Personal and Ubiquitous Computing Call for Papers

27 Aug 2005 - 10:16am
1051 reads
Dave Malouf

I have nothing to do with the below, but it came my way and since they
actually have IxD in their sub-title below, I thought it worthy to send to
the list. Please look below for any and all follow up contact iformation.
-- dave

>Personal and Ubiquitous Computing
>Call for Papers
>Experience, Enchantment, and Interaction Design
>John McCarthy, University College Cork, Ireland
>Peter Wright, University of York, UK
>Mark Blythe, University of York, UK
>Whereas it would be unremarkable to hear a film, painting or book
>described as enchanting, enchantment and interactive systems design do not
>go together so easily. Perhaps this is because interaction design has not
>yet fully engaged with the richness, complexity and diversity of user
>Enchantment awakens curiosity, heightens desire, and engages people at
>sensual, emotional and intellectual levels. The experience can be thought
>of as being caught up and carried away with something. An interactive
>system that evokes enchantment would have to offer the potential for the
>unexpected, the chance of new discoveries, and provide a range of
>possibilities. The greater the opportunity it offers for finding new
>aspects or qualities, the longer enchantment may last. We think of these
>characteristics as conferring depth upon a design. Of course, evoking
>enchantment and achieving depth in design is never simple. In some
>situations the unexpected can be frustrating and a range of possibilities
>confusing! Moreover, enchantment can also be seen critically as a tool of
>the 'culture industries'.
>Our aim in this special issue is to use enchantment as a focus for
>reflecting on a variety of issues that mediate depth in design. Here
>enchantment provides a critical edge for talking about experience in
>interaction design and guards against the emptiness of some approaches to
>experience. In this special issue, we want to explore experience,
>enchantment, and interaction design in a manner that provides conceptual
>rough ground for the analysis, design and evaluation of interactive
>systems that aspire to engaging experiences.
>We encourage papers that investigate any aspect of the relationship
>between experience, enchantment, and interaction design. We are looking
>for papers that address conceptual and/or technological issues. We are
>particularly keen to encourage thoughtful critical analysis of the idea
>and practice of designing for enchanting experience. Papers may involve,
>for example, critical thought pieces, design case studies, empirical and
>conceptual analyses of people's enchantment with interactive technologies,
>methodological contributions, and theoretical syntheses.
>An indicative list of possible topics is:
>- The enchantment of digital technology
>- Novel and enchanting interactions
>- The possibility of designing for enchantment
>- Measuring and evaluating enchantment
>- Approaches to enchantment from art, design and literature
>- Critical theory
>- Designing for experience, openness and potential
>- Design practices to confer depth on a design
>- Ambiguity, depth and meaning in interaction design
>- Relationships between enchantment and other varieties of experience
>This list is not exclusive; we are keen to receive papers that advance the
>understanding of enchanting experiences with interactive systems.
>Submission format and schedule
>The deadline for receiving submissions is 25 November 2005. All
>contributions will be peer reviewed. Submissions should be e-mailed as a
>PDF file (including images) to Sally Rainbird at spr6 at
>In the meantime, enquiries can be addressed to John McCarthy at
>john.mccarthy at
>Information regarding journal submissions and formats is available at:
>Important dates
>Paper Submission: 25 November, 2005
>Notification of acceptance: 27 January 2006
>Final Corrections to papers: 31 March, 2006

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