What is there for us to learn from the film industry?
22 Feb 2012 - 3:29am
4 years ago
student at Linköpings university, writing my master thesis in Cognitive
science/ IxD. My theses is focusing on what there might be for
interactiondesigners to learn från the methods used in filmmaking. My plan is
to do a designjob of a product using the methods of a screenwriter.
I got this
idea when I was reading Bill Buxtons book Sketching user experiences where he
refers to Laurie Vertelney paper from 1989. I have noticed that there is a
discussion about this in the world of gamedesign with critics as well as believers.
In IxD I only
seem to find Adam Connor, Brenda Laurel (who might be more of a gamedesigner)
who is pro, but is there any one who thinks that it is a bad idea to take in
methods from these other disciplines (theater and movies)?
wonder if any one knows about some scientific papers or other writings about this
subject which might have an appropriate scientific level for my master thesis.