I am new to the field of HCI. I need to get a grip on basic concepts, theories and fundamentals in the field of HCI. Can you suggest me some readings that influenced the advancement of HCI throughout the history? (readings I can get a thorough understanding of basic building blocks of HCI). They can be anything from research papers to books to informal write-ups.
I've been using Fireworks CS5 and just moved to Lion. I find that on every launch, FW opens all the files that I was using in my last session. Is there any way to turn this off? I've checked the Preferences and Google also the forums on help.adobe.com. any clues?
I recently attended the CHI2011 conference and one thing stood out for me. It was Bill Buxton's talk on "Creativity and History" and the Buxton Collection. For anyone who doesn't know, the Buxton Collection is Bill Buxton's personal collection of digital technology, collected over the past 30 years, which was on display at the conference.
This past Wednesday, April 13, 2011, the American Institute of Graphic Arts (AIGA) -- a professional membership organization founded in 1914 -- held an ambitious online event entitled One Day for Design. It was ositioned as "an open, global dialogue on the meaning and future of design, and on the
meaning and future of professional associations in our field." While it took place primarily on Twitter, participation was also available on the project website.
Brenda Laurel is a designer, researcher, teacher and writer. Since 1976, she has been a pioneer and entrepreneur in interactive media, human-computer interaction and human-centered design research. She serves as professor and chair of the Graduate Program in Design at California College of Arts. She chaired the Graduate Media Design Program at Art Center College of Design in Pasadena (2002-2006) and was a Distinguished Engineer at Sun Microsystems Labs (2005-2006).
I thought people would enjoy this excerpt from a New York Times
"Our expectations that any action can be taken back have been primed
by a few decades of personal computing, which injected the founding
metaphor of undoing into the common consciousness. An early glimmer
of our Age of Undoing appeared in a prescient 1976 research report by
Lance A. Miller and John C.
I am currently working on the design of a blogging system (ala
WordPress, Movable Type) as an exercise of my independent study. As
part of the design, I would like to design and implement an
application-wide cascading undo model such as the one described by
Jan Vratislav (http://bit.ly/UYerR) In this model, undos are based on
a "cascade" of hierarchal actions in the history, whereby a user can
selectively undo an action (which also undos every subsequent action
in that action's hierarchy).
I'm looking for a history book on interaction. Something that starts
with what would be considered the first UI (punch cards, maybe?) and
moves up through command line interfaces, console based menu
interfaces, introduction of GUIs and WIMP interaction, and closing
with current trends. Ideally, this book would cover key design
decisions at each step, including what was gained and lost, and why
the losses were considered acceptable.
Brian Hoffman wrote in another thread: "While many of you have
followed a very straight career path into interaction design, I'm
probably not alone here in having come into this field along a more
I think many of us took the long winding path actually. I was
wondering if we could hear some stories about those pivotal moments in
our careers where we changed from being 'X' in to Interaction
I fell off the engineering centric wagon in 1996 when I was writing
code for a chip that made the LEDs flash on the front of a 10/100
ethernet hub, i.e.