14 Jul 2011 - 12:54pm
5 years ago
1 reply

Setting goals

It is that dreaded time again where I have to create measurable goals. It is part of the McGraw-Hill culture.

I am new to UI design. I have been in my position for 2 years. Just wondering what are some measurable goals I could focus on this year. I am stumped.

Thanks everyone

7 Sep 2010 - 7:00am
6 years ago
2 replies
Jan Dittrich

Simplifying Needs and Requirements Description

I am thinking about a way which is easy-top-apply for  turning (user) research into Requirements, Needs and Goals – so the prerequisites for the actual design process.

20 Aug 2009 - 12:52am
7 years ago
14 replies
Brian Mila

Persuasiveness of showing goals and rewards


I'm looking for examples or research that either proves or disproves
my theory that showing a person goals and the rewards persuades them
to reach those goals.

What I have is an application where a user will have predefined
goals, from 0-100%, and at certain milestones they get rewards. For
example they may get rewarded at the 25%, 50%, 75%, and 100%
milestones. I'm thinking that showing all the milestones and their
rewards would be better than just showing the very next milestone
(and its reward) alone.

I'm really looking for any research or books that cite research done
on this.

6 Mar 2009 - 4:24pm
7 years ago
7 replies
Alan Cox

Design/UX goals in your company

As it grows, the company I work for is becoming more metric-driven.
Ultimately, I support the idea of having goals and metrics that help
us understand whether we're doing good work, the right work, etc.

I don't expect goals & metrics to ever tell the whole story; the
world is squishy and numbers are unlikely to paint a completely
honest picture. I do think, however, that they'll help us start
conversations and give us something to shoot towards.

I'm curious: what type of goals and metrics exist in your company
that are related to good user experience and good design?

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