So it turns out that I have a discount coupon for nostarch.com, an online bookseller. I look at their site and come across "The Art of Interactive Design" by Chris Crawford. So, has anyone read this book? Is it worth picking up?
Being a product of the school of pragmatic language theory it have
always puzzled me that (some) usability folk are very eager to
distinguish their field from language and semiotic theory.
Honstly I don't see a big difference. By removing themselves from
language theory, they are cuting themselves of from several hundreds
of years of research on which they could be building their branch of
- it's all about communicating
- it's all about receivers
- it's all about context
FYI, for those interested in some insights from a rhetorical
perspective on how to approach the problem of "defining design", as
quoted by Dick Buchanan, former head of the CMU School of Design and
current chief of their doctoral program. I've posted the main passage
on my blog here:
Just curious how some of you would differentiate an interaction designer
from a user interface designer? Apologies if it's been discussed to
death before. Looked quickly on the discussion archive and didn't see
Metaphor is an important concept in computer system design as well as in
language. Metaphor is more than just a literary device used for poetic
effect, it is an integral part of our language and thought.
Here's a very interesting game that applies some pretty unique UI
concepts to support a concept entitled "flow theory."
Flow theory [is] a psychological concept first developed by Claremont
Graduate University's Mihaly Csikszentmihalyi ... it mostly boils down
to impulsive, easy-to-understand gameplay that eliminates disruptions.
Nothing comes between the gamer and the experience -- no menus, no
tutorials, no prompts or instructions; most of all, no dying.
This is a great thread. It's a very broad (and deep) set of issues
that play into product, software, and system development, and it's (in
my opinion) almost entirely impossible to adequately discuss them
within the limited constraints of an email list like this.