Re: [IxDA] transition to ipad - no hover - behaviors unclear - ideas?

16 Jun 2010 - 5:52pm
4 years ago
2 replies
849 reads
Forrest Swilling
2010

In terms of the iPad environment, a touch is equivalent to a click in
a desktop environment; there is no equivalent for hover. Conversely,
there are no equivalents for many gestures (e.g., "pinch") using a
mouse.

As you note, this does require a bit of adjustment in one's thinking
when designing touch interfaces but the rich possibilities make it
worth the while.

Best, Forrest

On Jun 16, 2010, at 4:47 AM, James Page wrote:

> With a touch interface if you hold your finger down is that not the
> same as a hover? While a tap is a click?or have I got this wrong? > All the bestJames > > On 15 June 2010 04:29, elvenmuse wrote: >> I think that it is important to note (although I'm not 100% sure),
>> that >> the technology can be used to simulate hovers: getting near (but
>> not "in >> touch/contact" with) the MT screen can activate a hover animation. >> >> > I was getting into the groove designing web-page interactions
>> where there >> > is >> > a button, and then hover over the button reveals a panel for >> > configuration.This allowed progressive disclosure, and if the
>> users didn't >> >> > initially find the panel, it was a-ok. Â Hover panels are great
>> for >> > layering. >> > >> > However, with the i-Pad those nice hovers (which are kinda
>> discoverable) >> >> > don't exist, instead they turn into a tap. Â And then
>> activation of the >> > actual button is a double-tap. mapping this out ** /non-iPad/
>> click = >> >> > activate button or tool or follow link hover = expose panel
>> for details >> > of >> > the tool or config /iPad/ if onmouseover exists tap = expose
>> panel for >> > details of the tool or config double tap = activate button or
>> tool or >> > follow >> >> > link if onmouseover doesn't exist tap = activate button or
>> tool or >> > follow >> > link This is ugly!   Depending on the situation the tap either >> > activates >> > a button, but if there is a hover panel, it activates the panel
>> and it >> > would >> > take a double tap to activate the button. I'm thinking of / >> replacing hover >> >> > with a small image adjacent the button /which floats open the
>> panel >> > (small >> > because the panel is not so important in everyday use). Â Has
>> anyone every >> > seen a graphic for this? Â It isn't a drop down, but something
>> entirely >> > different....an explode popup. Ideas? Â Â Â >> > (((Please leave all content >> >> (((Please leave all content >> > (((Please leave all content below this line))) > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA) Discussion! > Manage Account .......... http://www.ixda.org/user/37155/notifications > Discussion Guidelines .......... http://www.ixda.org/help > > -- > > View original post: http://www.ixda.org/mailcomment/redirect/% > 3C37155.25803.77800.1276686354.c50b3f2294fbbd4ca96085f925ab90ad% > 40ixda.org%3E > > > [1] mailto:vincenzi@lavabit.com >

Comments

17 Jun 2010 - 12:05am
Navid
2010

Designers love constraints and we should be able to build great products in the iPad constratins.  
However touch cannot compete with the hand,wrist,forearm tri-plex which has so much precision.  These days even small pixel regions (1x1,2x2,3x3) can be useful for design targets.  The only things human have that can target that efficiently is the tri-plex using the mouse.   I don't believe physical gestures (pinch, fingers) can measurably lead to the efficiencies the mouse gives us.
Again, I should reinforce that so much technology goes unused because of bad design that could not tame the information it was presenting.   It is quite likely that products will get better because of the iPad because of the constraints on designers to limit interactions and the make tough decisions about information design.


On Wed, Jun 16, 2010 at 8:27 PM, Forrest Swilling <forrest@usablepixels.com> wrote:

In terms of the iPad environment, a touch is equivalent to a click in
a desktop environment; there is no equivalent for hover. Conversely,
there are no equivalents for many gestures (e.g., "pinch") using a
mouse.

As you note, this does require a bit of adjustment in one's thinking
when designing touch interfaces but the rich possibilities make it
worth the while.

Best,
Forrest

On Jun 16, 2010, at 4:47 AM, James Page wrote:

> With a touch interface if you hold your finger down is that not the
> same as a hover? While a tap is a click?or have I got this wrong?
> All the bestJames
>
> On 15 June 2010 04:29, elvenmuse wrote:
>> I think that it is important to note (although I'm not 100% sure),
>> that
>> the technology can be used to simulate hovers: getting near (but
>> not "in
>> touch/contact" with) the MT screen can activate a hover animation.
>>
>> > I was getting into the groove designing web-page interactions
>> where there
>> > is
>> > a button, and then hover over the button reveals a panel for
>> > configuration.This allowed progressive disclosure, and if the
>> users didn't
>>
>> > initially find the panel, it was a-ok. Â Hover panels are great
>> for
>> > layering.
>> >
>> > However, with the i-Pad those nice hovers (which are kinda
>> discoverable)
>>
>> > don't exist, instead they turn into a tap. Â And then
>> activation of the
>> > actual button is a double-tap. mapping this out ** /non-iPad/
>> click =
>>
>> > activate button or tool or follow link hover = expose panel
>> for details
>> > of
>> > the tool or config /iPad/ if onmouseover exists tap = expose
>> panel for
>> > details of the tool or config double tap = activate button or
>> tool or
>> > follow
>>
>> > link if onmouseover doesn't exist tap = activate button or
>> tool or
>> > follow
>> > link This is ugly!   Depending on the situation the tap either
>> > activates
>> > a button, but if there is a hover panel, it activates the panel
>> and it
>> > would
>> > take a double tap to activate the button. I'm thinking of /
>> replacing hover
>>
>> > with a small image adjacent the button /which floats open the
>> panel
>> > (small
>> > because the panel is not so important in everyday use). Â Has
>> anyone every
>> > seen a graphic for this? Â It isn't a drop down, but something
>> entirely
>> > different....an explode popup. Ideas? Â Â Â
>> > (((Please leave all content
>>
>> (((Please leave all content
>>
> (((Please leave all c
17 Jun 2010 - 10:07am
elvenmuse
2010

I prefer the graphic tablet... and have used it instead of a mouse for more than 2 years; I have never had carpal tunel syndrome (or however it is called)... and it is more accurate than a mouse.

The mouse is dead.

> Designers love constraints and we should be able to build great products > in > the iPad constratins.   > However touch cannot compete with the hand,wrist,forearm tri-plex which > has > so much precision.  These days even small pixel regions (1x1,2x2,3x3) can > be > useful for design targets.  The only things human have that can target > that > efficiently is the tri-plex using the mouse.   I don't believe physical > gestures (pinch, fingers) can measurably lead to the efficiencies the > mouse > gives us. > Again, I should reinforce that so much technology goes unused because of > bad > design that could not tame the information it was presenting.   It is > quite > likely that products will get better because of the iPad because of the > constraints on designers to limit interactions and the make tough > decisions > about information design. > > On Wed, Jun 16, 2010 at 8:27 PM, Forrest Swilling > [1]> wrote: > >>In terms of the iPad environment, a touch is equivalent to a click in >>a desktop environment; there is no equivalent for hover. Conversely, >>there are no equivalents for many gestures (e.g., "pinch") using a >>mouse. >> >>As you note, this does require a bit of adjustment in one's thinking >>when designing touch interfaces but the rich possibilities make it >>worth the while. >> >>Best, >>Forrest >> >>On Jun 16, 2010, at 4:47 AM, James Page wrote: >> >> > With a touch interface if you hold your finger down is that not the >> > same as a hover? While a tap is a click?or have I got this wrong? >> > All the bestJames >> > >> > On 15 June 2010 04:29, elvenmuse wrote: >> >> I think that it is important to note (although I'm not 100% sure), >> >> that >> >> the technology can be used to simulate hovers: getting near (but >> >> not "in >> >> touch/contact" with) the MT screen can activate a hover animation. >> >> >> >> > I was getting into the groove designing web-page interactions >> >> where there >> >> > is >> >> > a button, and then hover over the button reveals a panel for >> >> > configuration.This allowed progressive disclosure, and if the >> >> users didn't >> >> >> >> > initially find the panel, it was a-ok.  Hover panels are great >> >> for >> >> > layering. >> >> > >> >> > However, with the i-Pad those nice hovers (which are kinda >> >> discoverable) >> >> >> >> > don't exist, instead they turn into a tap.  And then >> >> activation of the >> >> > actual button is a double-tap. mapping this out ** /non-iPad/ >> >> click = >> >> >> >> > activate button or tool or follow link hover = expose panel >> >> for details >> >> > of >> >> > the tool or config /iPad/ if onmouseover exists tap = expose >> >> panel for >> >> > details of the tool or config double tap = activate button or >> >> tool or >> >> > follow >> >> >> >> > link if onmouseover doesn't exist tap = activate button or >> >> tool or >> >> > follow >> >> > link This is ugly!   Depending on the situation the tap >> either >> >> > activates >> >> > a button, but if there is a hover panel, it activates the panel >> >> and it >> >> > would >> >> > take a double tap to activate the button. I'm thinking of / >> >> replacing hover >> >> >> >> > with a small image adjacent the button /which floats open the >> >> panel >> >> > (small >> >> > because the panel is not so important in everyday use).  Has >> >> anyone every >> >> > seen a graphic for this?  It isn't a drop down, but something >> >> entirely >> >> > different....an explode popup. Ideas?    >> >> > (((Please leave all content >> >> >> >> (((Please leave all content >> >> >> > (((Please leave all c >> > (((Please leave all content below this lin

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