If you have both technical and artistic talent, and want to make animation software a pleasure to use, Walt Disney Animation Studios is looking for top-notch student talent to join our interaction design team for our Summer 2011 internship program.
We aim to partner with a qualified intern interested in the following areas:
The 9th international MEX (http://pmn.co.uk/mex/) is in London on 4th - 5th May 2011. It will once again bring together the leading minds in mobile user experience to learn, network and create new ideas.
This is a reminder our 2-for-1 early bird offer on MEX tickets expires on 27th January 2011: buy 1 ticket and we'll give you another 1 for a colleague, client or partner.
There's never been a better time to share the MEX experience.
I'm freelance graphic designer. I know web design programs such as HTML, dreamweaver, flash, actionscript, jquery, CSS. I can design and build a website, but I have hard time "breaking" into the web design/interactive design job position/title. I need your advise. Should I go to back to school to get MA in interactive/interaction design or UX design? or certificate course will do. BTW, I also do pro-bono web design work for non-profit, but the process has been really slow.
Some time back I picked up a PDF on malicious interfaces. I've attached the PDF to this post for reference. Basically, it's the use of UI design to effectively coerce the user into considering material (ads, etc) that they don't want to deal with, or to create an outcome that may run counter to what the user actually wants to do.
I am dreaming of the perfect division of ia, ux, and visual design in a team. Should we stick to being generalists, and wear all of those hats at once, or should we allocate resources to each role? I am curious to know how other companies have approached this.