We are looking to purchase equipment for usability testing on mobile devices. I have done my research and there are 3 methods for this type of testing:
- Fixed device positioning: this setup is that the mobile device sits on a fix location with a webcam attached to the device via a metal neck or other type of support. The webcam points to the mobile device, recording the screen and the user's interaction with the device.
This phrase has become the mantra of amature interaction designers and of the electronic product industry in general. It is the road block in the way of new and better ways to control our systems. It even prevents logical enhancements to our otherwise well-designed products.
Take the new philips HDTVs. At least the one I have has put a lot of thought into their remote and UI. To set the colors it shows you a bunch of photos in split screen and asks you which looks best. It has a minimal amount of buttons on the remote.
Howdy all -
I am looking for a resource which outlines list best practices for
online questionnaire creation. Want to provide some guidance to our
marketing team. I remember reading a great one or two page article on
"Top Ten Best Practiced for User Questionnaires" or something like
that in an issue of Interactions magazine a year or so ago, but cannot
for the life of me track it down. It had a some great items such as
starting with easy to answer questions and to not include a middle,
neutral point (i.e.
Greetings, IxDA! Join us on November 7th for User Research Friday, a
half-day conference in San Francisco on advanced UX research topics.
Speakers include Dan Saffer (author, "Designing the User Experience"), Indi
Young (author, "Mental Models: Aligning User Strategy with Business"), Maya
Duiker (Senior Product Manager, Autodesk), Steve Portigal (Portigal
Consulting), and Nate Bolt (Bolt|Peters User Experience).
I'm so tired of this argument, and I'm hoping this group can help provide
I recognize that some things in the UI should remain consistent - like an
interaction model. But often a deviation is required - ironically for the
sake of usability. Maybe you need to enlarge a button to emphasize it's
importance, or maybe the interaction model that worked 80% of the time falls
down in some cases. For me, deviation is a battle with stakeholders outside
of design. They want everything consistent.