I've been asked to give a presentation on the fundamentals/theory of UI design for our game development artists. It's a tricky thing, especially since our artists range in experience from decades to new hires. The idea is that our game artists produce UI's all the time as part of their games, and could benefit from learning some basics that might either help them understand the things they do or help them create better solutions.
Thanks to all for coming out to the AIGA Digital Dialogues talk with @gradybritton and @knuckleheadspdx on the build of the Choicelunch iPhone app. The discussion was particularly great, especially re: prototyping for the focus group and adopting a lean ux workflow, so I thought I'd post some of the highlights.
Hi- I'm relatively new to the UX world. I've done some UX work in my current job (but not nearly enough - long story- I have a UX title, but haven't been given the opp to do much at all) and have landed an interview for a UX Design position in several days (mix of interaction and visual design).
I'm trying to identify a well known Usability expert to present to a large Technology organization in the financial sector. Looking for someone with good name recognition and respect in the software development community, but not someone who is likely to already have been seen / heard by many people. A few people have recommended Alan Cooper and Bill Buxton but I've never heard either of them speak. Do you have comments or suggestions?
I've been wrestling with this and I thought I would put it out there and gauge some opinions.
At 360|Flex I presented a session directed at application (Flex) developers aimed to inspire them to improve their application design skills. It was part inspirational and part instructional as I went through basic design principles they should be aware of.
Tuesday, November 10, 2009, 7 p.m. at Hornall Anderson Experience Lab,
3rd Ave & Cherry St, Seattle, WA. Chris Monberg, producer/director of
Hornall Anderson Experience Lab and Dawn Clark, principal at NBBJ
Architecture, will discuss the use of narrative in architecture, and
how they create immersive human experiences, of varying scale and
impact, to evoke responses from audiences. HIVE is an ongoing series
that spans information design, interaction design, product design,
and architecture. AIGA Members: $10; Nonmembers: $15. Student
Members: free; Student Nonmembers: $5.