Let me introduce myself I'm a Principal UX Design Expert at Vodafone Group based in London UK and I am interested about cool design agencies based in london that might work with us. What I'm looking for is an agile design agency that could deliver fast and great UX innovative concepts. Equally if your a talented designer/developer drop me a line or two about what you do. If you can send me something interesting or cool images you have delivered would be even better. Would be great to see stuff before we talk.
I'm a young graphic designer who recently made a theme for hacked Motorola Droids. While doing this I realized I didn't have nearly the creative freedom that I wanted, but also that the stock Android OS is really...really ugly and rough around the edges.
I'm curious if anyone would be interested in starting a team to make an overlay (entire new UI with set of system apps) for Android handsets and tablets. I don't code, but I know Android apps are coded in Java.
I have recently finished a contract for a health and wellness application for iPad/iPhone. We have managed to become the #1 grossing app in it's category several times since it's launch over a week ago.
The question I pose is if anyone has experience in iPhone/iPad marketing with respect to offering free applications to help promote a larger product. If you have, what is the effect of this on sales?
Usability Week is coming to Toronto for the first time from August 9-14 and I am strongly looking at attending. The full and multiple-day tutorials overlap so it is hard to make a decision based on the topics alone. I would truly appreciate finding out about the quality of the lecturers, comprehensiveness of the take-home material, and overall usefulness for a UX practitioner's career growth.
I see there is a thread (http://www.ixda.org/node/23865) that discusses the value of the conference in general, but I'd like more nuts-and-bolts details as to the tutorials themselves.
Have you ever wondered what makes a game go viral?
Which features of your products improve engagement?
How would you redesign Pac-Man?
Nicole Lazzaro of XEODesign is guiding a day-long workshop on The Power of Play. She'll walk us through The Four Keys to Fun, lead hands-on exercises in Player Experience Design, and give you an opportunity to work on bringing fun to your own outstanding projects.
This year, we’ve seen the mobile market make incredible strides in technology. The iPhone, Android and Palm platforms have increased their functionality well beyond just being a phone and have added critical functions such as faster internet connectivity, video cameras, GPS and compasses. Handheld gaming devices have also converged, adding cameras and accelerometers to their devices.
I'm looking for tools and techniques to build medium-fidelity
prototypes of iPhone applications, ones that support iPhone gestures
like swipes but that can be created and modified more quickly than
full-blown applications developed with the iPhone SDK.
I have been digging in on a big iPhone application project for the
past couple of months and having a blast. During this time, the
company I work for has also been working hard to develop a set of
metrics to help measure the value of UX within the organization. Last
week I was asked to contribute by researching / proposing a set of UX
metrics specific to the iPhone.
I have spent some time digging around various posts, threads and
articles this past week and there are seems to be a vast number of
approaches and opinions to UX metrics in general.