We spend a great deal of time thinking about and documenting design in two dimensions via sketches, flows, and wireframes, often for designs that are also rendered in two dimensions. We very often consider and incorporate three dimensional use and environmental information obtained via ethnography, contextual inquiry, and user studies. But we seldom evaluate or fold in the very real effects of a user’s relationship with design over time.
Last January, 2008 The University of Kansas launched two new
professional graduate programs: one in Interaction Design and another
in Design Management. The programs were years in the making and are
headed up by myself, Michael Eckersley and Richard Branham, with other
strong contributing faculty. More on Richard and myself below.
Now, remember I said my company is buying me one, but after reading
this, I'm not sure I would buy one. Here's why? remember I want to
focus on hardware issues, but there are some important software issues
for me that became apparent. Maybe these can be changed in the
firmware at a later date. Let's hope so:
1. can't use as a WAN modem for my laptop - This is a major thing I
want in my next phone.
I'm a partner in a small interaction design shop in San Francisco. I'm
currently doing all prototype work as HTML (using Dreamweaver) which works
great for low- and medium-fidelity deliverables, and plan on continuing
My clients, mostly startups, have been requesting more logic-based
functionality in prototypes recently.
Google tells me it doesn't. But I'm convinced that there have to be
certain principles that interaction designers can follow that are
more environmentally friendly than others. I work at a product design
company filled with designers looking to develop products that are
less damaging and more environmentally friendly, but for the most
part, interaction designers are stuck on the sidelines developing
interfaces and screens that don't have any of the material or
manufacturing choices of industrial designers.