Re: [IxDA] Career Shift

9 Jun 2010 - 7:30pm
3 years ago
9 replies
684 reads
R. E. Moran
2005

The Graphic designers makes no sense and neither does the author
making suck a stupid statement. I totally agree with Andrei on this one. On Jun 9, 2010, at 4:33 PM, Andrei wrote:

> "Graphic designers and computer science do not have the skills to
> think about user interaction." Not true. Not sure why one even make
> such a claim. -Andrei > (((Please leave all content below this line))) > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA) Discussion! > Manage Account .......... http://www.ixda.org/user/18154/notifications > Discussion Guidelines .......... http://www.ixda.org/help > > -- > > View original post: http://www.ixda.org/mailcomment/redirect/% > 3C18154.25669.77656.1276106773.6a83e8d3c0c0d80b3873e01499bfa22c% > 40ixda.org%3E > > >

Comments

9 Jun 2010 - 11:05pm
mdostert
2010

Because graphic design is about conceptual information and it is not a program that trains people in human computer interaction.

I do not mean to offend but this is my my perception and it is not a stupid or sucky statement.

----- Original Message ---- From: R. E. Moran To: mdostert2002@yahoo.com Sent: Wed, June 9, 2010 10:24:28 PM Subject: [IxDA] Re: [IxDA] Career Shift

The Graphic designers makes no sense and neither does the author making suck a stupid statement. I totally agree with Andrei on this one. On Jun 9, 2010, at 4:33 PM, Andrei wrote:

> "Graphic designers and computer science do not have the skills to > think about user interaction." Not true. Not sure why one even make > such a claim. -Andrei >

11 Jun 2010 - 7:17am
Dasbender
2009

"Graphic Design" should be about COMMUNICATION.  It's about presenting information to a viewer (aka: user) of that page/billboard/poster/advertisement/etc. and getting them to truly understand the message behind it through the use of words and visuals.  At its heart, interaction design is about helping people communicate with computer systems, and helping those systems communicate back with the people.  They share many of the same basic goals and utilize many of the same basic tools.

Sure, a graphic designer might not be trained to know when to use radio buttons vs checkboxes, but they *should* have an eye that lets them put themself in the user/viewer's point-of-view and be able to empathize with whether or not communication is occurring.  They can learn standards behind radio buttons and checkboxes.  It's much harder to teach engineers (who may know all about radio buttons and checkboxes) how to empathize and communicate.

12 Jun 2010 - 8:22pm
mdostert
2010

This response demonstrates a superficial understaning of human computer interaction.

14 Jun 2010 - 8:18am
Dasbender
2009

Yes, my short paragraph didn't get into the differences of time-based communcation vs. user-driven rate of communication, or push vs pull communication, but trust me when I say my "understaning" (SIC) of IxD runs deep.

14 Jun 2010 - 11:05am
mdostert
2010

Well, you understand communication. Communicication is one small part of interaction. A graphic designer may design for a purpose, task, and concept for an audience, but is not a computer scientist. A computer science person may design programs for a specific purpose, task and actions, but is not an interaction designer. An interaction designer designs for interaction but is not a computer scientist or graphic designer. Each of these three may have foundational information about the other two, but this does not make their knowledge and expertise equivalent to the others.

You don't have to agree or like it but you all should be professional about accepting others' viewpoints.

----- Original Message ---- From: Dasbender To: mdostert2002@yahoo.com Sent: Mon, June 14, 2010 10:50:55 AM Subject: Re: [IxDA] Re: [IxDA] Career Shift

Yes, my short paragraph didn't get into the differences of time-based communcation vs. user-driven rate of communication, or push vs pull communication, but trust me when I say my "understaning" (SIC) of IxD runs deep.

18 Jun 2010 - 8:30am
Dasbender
2009

"You don't have to agree or like it but you all should be professional about accepting others' viewpoints."

I'm not sure how my stating my understanding and opinions about my professional field means I don't accept that other people may have different understandings or opinions.  That's why this is a DISCUSSION board, not a "let's all pat each other on the back and agree that we're awesome" board.

And somehow you telling me my understanding was superficial *was* professional?!?  Tell me why.  Point out alternative viewpoints.  Don't just tell me I suck.  And while you're at it, why don't you get some professional experience before you lecture people about being professional.

I'm done with this thread.  You think I'd have learned by now to not engage trolls.

14 Jun 2010 - 9:24am
Dasbender
2009

I also recognize that all "graphic design" progams are not exactly the same.  As far as I'm concerned, any GD graduate worth their salt should've been trained to design for their audience (as opposed to design for self-expression or design for the sake of design), which I think is a very good foundation for a user-centered HCI career.

18 Jun 2010 - 3:07pm
l.becker
2010

.... any GD graduate worth their salt should've been trained to design for their audience (as opposed to design for self-expression or design for the sake of design)...

I apologize on behalf of any one who led you to believe that this is how designers are trained. It's not accurate or factual. Again I am sorry. Designers are taught to fulfill others needs through their design. It is never a selfish task -- or shouldn't be.... It is about answering the needs of a client in the most creative fashion possible, that will get them the attention they want, the clients they need, the profit they demand, the ROI they require.... etc. Nothing more and nothing less.... the creativity comes in the form of a concept -- that hasn't been done a million times before -- but still leads the client to the benefits that they demand. Designers are challenged to think beyond the box to convey the message and success of their client. But it is always on the clients terms and dependent on their needs... Designers just don't hand someone a rainbow, when asked for sales profits. They conceptualize what  a person would need to feel the need to interact with that company/person/entity over all competition. And then they create that concept.... Again, I apologize for whomever let you down or led you to believe designing was anything else... or anything less....

I wish you better designers in your future! :)

18 Jun 2010 - 2:56pm
l.becker
2010

This comment is directed toward the thread and no one person.... :)

I am disappointed yet again... The disdain for fields so interrelated is troubling at its core. Perhaps we have all forgotten. But at one point or another we have all been at the mercy of our peers in neighboring fields for a successful deliverable. Without design there is no impetus to continue commicating, with out usability the message can get lost through the lack of understanding 'best' choices in architecture, navigation, and editorial choices.... (you know what I mean... lol! -- better definition below...)

Now, I am forced to bring out my inner artist and designer... The best foundation for creative work is to design as though there are no rules (that doesn't mean designers think there aren't any -- it's how they get outside the box).... Then they reign in the design. Make it adhere to the rules of human understanding and limits. Make it deliver the message using the powerful outside the box concept that was envisioned.... to make it usable! to make it ingenius! to make it change the world! ... That is what the 'ideal' partnership between usability and design should be!

More than anything, though, no one should pan another person's profession or field. And whoever planted the idea with anyone that a design curriculum included  -- being trained for self expression or design for the sake of design -- simply hasn't been trained in this field or allowed the design field its due. Artist's create for self expression, a designer simply stated designs for others.

I hope that you may all increase your awareness on a field that is so deeply connected to yours/ours. And that the quality of the designers you work with greatly increases. I can't tell you how disappointing this was to read....

Signed...
an artist
a graphic designer
and someone who embraces usability.... as a necessary partner in the design process....

All rolled into one.... yes --- it is possible... :) They are not mutually exclusive....
Now lets be nice to everyone and their field -- please.
ps. Sorry to ramble... this one hit home...

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