My name is Ivo Santos and I’m doing a dissertation the goal of which is to understand how Personas and Scenarios described in literature are applied by practitioners and researchers. The following questionnaire will enable me to deepen my understanding of this subject. Therefore your participation is extremely valuable to me.
The Information Architecture Institute (IAI) is calling for research proposal submissions for a USD $3000 grant, by the 15th of April 2012.
Topic & content
Applications should propose work that will forward the theory and practice of information architecture. This can include original research, a synthesis of existing research, the development of a new technique, method or tool, or something that could otherwise support the IA community of practice.
As part of my PhD thesis, I am collecting responses to a questionnaire survey on User eXperience. More than 100 Usability/UX researchers and practitioners have already been invited to perform this exercise and most of them agree on the fact that there is still a definite need for a standardized definition of the term UX.
By sharing your views on UX, your participation in this survey will help bringing the concept of UX to maturity.
At my work we're gearing up to rebuilding one of our major applications to support new platforms, mobile, etc... The current solution has more than a decade of work in it, and with it, more than a decade of solutions that are suboptimal, out of time, or simply bad.
I have a really big fear that we won't be successful at fixing these and delivering needed changes, because sales/management stops us because "the user got used to that solution, dont do this".
I'm currently at the beginning stages of developing my thesis for an M.S. in Instructional Technology at Bloomsburg University. Over the past couple of years, I've become increasingly interested in instructional games and simulations as effective learning tools. However, as a UX and IXD professional, my focus has narrowed more on the UI aspects of instructional design -- more specifically instructional game design.
I am new to the field of HCI. I need to get a grip on basic concepts, theories and fundamentals in the field of HCI. Can you suggest me some readings that influenced the advancement of HCI throughout the history? (readings I can get a thorough understanding of basic building blocks of HCI). They can be anything from research papers to books to informal write-ups.