Hello all i'm new to the community and was wondering if anyone had suggestions on a good space I could converse with and pick information architects brains? I'm looking for some kind of forum or conference in the New England area.
Most of the sites I've have worked on in the last several years have generated the bulk of their revenue through subscriptions or product sales. My current project is to design a mobile website for a news/magazine organization that generates a lot of their revenue through ad sales. In particular, they are looking at having a single advertiser "sponsor" their mobile website for an entire month.
Thanks to all for coming out to the AIGA Digital Dialogues talk with @gradybritton and @knuckleheadspdx on the build of the Choicelunch iPhone app. The discussion was particularly great, especially re: prototyping for the focus group and adopting a lean ux workflow, so I thought I'd post some of the highlights.
I realise that this point is raised periodically but wanted to get a quick verdict on the most popular prototyping and wireframe creation tools.
Criteria is that we are designing enterprise, transactional applications and platforms - with complex interactions and logic and our designers are using mixture of Mac and Pc as their workstations - so ideally I want something multi platform compatible.
Some of you might be using the 960 grid system or some other grid system to do your designs. I just wanted to share with you a grid system that has worked really well for me. The 970 grid system is 970 pixels wide, the ideal maximum width for 1024x768 screens and up. It also loses the extra gutters on the ends of the grid allowing you to line things up to the edges of your website. It also uses smaller gutters making your margin whitespace look and feel better. I'd be interested in hearing your thoughts on this system. Thanks.
After reading through Zaki Warfel's Prototyping, I hoped it would shed light on the most effective techniques. It was a very good read and included some invaluable insights on progressively iterating from paper models to high fidelity designs. It's led me to make some assertions about prototyping tools...
I had a disheartening discussion with a programmer at our office yesterday. He felt that we should not "waste our time" with prototypes, or even wireframes! He said that our creative director found the wireframes limiting, and ended up giving back to us exactly the layout that was provided in the wireframes. I explained that the process of wireframing and prototyping helps work out the flow of content, the page requirements, online interactions, and serves as a guide for design. And I said that many designers I'd worked with had been able to interpret the wireframes just fine.