While fully agreeing with the importance of code literacy for designers, I started to wonder exactly in which situations designers might want to do some actual coding themselves, and in which they shouldn't. I wrote an article about it, and I thought I'd post here the link to the article, together with the entire content. It's meant to be more of a discussion starter, so your comments are welcome!
Ripple* is an amazing way to experience sports events. And we are going to start this journey with a dedicated app version for the biggest sports gala on earth - London Olympics 2012. You can have a look at the project here - http://www.kickstarter.com/projects/2023203973/ripple-an-app-for-london-olympics-2012-and-more
We are a team of Designers and Developers who are NINJAs at user experience design, interaction design, graphic design, WP7 development, iOS development and sometimes at photography and filming :)
I wrote a piece a while back that there was a "war" of sorts going on between (among?) information achitects (who frequently came out of the library science, writing, or HCI fields), usability experts, and "designers," and by that, I mean makers of pretty pictures and high concepts (frequently designers who came out of a classic design-for-print-ads field).
My company is looking for a graphics design agency to provide visual design concepts (color
scheme, iconography, styling, aesthetics, etc) for an enterprise
product. We have an in-house UX team who is responsible for use
case analysis, low-fi and hi-fi mockups. It is important we find someone
who can work within the boundaries of our design to create an elegant/polished look & feel that can be applied consistently throughout the product.
Our team is revamping the design room. Our current process is to sketch on whiteboards or butcher paper and photograph, then email the results. When we can borrow a Panaboard (same thing, but captures images to a USB stick) we use that.We'd also like to collaborate with others remotely.
Temos o prazer de publicar o primeiro post, que expõe tópicos básicos sobre Design de Interação. No decorrer dos posts, vamos aprofundar alguns pontos, abordar casos e contribuir para o avanço dessa área de conhecimento.
Thanks to all for coming out to the AIGA Digital Dialogues talk with @gradybritton and @knuckleheadspdx on the build of the Choicelunch iPhone app. The discussion was particularly great, especially re: prototyping for the focus group and adopting a lean ux workflow, so I thought I'd post some of the highlights.