I am dreaming of the perfect division of ia, ux, and visual design in a team. Should we stick to being generalists, and wear all of those hats at once, or should we allocate resources to each role? I am curious to know how other companies have approached this.
I'd love to hear your feedback on the 6 Pathways, or from those who want
to get involved as speakers, participants or sponsors. We also have
some scholarship places available for students & start-ups.
The new MEX is based around 6 Pathways. These are ongoing initiatives
designed to create fresh knowledge for the community, spanning pre-event
blog posts, our Twitter feed, the 2 day event itself and a post-event
After reading through Zaki Warfel's Prototyping, I hoped it would shed light on the most effective techniques. It was a very good read and included some invaluable insights on progressively iterating from paper models to high fidelity designs. It's led me to make some assertions about prototyping tools...
I have an early morning interview for an IxD position at a high-growth 2 year-old startup. The company produces a physical device, as well as the software that will function across multiple devices and platform (mobile and desktop). As fas as I know, i'll be reporting directly to the VP of User Experience and working closely with the other designers / developers. The culture is what you'd expect at a startup, small intimate groups.
I am currently employ in a retail company doing all the marketing collateral such as presentation, user interface, etc.... Am I still consider an UI designer? I do all the concept to final stage on the site. The reason I ask because I am trying to locate a job as an UI. I want to know will all my pass experience consider UI experience?
It looks pretty cool, and I've played around with it a bit, but I'm not sure how well it plays out in client situations when you have to get deliverables out fast compared to programs like Omnigraffle where you can bang things out in short order.