Screen Design Levels

7 Feb 2006 - 11:33am
520 reads
Rob Nero

Our User Interface Design team is formalizing our process and
deliverables to make it easier for project teams to engage our services,
and to make our estimating process easier as well. We primarily design
web applications, so you understand what I mean by "screens."

For our "Screen Design" section, we have broken up the process into 4
levels. I have included a label and general description for each. In a
typical project, we would do Levels 1 through 3, in that order. Only
sometimes do we go to Level 4. The levels are basically a degree of
fidelity, with 1 being low, and 4 being high.

Level 1 - High-level Structure
(using Visio, showing basic "wireframe" diagrams of the screens)

Level 2 - Detailed Structure
(using Visio, showing "wireframes," but with more detail on the screen
layouts and form controls)

Level 3 - Initial Renderings
(using Photoshop, showing more accurately how the screen would look, but
only rendering a portion of all the screens in the application or
rendering only portions on each screen)

Level 4 - Final Renderings
(using Photoshop, showing almost 100% accuracy to how the screen will
look, rendering all the screens in the application and all parts of each

And now my questions...
Do these labels for each level make sense to you? What do you call these
levels in your process? Any insights or suggestions you have for

Thank you!

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