Problem doing Screen Captures on animation intensivesoftware
14 Jul 2005 - 2:47am
- How about upping the CPU/RAM size/capacity. One of the reasons for frame
drop is lack of CPU time for capturing program.
- How about decreasing the capturing movie size down to 320x240 or 640x480.
- If possible, split the animation of the source file to smaller chunks and
then do a play back and record. The split captures could be stiched back
using Ulead Video Studio or something similar. [Depending on the reqd.
PS: Can you elaborate on output format and type of animation to be captured.
[Better solution could depend on that information. For example, if your
animation is based on action script and heavy on CPU, you may have to look
optimizing the animation itself rather than a better capturing software.]