Physical Interaction Prototyping Toolkit Recommendations

7 Nov 2005 - 5:12pm
9 years ago
2 replies
952 reads
drewbam
2004

All,

I was inspired by some of the work that Smart Design showed during their
DUX'05 studio tour to renew my efforts to sell the idea of prototyping
physical interactions to some of TEAGUE's clients (we work primarily on
non-desktop consumer electronics products). Typically, we build high-end
appearance models to represent industrial design, and, separately, build
interactive simulations that run on a touch screen. This works well enough
for evaluation purposes in many cases, but, clearly, merging the hardware
and software models would result in higher quality feedback. Years ago, in
school (Stanford product design/HCI), I did a few of these projects by
hacking up keyboards and game devices to cannibalize their buttons, but now
it seems that there are a number of open source and commercial toolkits
available to lower the cost/increase the speed of physical interaction
prototyping. My question is: can anyone with experience with a particular
set of tools make a recommendation? My criteria are as follows:

1. Must work easily with Macromedia Director and/or Flash. These are our
standard tools, and we are not particularly motivated to learn something
new, like Java/Processing.

2. Must cost less than $500 for a typical hardware/software prototype (just
including the input hardware and the software).

3. Must work on a PC platform.

4. Would be nice if sensors could be networked/wireless.

Some of the links that I've dug up this afternoon include:

Wiring
http://wiring.org.co

Phidgets
http://www.phidgets.com

Calder toolkit
http://www.cs.cmu.edu/~nx6/pubs/Lee_HWTK_DIS_04.pdf

Context Toolkit
http://www.cs.berkeley.edu/~dey/context.html

DART
http://www.gvu.gatech.edu/dart/index.htm

iStuff
http://media.informatik.rwth-aachen.de/istuff/index.php

Papier-Mâché
http://guir.berkeley.edu/projects/papier-mache

Switcharoo
??

Cheers,
d|b

*Drew Bamford*
*Interaction Design Manager*

*TEAGUE*

Comments

7 Nov 2005 - 10:10pm
Jed Wood
2005

I'm assuming you're aware of the Making Things TELEO modules? Great
for tying the physical world to Flash.

http://makingthings.com/

-Jed

On Nov 7, 2005, at 5:12 PM, d|b wrote:

> [Please voluntarily trim replies to include only relevant quoted
> material.]
>
> All,
>
> I was inspired by some of the work that Smart Design showed during
> their
> DUX'05 studio tour to renew my efforts to sell the idea of prototyping
> physical interactions to some of TEAGUE's clients (we work
> primarily on
> non-desktop consumer electronics products). Typically, we build
> high-end
> appearance models to represent industrial design, and, separately,
> build
> interactive simulations that run on a touch screen. This works well
> enough
> for evaluation purposes in many cases, but, clearly, merging the
> hardware
> and software models would result in higher quality feedback. Years
> ago, in
> school (Stanford product design/HCI), I did a few of these projects by
> hacking up keyboards and game devices to cannibalize their buttons,
> but now
> it seems that there are a number of open source and commercial
> toolkits
> available to lower the cost/increase the speed of physical interaction
> prototyping. My question is: can anyone with experience with a
> particular
> set of tools make a recommendation? My criteria are as follows:
>
> 1. Must work easily with Macromedia Director and/or Flash. These
> are our
> standard tools, and we are not particularly motivated to learn
> something
> new, like Java/Processing.
>
> 2. Must cost less than $500 for a typical hardware/software
> prototype (just
> including the input hardware and the software).
>
> 3. Must work on a PC platform.
>
> 4. Would be nice if sensors could be networked/wireless.
>
> Some of the links that I've dug up this afternoon include:
>
> Wiring
> http://wiring.org.co
>
> Phidgets
> http://www.phidgets.com
>
> Calder toolkit
> http://www.cs.cmu.edu/~nx6/pubs/Lee_HWTK_DIS_04.pdf
>
> Context Toolkit
> http://www.cs.berkeley.edu/~dey/context.html
>
> DART
> http://www.gvu.gatech.edu/dart/index.htm
>
> iStuff
> http://media.informatik.rwth-aachen.de/istuff/index.php
>
> Papier-Mâché
> http://guir.berkeley.edu/projects/papier-mache
>
> Switcharoo
> ??
>
> Cheers,
> d|b
>
> *Drew Bamford*
> *Interaction Design Manager*
>
> *TEAGUE*
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> (Un)Subscription Options ... http://subscription-options.ixda.org/
> Announcements List ......... http://subscribe-announce.ixda.org/
> Questions .................. lists at ixda.org
> Home ....................... http://ixda.org/
> Resource Library ........... http://resources.ixda.org

8 Nov 2005 - 11:43am
drewbam
2004

Nope. Thanks for raising my awareness, though. These look pretty
interesting.

cheers, d|b

On 11/7/05, Jed Wood <jed at id.iit.edu> wrote:
>
> I'm assuming you're aware of the Making Things TELEO modules? Great
> for tying the physical world to Flash.
>
> http://makingthings.com/
>
> -Jed
>
>
> On Nov 7, 2005, at 5:12 PM, d|b wrote:
>
> > [Please voluntarily trim replies to include only relevant quoted
> > material.]
> >
> > All,
> >
> > I was inspired by some of the work that Smart Design showed during
> > their
> > DUX'05 studio tour to renew my efforts to sell the idea of prototyping
> > physical interactions to some of TEAGUE's clients (we work
> > primarily on
> > non-desktop consumer electronics products). Typically, we build
> > high-end
> > appearance models to represent industrial design, and, separately,
> > build
> > interactive simulations that run on a touch screen. This works well
> > enough
> > for evaluation purposes in many cases, but, clearly, merging the
> > hardware
> > and software models would result in higher quality feedback. Years
> > ago, in
> > school (Stanford product design/HCI), I did a few of these projects by
> > hacking up keyboards and game devices to cannibalize their buttons,
> > but now
> > it seems that there are a number of open source and commercial
> > toolkits
> > available to lower the cost/increase the speed of physical interaction
> > prototyping. My question is: can anyone with experience with a
> > particular
> > set of tools make a recommendation? My criteria are as follows:
> >
> > 1. Must work easily with Macromedia Director and/or Flash. These
> > are our
> > standard tools, and we are not particularly motivated to learn
> > something
> > new, like Java/Processing.
> >
> > 2. Must cost less than $500 for a typical hardware/software
> > prototype (just
> > including the input hardware and the software).
> >
> > 3. Must work on a PC platform.
> >
> > 4. Would be nice if sensors could be networked/wireless.
> >
> > Some of the links that I've dug up this afternoon include:
> >
> > Wiring
> > http://wiring.org.co
> >
> > Phidgets
> > http://www.phidgets.com
> >
> > Calder toolkit
> > http://www.cs.cmu.edu/~nx6/pubs/Lee_HWTK_DIS_04.pdf
> >
> > Context Toolkit
> > http://www.cs.berkeley.edu/~dey/context.html
> >
> > DART
> > http://www.gvu.gatech.edu/dart/index.htm
> >
> > iStuff
> > http://media.informatik.rwth-aachen.de/istuff/index.php
> >
> > Papier-Mâché
> > http://guir.berkeley.edu/projects/papier-mache
> >
> > Switcharoo
> > ??
> >
> > Cheers,
> > d|b
> >
> > *Drew Bamford*
> > *Interaction Design Manager*
> >
> > *TEAGUE*
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss at ixda.org
> > (Un)Subscription Options ... http://subscription-options.ixda.org/
> > Announcements List ......... http://subscribe-announce.ixda.org/
> > Questions .................. lists at ixda.org
> > Home ....................... http://ixda.org/
> > Resource Library ........... http://resources.ixda.org
>
>

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