Workshop on Cross-device LUX @ ECTEL, Saarbruecken, 19-9; deadline in August

20 Jun 2012 - 6:40am
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Workshop Call for Papers

LUX - a creature from far-far-away? A workshop on Cross-device User Experience, Accessibility and Usability in Learning

To be held 19 September as a workshop of
The 7th European Conference on Technology Enhanced Learning (ECTEL)
Saarbrücken (Germany), 18 - 21 September 2012

Workshop Themes and Goals
The main goal of this workshop is to develop a vision for learning of the future in the triangle of Cross-Device User Experience, Usability and Accessibility to enable Learning for All.

The target audiences for the workshop are researchers working in the areas of user experience, usability, accessibility across multiple devices. We encourage the participation of researchers working in any of these areas, across these areas, or those who have plans or proposals to explore these topics.

Below is a list of open research areas relevant to this workshop:

What important issues appear when authoring for learning across multiple devices, considering user experience, usability and accessibility?

There are standards and guidelines for usability and accessibility. How can they be applied to support the overall cross-device user experience in learning environments?

Semantic Web
How can Semantic Web Technologies support cross-device User Experience, Accessibility and Usability in learning environments?

Which processes support cross-device User Experience, Accessibility and Usability in learning environments?

Which aspects of users, their environments and their devices need to be modelled? Which can be either inferred or observed in the interaction between users or between user and system?
How can this support the cross-device user experience?
Do we need new models?

Adaptation Methods & Techniques
Which existing methods and techniques can be reused or tailored to support cross-device user experience, taking usability and accessibility in flexible learning environments running into consideration?

Which future scenarios for cross-device User Experience, Accessibility and Usability in learning environments evolve if we think about new ways to enable learning for all?

Important Dates
2 weeks before Early Bird: 1st Workshop paper submission deadline

4 days before Early Bird: Notification of acceptance

13 August 2nd Submission Deadline

27 August Notification of Acceptance

19 September Workshop

The submission process has two submission deadlines. The first one allows for decisions before the early bird deadline for the conference (tbc), the second deadline close to the beginning of the conference.
The conference organizers so far (19 June) have not communicated registration dates, but we would like to leave the option open to get accepted before the early bird deadline. Hence the vague 1st deadline.

Workshop Format and Methodology
Following the success of former events the workshop will consist of two main parts, a fishbowl discussion to get the exchange started, and to give a chance to present own ideas. It is followed by a UX cafe in world cafe format, to provide ample opportunity to discuss interesting new ideas more thoroughly.
More information can be found here:

Submission instructions
We welcome 4-page position papers.
Refererences do not count towards the 4-page limit, all other parts of the text do.

Papers should be submitted in pdf format through email to: .
In your email, please provide a short one sentence claim, that summarizes your main idea. These claims will be up on the wall to support the workshop discussions. 

All submissions should follow the First Monday submission guidelines ( as closely as possible. 

Active workshop participants will be invited to submit a full paper for a Special Issue on Cross-device Learner User Experience of First Monday ( First Monday is an established peer-reviewed, open access Online Journal.

Workshop committee
Barbara Gölz, CEO 50 Millisekunden, Germany.
Barry McMullin, RINCE Research Institute for Innovative Engineering Technologies at Dublin City University.
Brenda Mallinson, South African Institute for Distance Education (SAIDE) and Rhodes University, South Africa.
John Traxler, University of Wolverhampton, UK.
Liam Twomey, CTO of Fluid Rock, Ireland.
Magreth Mushi, Open University of Tanzania and East African Universities ICT Accession Project.
Matthias Müller-Prove, User Experience Principal and Manager Software Development, Oracle, Germany
Mmamakanye Pitse-Boshomane, Meraka Institute, CSIR, South Africa and Living Labs in Southern Africa (LLiSA).
Sabine Moebs, IRCSET Fellow, RINCE, Dublin City University, Ireland and Fluid Rock.

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