I am one of two interaction designers at a hardware company, and am
curious about the interaction design teams who work at software
companies and develop application software. What are the average
team sizes for the development of the User Interface and
Saw a very brief demo of a *reality* browser on TV last week via Brink on the Science Channel (which btw also had an excellent demo by Bill Buxton & the MS Office Labs 2019 vision--posted elsewhere on this forum).
Basically it seems to be mobile browser (served as an app) which in real time mashes-up digital content (information) and physical context---it's called Layar and seems to be live in the Netherlands.
Very, very cool stuff was curious to know if there were any thoughts or if anyone has had first hand experience with something like this.
We’ve been working with Adobe, AIGA/NY & the Freelancers Union to put together a “pop-up” event of sorts. Basically it will be a 2-day series of workshops and masterclasses all focused on web interface design---called DELVE:UI (http://www.delvenyc.com).
We're looking for a junior information architect / user experience
designer to join Bunnyfoot Edinburgh. We're a user centred design
agency (particularly skilled with usability testing), we work with
friendly clients and have some stellar projects in the works. Recent
work by Bunnyfoot UK includes http://www.vhiphotels.co.uk/ , and up
here at Bunnyfoot Edinburgh we're working on some interesting stuff
Theres been some discussion in the past few months about establishing
a language of critique for user experience design. JJG may have
started it with his closing plenary at the Summit and several people
have blogged about it.
Worktank is a dynamic, award-winning agency specializing in design and
advertising for the high tech, telecom, and consumer technology
industry sectors. Since 2001, Worktank has been a haven for those
looking to do the best work of their lives.
We currently have an opening for a UX/IA lead to join our team. The
Senior Art Director, UX Strategy, will help direct the research,
planning, and design activities necessary to craft experiences that
exceed our client business goals, delight users, and stand out in the
Hello from the Seattle local chapter. I'm organizing a book club
meeting/discussion next month. If you are planning on coming please
let me know.
Designing for the Digital Age (Kim Goodwin) - Chapters 1 -11 (Getting
Started, Research, and Modeling).
It's pretty thick so we'll break it down into two sessions or maybe
more. I think the book is a lot of food for thought/discussion so
let's just see how far we get in this meeting.
The out of box experience (OOBE) describes the users first interaction
with a product or service. In the technology sector this first
experience invariably involves plugging stuff in, installing some
software and crossing your fingers in the hope that the product will
work. The problem is that, in far too many cases, it doesnt.
Recent conducted by Accenture in the US shows that each year
consumers return millions of electronic products not because they
dont work, but because customers think they dont work.