RE: [IxDA] Discount testing techniques and ressources
3 Aug 2010 - 8:45pm
3 years ago
Longterm lurker, first time replier...
I'm currently reading Steve Krug's Rocket Surgery Made Easy and really
enjoying it. It's pretty much entirely focused on discount usability
methods. It's a quick read, high-level enough that you could give it to
management. I'm a UX designer in an Agile environment, and I'm finding it
inspiring for techniques that are actually implementable in our very
rapid-fire environment. I think it's targeted more for people who aren't in
the usability field, and it's arguable that his discount techniques don't
yield "statistically valid" results (in fact, he addresses this point in the
book) but based on personal experience I absolutely buy his argument that
some testing is better than none. Personally, I'm hoping to apply his ideas
to establish more regular iterative testing with a few users, and then use
that as a "foot in the door" to prove the concept and expand our testing
Jakob Nielsen is probably the best-known proponent of discount usability
testing. If you're looking for the nitty gritty, his book Usability
Engineering covers discount techniques in some detail. It's pretty old now,
but I think most of it still applies. He covers in depth the statistical and
analytical parts that Steve Krug doesn't get into. There are probably some
useful resources on his useit.com Web site, too.
For testing paper prototypes, I love Carolyn Snyder's Paper Prototyping
book. Lots of good tips in there for usability testing in general, too--I've
applied some of her ideas to testing HTML prototypes as well.
I've found usability.gov to be useful for usability testing in general--it's
apparently targeted towards government users, but I'm in the corporate world
and I've always found it helpful.
Hope this helps!
From: email@example.com [mailto:firstname.lastname@example.org] On Behalf Of Jan
Sent: Monday, August 02, 2010 10:44 AM
Subject: [IxDA] Discount testing techniques and ressources
I am in search for discount methods for usability testing. This will be for
teaching students how to make their interaction design ideas real. There are
some good ideas out there how to gether requirements via discount methods -
but I am looking for ways for testing prototypes etc. Does anybody know good
ressources on this topic or has own experiences he/she would like to share?
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