I have been wondering how to go about condusting a Usability Test for an e-learning course, considering the fact that we always do not have access to the end users/participants to see how the e-learning has made a defference at his work.
My cleint wants me to perform a mulitple channel usability test, where we might have someone print a boarding pass on the web, go to a kiosk to print a luggage tag, and use their mobile device to pick their seat. I think it is best to do this kind of scenario type testing, where I can view the person.
Has anyone ever done a test like this before? What advice do you have for me?
Is there a tried and true time (in seconds) of proper page load, link opening (say, opening and loading a pdf.) etc. that is the industry average? I realize that theres instances that are the exception. I'm trying to find a specific example that i can use as a UX benchmark to give to testers as a best practice.
Thank you all! ~Josh
P.S. If you could cite references that would be awesome.
Hi all, I am working for designing of UIs for applications across wide range of Mobile devices and all major platforms - iOS, Blackberry, Android, Microsoft. In most cases, there is a need to deliver an application Interface design across all devices and platforms, in such scenario - can anybody suggest how to maintain the consistency of interaction, visual design and interface usability across all devices and platforms?
Anyone know of any usability or cognitive psychology research done in the optimum number of choices for menus/navigation? I need some evidence to argue a case against a top level category menu of hundreds of options
While I'm sure someone has researched how a particular shade of red improves conversions I believe that contrast and understanding how certain hues recede vs 'pop ', emotions of color etc. Smashing Magazine has a good color theory article that I will link to later.