Registration Open for Creativity & Cognition 2011

13 Jul 2011 - 11:47am
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Dear colleagues,

Registration for the 8th ACM Conference on Creativity & Cognition (C&C 2011) is now open. We cordially invite you to participate in the conference that will be held during November 3-6 at the beautiful High Museum of Art in Atlanta, USA.

Conference: ACM Creativity & Cognition 2011

Dates: November 3-6, 2011
Venue: High Museum of Art, Atlanta, Georgia, USA

The conference includes four keynote talks, by Guy Claxton (creativity and learning), Sara Diamond (creativity and arts), Ben Shneiderman (social creativity), and Atau Tanaka (creativity and music). The conference also includes a rich arts program with live performances, exhibits, demonstrations and panel discussions. In addition, it includes a graduate student symposium, three tutorials and four workshops.


Please also note that we are still accepting papers for some workshops. All workshops will be held on Thursday, November 3rd 2011, in TSRB on the Georgia Tech campus in Atlanta, USA.

Workshop 1
Design Thinking: Creativity in Business and Education
Stefanie Norvaisas and Ami Varhalen
Half-Day workshop
Abstract: Design Thinking is a powerful mindset that inspires creativity and collaborative problem solving. Beyond a conceptual way of thinking, Design Thinking is doing. This proposal outlines a half-day workshop to: introduce the idea of Design Thinking; explore challenges and opportunities applying Design Thinking in business and business education settings; and provide a practical hands-on learning opportunity exploring the techniques and tools of design thinking (and doing!).
External website:

Submission Deadline: passed

Workshop 2
Being There, Doing It: The Challenge of Embodied Cognition for Design.
Jelle van Dijk and Joep Frens
Full day workshop
Abstract: This workshop introduces theories of embodied situated cognition. It investigates how to apply its principles to interaction design, a complex challenge that deserves to be discussed amongst designers more thoroughly than is now the case. Participants will combines embodied experiences of tool-use, hands-on prototyping and theoretical reflection. Concepts for a concrete challenge will be prototyped and discussed in relation to theory. We aim to contribute to further development and linkage of embodied theory and design practice by uncovering some of the more complex challenges embodiment presents to design.
External website:

Submission deadline: July 30, 2011

Workshop 3
Semi-Automated Creativity: Software as a Creative Collaborator
Jimmy Secretan
Full day workshop
Abstract: This document proposes a workshop titled Semi-Automated Creativity: Software as a Creative Collaborator for Creativity and Cognition 2011. The workshop will focus on how machine learning and artificial intelligence techniques can help transform software’s role from handling the mundane chores of creative design to being engaged as a peer.
External website:
Submission Deadline: July 15, 2011

Workshop 4
Beyond the Binding: Exploring the Future of the Book
Natalie Freed, Jie Qi, Cristina Sylla and Pedro Branco
Full Day workshop
Abstract: We have reached a special moment in the story of the book: today’s youngest generation will experience literature in a vastly different way than the generation preceding. What we call a book has always morphed over time, but digital capabilities and the ubiquity of mobile electronics are changing the landscape at an unprecedented pace. This workshop will be a forum for creative exploration and discussion of the future of the book, motivated by this particular historical moment and a desire to bring together researchers from diverse backgrounds who are working on book-related technologies. We will share and document visions, approaches, and techniques.
External website:

Submission deadline: July 15, 2011


Please also note the tutorials associated with the conference. All tutorials will be held on Thursday, November 3rd 2011, in TSRB on the Georgia Tech campus in Atlanta, USA.

Tutorial 1
Designing with Human Memory in Mind
Tom Hewett
Full day tutorial
The focus of this tutorial is on introducing some theoretical and practical aspects of how people remember information and the events of their lives. The presentation is highly interactive and relies upon “minds-on” activities supplemented with mini-lectures. Many demonstrations and exercises illustrate different aspects of the workings of long- term memory, of short-term memory, and of the relationships between them. In this tutorial you will gain insights about how to take advantage of some of these capabilities in designing for your most important interaction component, the human mind. You will gain insights into criteria for evaluation of computer-based cognitive support tools, etc. for their compatibility with how human memory actually works. You will also gain insights into how to take personal advantage of improving these capabilities. Extended examples and thought questions in the notes provide illustrations of how the knowledge gained might be applied to design and evaluation of cognitive support systems or memorable information structures. While many of the examples are based on computing device design ideas, they have applicability to the design of many different artifacts for human use. The approach to the material is reflective and the course is not intended for the person seeking "instant" or pre-packaged solutions for the problems of this week's project.

Tutorial 2
Computer‐Based Story Generation
Rafael Perez y Perez
Half day tutorial
Narrative generation has always played a relevant role in human societies all around the world. We can tell a story through writing, talking, singing, painting, and so on. “Most scholars now see narrative… and a host of rhetorical figures not as ‘devices’ for structuring or decorating extraordinary texts but instead as fundamental social and cognitive tools” (Philip Eubanks (2004). Poetics and Narrativity: How texts tell stories. In C. Bazerman & P Prior (eds.) What Writing Does and How It Does It. Mahwah, New Jersey: Lawrence Erlbaum Associates). So, to study narrative generation is to study ourselves. Computers are an important research tool. Computer models of creativity, particularly those focused on narrative generation, have proved to be a source of interesting information. This tutorial aims to provide an introduction to work in computer‐based storytelling. Any person interested in the study of creativity, and in particular in the study of narrative generation, should join this tutorial. Its purpose is to provide a basic understanding of the general principles employed on the construction of computer models of writing and to analyse what we can expect from such models. To achieve these goals we will briefly review some computer models of plot generation, point out and compare their core characteristics, study in more detail a plot-generation program and play with MEXICA‐impro, a computer model of writing. We expect to have a very dynamic tutorial with lots of interaction between the participants and the instructors.

Tutorial 3
Biologically Inspired Design
Jeannette Yen and Marc Weissburg
Full day tutorial
Biologically-inspired design (BID) is a problem solving method that uses analogies between human and natural processes in to identify natural (biological) principles relevant for solving human problems. BID allows practioners to identify and extract novel solution principles used in the biological realm, and then apply them to human problems. Because natural systems frequently use different solution principles than those from the engineering domain, BID has the capacity to increase design creativity and novelty. Workshop participants will learn how to develop appropriate analogies between natural and human systems, and mine natural solutions for principles that will allow them to create innovative and sustainable products and processes. Lecture and practice sessions will emphasize how to identify natural solutions relevant to given design challenges, assess and apply those principles to specific product design. Students will be introduced to problem solving techniques (Analogical based reasoning, structure-behavior-function representation, problem decomposition) to enable the transference of natural to human solutions, examine case studies of successful BID products, and learn appropriate interdisciplinary language to facilitate future collaborations with biologists in the context of design. Tutorials and exercises are constructed to allow the participants to apply principles to a self-selected design challenge, and the workshop concludes with short presentations that describe how participants have developed their analogies between human and biological systems, and potential relevant solution principles.


We look forward to meeting you at the conference!

Ashok Goel, General Chair

Ellen Do, Graduate Symposium Chair
Chien-Sing Lee, Workshops Chair
Andres Gomez da Silva Garza, Tutorials Chair
Ali Mazalek, Treasurer
Brian Magerko and Kurt Luther, Local Chairs
Jim Davies, Evan Barba and Jill Russek, Communication Chairs

Fox Harrell, Brian Magerko, Yukari Nagai & Jane Prophet, Program Chairs

Details at the conference website (
Please send all inquiries to (

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