iphone

eloehfelm
2010

UX tool for iPad: iBrainstorm from Universal Mind

We're very proud to announce the release of our FREE UX process tool for the iPad and iPhone, iBrainstorm!

www.ibrainstormapp.com

28 Jun 2010 - 11:44am
0
2 years ago
1 reply
German Leon
2007

Looking for Awesome UX Innovation Design Agencies in London

Hello Everyone

Let me introduce myself I'm a Principal UX Design Expert at Vodafone Group based in London UK and I am interested about cool design agencies based in london that might work with us. What I'm looking for is an agile design agency that could deliver fast and great UX innovative concepts. Equally if your a talented designer/developer drop me a line or two about what you do. If you can send me something interesting or cool images you have delivered would be even better. Would be great to see stuff before we talk.

My email is german.leon@vodafone.com.

28 Jun 2010 - 1:31am
0
2 years ago
2 replies
baruag
2007

Can an iPhone App control a radio tuner via a dock?

Hi everyone!

Just had a quick question regarding the capabilities of an iPhone. 

To what extent can an iPhone connected to a dock control the external device that hosts the dock with an iPhone app ? 

For example: Lets assume I have a radio which also has a dock to mount the iPhone. Will it be possible for me to create an iPhone app that can control the radios tuner?

Would be really really helpful if someone can clarify the extent to which an iPhone can control an external device through a dock!

Thank you in advance!!

Regards
Gaurabh

20 Jun 2010 - 2:48pm
0
2 years ago
1 reply
Ethan Bond
2010

Android UI Overlay Project

Hello,

I'm a young graphic designer who recently made a theme for hacked Motorola Droids. While doing this I realized I didn't have nearly the creative freedom that I wanted, but also that the stock Android OS is really...really ugly and rough around the edges.

I'm curious if anyone would be interested in starting a team to make an overlay (entire new UI with set of system apps) for Android handsets and tablets. I don't code, but I know Android apps are coded in Java. 

20 Jun 2010 - 4:16am
0
Terms:
DPR67
2009

Marketing Healthcare iPad/iPhone products - Free product supporting larger product

I have recently finished a contract for a health and wellness application for iPad/iPhone.  We have managed to become the #1 grossing app in it's category several times since it's launch over a week ago. 

The question I pose is if anyone has experience in iPhone/iPad marketing with respect to offering free applications to help promote a larger product.  If you have, what is the effect of this on sales?

Thanks for your time.

Dave

 

4 Jun 2010 - 2:22pm
0
2 years ago
2 replies
Terms:
jgould
2008

Nielsen Norman Group Usability Week -- feedback on tutorials?

Usability Week is coming to Toronto for the first time from August 9-14 and I am strongly looking at attending. The full and multiple-day tutorials overlap so it is hard to make a decision based on the topics alone. I would truly appreciate finding out about the quality of the lecturers, comprehensiveness of the take-home material, and overall usefulness for a UX practitioner's career growth.

I see there is a thread (http://www.ixda.org/node/23865) that discusses the value of the conference in general, but I'd like more nuts-and-bolts details as to the tutorials themselves.

10 Mar 2010 - 3:16pm
0
3 years ago
1 reply
jonesabi
2006

[Plug] The Power of Play: Using Fun to Increase Engagement and Drive Viral Distribution - Saturday 03/27 - Campbell, CA

  • Have you ever wondered what makes a game go viral?
  • Which features of your products improve engagement?
  • How would you redesign Pac-Man?

Nicole Lazzaro of XEODesign is guiding a day-long workshop on The Power of Play. She'll walk us through The Four Keys to Fun, lead hands-on exercises in Player Experience Design, and give you an opportunity to work on bringing fun to your own outstanding projects.

Bill DeRouchey
2010

Kevin Cheng - Augmented Reality: Is It Real? Should We Care?

This year, we’ve seen the mobile market make incredible strides in technology. The iPhone, Android and Palm platforms have increased their functionality well beyond just being a phone and have added critical functions such as faster internet connectivity, video cameras, GPS and compasses. Handheld gaming devices have also converged, adding cameras and accelerometers to their devices.

8 Feb 2010 - 6:26pm
0
3 years ago
7 replies
Terms:
Mitchell Gass
2004

iPhone Prototyping

I'm looking for tools and techniques to build medium-fidelity
prototypes of iPhone applications, ones that support iPhone gestures
like swipes but that can be created and modified more quickly than
full-blown applications developed with the iPhone SDK.

4 Feb 2010 - 9:47am
0
3 years ago
1 reply
Liam Greig
2009

iPhone Design Metrics

Hi All,

I have been digging in on a big iPhone application project for the
past couple of months and having a blast. During this time, the
company I work for has also been working hard to develop a set of
metrics to help measure the value of UX within the organization. Last
week I was asked to contribute by researching / proposing a set of UX
metrics specific to the iPhone.

I have spent some time digging around various posts, threads and
articles this past week and there are seems to be a vast number of
approaches and opinions to UX metrics in general.

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