15 Aug 2014 - 5:24am
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Rodrigo Sanchez

NYCUXPA Presents: Tom Tullis - The Evolution of User Research and Usability Testing: A Forty-Year Perspective - Tues 8/26/14 @ Fidelity Investments

The Evolution of User Research and Usability Testing: A Forty-Year Perspective with Tom Tullis

26 August 2014
6:00 PM - 9:00 PM

Fidelity Investments
499 Washington Blvd
Jersey City, NJ 07310


21 Oct 2011 - 1:24am
3 years ago
1 reply

Essential readings (research papers, books, articles) in HCI history

I am new to the field of HCI. I need to get a grip on basic concepts, theories and fundamentals in the field of HCI. Can you suggest me some readings that influenced the advancement of HCI throughout the history? (readings I can get a thorough understanding of basic building blocks of HCI). They can be anything from research papers to books to informal write-ups. Thank You!

19 Oct 2011 - 1:52am
4 years ago
5 replies
Soo Basu

Fireworks CS5


I've been using Fireworks CS5 and just moved to Lion. I find that on every launch, FW opens all the files that I was using in my last session. Is there any way to turn this off? I've checked the Preferences and Google also the forums on help.adobe.com. any clues?


6 Jun 2011 - 2:16pm
5 years ago
25 replies
David B. Rondeau

Do we need to understand the history of Interaction Design?

I recently attended the CHI2011 conference and one thing stood out for me. It was Bill Buxton's talk on "Creativity and History" and the Buxton Collection. For anyone who doesn't know, the Buxton Collection is Bill Buxton's personal collection of digital technology, collected over the past 30 years, which was on display at the conference.

16 Apr 2011 - 6:00pm
5 years ago
1 reply
MJ Broadbent

AIGA's One Day for Design "Conversation"

This past Wednesday, April 13, 2011, the American Institute of Graphic Arts (AIGA) -- a professional membership organization founded in 1914 -- held an ambitious online event entitled One Day for Design. It was ositioned as "an open, global dialogue on the meaning and future of design, and on the meaning and future of professional associations in our field." While it took place primarily on Twitter, participation was also available on the project website.

26 Feb 2011 - 1:06pm
5 years ago
1 reply
Yohan Creemers

Brenda Laurel: Keynote


Brenda Laurel is a designer, researcher, teacher and writer. Since 1976, she has been a pioneer and entrepreneur in interactive media, human-computer interaction and human-centered design research. She serves as professor and chair of the Graduate Program in Design at California College of Arts. She chaired the Graduate Media Design Program at Art Center College of Design in Pasadena (2002-2006) and was a Distinguished Engineer at Sun Microsystems Labs (2005-2006).

29 Jan 2010 - 1:35pm
6 years ago
2 replies
Paul McInerney

History of the undo command FYI

I thought people would enjoy this excerpt from a New York Times

"Our expectations that any action can be taken back have been primed
by a few decades of personal computing, which injected the founding
metaphor of “undoing” into the common consciousness. An early glimmer
of our Age of Undoing appeared in a prescient 1976 research report by
Lance A. Miller and John C.

8 Sep 2009 - 2:31pm
Anthony Burns

Cascading Undo Model for a Blogging System

I am currently working on the design of a blogging system (ala
WordPress, Movable Type) as an exercise of my independent study. As
part of the design, I would like to design and implement an
application-wide cascading undo model such as the one described by
Jan Vratislav (http://bit.ly/UYerR) In this model, undos are based on
a "cascade" of hierarchal actions in the history, whereby a user can
selectively undo an action (which also undos every subsequent action
in that action's hierarchy).

7 Apr 2008 - 5:53pm
8 years ago
21 replies

History of Interaction?

Hi Everybody,

I'm looking for a history book on interaction. Something that starts
with what would be considered the first UI (punch cards, maybe?) and
moves up through command line interfaces, console based menu
interfaces, introduction of GUIs and WIMP interaction, and closing
with current trends. Ideally, this book would cover key design
decisions at each step, including what was gained and lost, and why
the losses were considered acceptable.

Does such a thing exist?

18 Dec 2007 - 3:35pm
8 years ago
32 replies

When/Where/How did you decide to be a designer?

Brian Hoffman wrote in another thread: "While many of you have
followed a very straight career path into interaction design, I'm
probably not alone here in having come into this field along a more
winding path."

I think many of us took the long winding path actually. I was
wondering if we could hear some stories about those pivotal moments in
our careers where we changed from being 'X' in to Interaction

I fell off the engineering centric wagon in 1996 when I was writing
code for a chip that made the LEDs flash on the front of a 10/100
ethernet hub, i.e.

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