Re: [IxDA] Re: [IxDA] How to best prototype RIAs?

14 Sep 2010 - 9:52am
1074 reads

Flash Catalyst? There is a trial on the Adobe site.

(Disclosure: I work in the UX space for Adobe so I may be biased, but I also honestly think it's awesome!)


On 10-09-14 9:46 AM, "DrWex" wrote:

> On Tue, Sep 14, 2010 at 5:16 AM, Sebastian wrote: >> I am searching for a suitable way to prototype a business application which >> will most likely be implemented either using Adobe Flex or Silverlight. > > We've been building in Flex for a couple years and have tried a couple > of prototyping techniques. To be honest, none are satisfying. I > still use rough pencil sketches for the first go. Storyboards can be > annotated with arrows and such, or you can use simple techniques like > Post-It notes to create overlays and show how fly-outs/dissolves and > other animated components will change the look. > > Beyond that I resort to static prototypes in HTML or Photoshop. To > make these more or less close to the final design I have a components > sheet created for me by my graphic designers. They mocked up the > pixel-perfect look of each Flex element with its graphical decorations > (buttons, grids, tabs, etc.). I can then create high-fidelity > prototypes. > > (I have found that the development team works much better from such > prototypes. That might not be true for your team, but I am adapting > my methods to this group.) > > If I still need to show animations or transitions at this point I use > Photoshop to export the pixel-perfect images as GIFs and then use HTML > or PowerPoint to demonstrate animations by sequence. > > I also explain, point at things, and wave my hands a lot. Such is the > life of prototyping. > > Best of luck, > --Alan > > (((Please leave all content below this line))) > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA) Discussion! > Manage Subscriptions or Unsubscribe .......... > > Discussion Guidelines .......... > > -- > > View original post: > > > >

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