This year, we’ve seen the mobile market make incredible strides in technology. The iPhone, Android and Palm platforms have increased their functionality well beyond just being a phone and have added critical functions such as faster internet connectivity, video cameras, GPS and compasses. Handheld gaming devices have also converged, adding cameras and accelerometers to their devices.
I'm looking for tools and techniques to build medium-fidelity
prototypes of iPhone applications, ones that support iPhone gestures
like swipes but that can be created and modified more quickly than
full-blown applications developed with the iPhone SDK.
I have been digging in on a big iPhone application project for the
past couple of months and having a blast. During this time, the
company I work for has also been working hard to develop a set of
metrics to help measure the value of UX within the organization. Last
week I was asked to contribute by researching / proposing a set of UX
metrics specific to the iPhone.
I have spent some time digging around various posts, threads and
articles this past week and there are seems to be a vast number of
approaches and opinions to UX metrics in general.
I'd like to know if any of you have some experience with iPhone
interaction design. To me, it looks like iPhone applications are
sometimes dominated by devs that are able to create their apps
without any help. Obviously, I am referring to what it looks like an
early stage of the iPhone application design. Where early means
functionalities and extra features but not studying, testing and
finding the best interface solutions (with the necessary exceptions
My company Bamboudesign (http://www.bamboudesign.com) is organizing a
workshop to train designers and developers on a new iPhone-like SDK
called Ansca Corona, that makes it easy to build iPhone apps. Join us
on November 14 in San Francisco!
I'm designing a content website for the iPhone and was asked to investigate
on how the design should translate to the WAP (i.e other internet enabled
devices) version. I've lately seen a trend (not entirely sure though, my
first reaction was WAP is still around?) where the WAP version is pretty
much a downgraded iPhone experience- stripping off the iPhone specific
elements. Does this path work or does the WAP version need a completely
different set of considerations?
Whether you're a designer with some or no programming skills, this
workshop is for you! Learn to build iPhone applications with a new
and revolutionary tool called Corona, in this 4-hour workshop this
coming Saturday morning October 17, in San Francisco.
This is iPhone application related.
Application UI is already done for S60 phones but we are developing
new version for iPhone as well.
There is a screen that displays a list of devices. For every device
in the list the user can perform one of the following
1. browse into the directory of the device
2. see device properties
3. see home page of the device