I'd like to know what your experiences are with creating a prototype by utilizing an engineer as much as possible during the process. Rather than having the designer produce the prototype, the engineer and the designer would work closely together to flesh out the prototype.
Any thoughts or tips? Is this something you have done before?
has anybody used participatory design combined with paper prototyping to gather insight as to the best interaction design solution?
I'm specifically thinking of having users organize, in a guided session, paper widgets and content modules of different sizes to reflect the access they would like to see on the interface to different content items according to their needs and uses. This would be like an extension of conventional card sorting (which we have already done), but to gauge users' needs in terms of access and interaction with the contents.
For one of our clients I am asked to create a 'clickable demo' for usability testing. I've started this thread to ask you guys what tools you use/prefer/advice to create clickable demos (including arguments would do best). The project is about a recruitment section of a corporate site and will include pretty much dynamic content and some flash elements.
I have distilled the definition of prototyping, from a UX perspective, not a dictionary one. Anyway, it was part of a three part blog entry on my blog and I would be interested in your feedback and comments.
The User Experience (UX) Strategist will be responsible for
collaborating with other UX team members and the Creative and
Technology teams to define the overall User Experience for a given
project. The UX Strategist will work to understand user goals,
business goals, technology parameters and design constraints to
create a user experience that will deliver success.