I am currently dealing with the question what students should be taught in in Interaction Design/ Human Centered Design and how the teaching should be done. For that reason I am in search for curricula and the philosophy behind them. Do you know of any resources?
For HCI there is e.g. the suggestion by the SIGCHI, which provides an extensive overview, but I could not find something like this for a design course.
Recently I was asked to help design an interactive whiteboard application for the classroom. it is going to be a playful educative application about the basics of music production. The teacher is going to use it mostly, but the children also have to use it in some cases. One of the core teaching methods is collaboration.
My question is if there are any guidelines how to design such an application? The do's and don'ts? It also would be great if someone knows some good examples.
The Inneract Project is a professionally supported program that
provides free design classes for inner-city youth, in order to channel
their creativity into viable career paths. Classes are free and taught
at both the Academy of Art University and Ex'pression College for
Digital Arts by local design professionals. Current class disciplines
include graphic design, architecture.
I am interested in teaching interaction design through problem
setting. I've seen a lot of books with titles like "Programming
challenges" and it makes a lot of sense to learn programming through
hands-on problem solving. I consider that the same is true of
That being the case, my questions are:
1. What graded list of problems or challenges would constitute part
of a good IxD course?