lot from watching.” Over the last several years, a unique set of students has been challenged to think about design for healthcare services. In my role as a professor at Carnegie Mellon I had the opportunity to observe their work and it offered many insights into design, design thinking, and just how big the healthcare service challenge is. In my new role in Microsoft’s FUSE lab I’m looking at the future of social experience.

26 Feb 2010 - 5:05pm
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Nasir Barday
2006

Denise Wilton - Writing for Relationships (and applications)

A successful company forges good relationships with its customers.

There are many potential relationship catalysts: an enticing homepage design, a well crafted page found via search, an easy-to-use application.

Writing engaging copy for an online application is more than a set of useful instructions on process. If your process is that intuitive, it probably doesn’t need much copy anyway – what do you do then? How do you draw people in, make them feel part of something bigger and open up the dialogue?

26 Feb 2010 - 5:04pm
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Nasir Barday
2006

Cindy Chastain - Thinking Like a Storyteller

As interaction designers we do well at facilitating the complex dialogue between people and the interactive products they use. But we often neglect to consider the story that evolves through the interactions people have with the things we make.  Designing with a narrative in mind can make a difference between a product that merely functions well and a product that engages the minds, emotions and imaginations of users.

26 Feb 2010 - 5:03pm
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Nasir Barday
2006

Peter Morville - The Future of Search

Search is among the most disruptive innovations of our time. It influences what we buy and where we go. It shapes how we learn and what we believe. It’s a wicked problem of terrific consequence and a radically cross-disciplinary, creative challenge. In this talk, we’ll define a pattern language for search that embraces user psychology and behavior, multisensory interaction, and emerging technology. We’ll identify design principles that apply across the categories of web, e-commerce, enterprise, desktop, mobile, social, and realtime.

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