IxD education

29 Jan 2004 - 5:47pm
10 years ago
2 replies
286 reads
Casey Jones
2004

Can we create a web resource for IxD education?

I like to think that most people are like me - with the exception of decades
of study we'll never be experts in all the relevant fields. But with a bit
of guided instruction, we can become knowledgable in all or most relevant
areas, and we can become superior in 1 or 2. There are many important
disciplines (and related fields) for IxD such as..
1) graphic design theory (art)
2) studying users and use (ethnography, psychology)
3) understanding users, use, and cognition (psychology)
4) information design (information science)
5) interface design
6) technology interchange - both technology-technology and human-technology
7) computer science, automobiles, airplanes, and/or whatever specific domain
you're working in

And i'm certain 20 others that I've omitted. It seems that the development
of a working list of expectations for IxD would be a start for defining our
field. It also seems that lacking a starting point for common understanding,
even if it is fallible, leaves us twisting. We not only need this
information in distinct disciplines but also the knowledge to integrate the
disciplines.

How do we develop a forum for learning about these fields? How do the
experts help the novices? How do we integrate the interdisciplinary
knowledge? How do we prove we actually know what we're talking about?

I think one good start would be to list relevant educational materials -
books, courses, etc. - although this is done ad nauseum throughout the www.
We could also attempt to categorize knowledge for IxD purposes - e.g.
necessary overview, proficiency, and Wow! I'm a smarty!

I've been impressed with the work done on the NCI Web Usability Guidelines
(although practicing and preaching are a bit distant at the moment) -
getting a group of people together to analyze theories and research to
develop "guidelines" subjected to the better judgment of those using them.
What would a first stab at such guidelines look like for IxD? Would
guidelines even be useful?

I'm asking because I need help in areas, and as many posts have indicated,
so do others. Any thoughts on how we should put our collective thoughts
towards furthering IxD education, especially for those of us where returning
to school is not an option in the near or far future?

..casey jones
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Comments

29 Jan 2004 - 9:06pm
Dave Malouf
2005

Casey and others,

As part of the workgroup there are currently 3 initiatives being worked
on and an education initiative is one of them. The exact shape and form
of that group is still undetermined for short and long term. If you or
anyone else who has jumped on recently would like to volunteer for any
initiative or help with the infastructure, voice, direction, strategy of
the group please send an e-mail to volunteers at interactiondesigners.com.

The other two working initiatives are careers and tools/resources. These
have already submitted summary plans to the steering committee who are
reviewing them currently.

-- dave

-----Original Message-----
From:
discuss-interactiondesigners.com-bounces at lists.interactiondesigners.com
[mailto:discuss-interactiondesigners.com-bounces at lists.interactiondesign
ers.com] On Behalf Of Casey Jones
Sent: Thursday, January 29, 2004 5:47 PM
To: discuss-interactiondesigners.com at lists.interactiondesigners.com
Subject: [ID Discuss] IxD education

Can we create a web resource for IxD education?

I like to think that most people are like me - with the exception of
decades of study we'll never be experts in all the relevant fields. But
with a bit of guided instruction, we can become knowledgable in all or
most relevant areas, and we can become superior in 1 or 2. There are
many important disciplines (and related fields) for IxD such as..
1) graphic design theory (art)
2) studying users and use (ethnography, psychology)
3) understanding users, use, and cognition (psychology)
4) information design (information science)
5) interface design
6) technology interchange - both technology-technology and
human-technology
7) computer science, automobiles, airplanes, and/or whatever specific
domain you're working in

And i'm certain 20 others that I've omitted. It seems that the
development of a working list of expectations for IxD would be a start
for defining our field. It also seems that lacking a starting point for
common understanding, even if it is fallible, leaves us twisting. We not
only need this information in distinct disciplines but also the
knowledge to integrate the disciplines.

How do we develop a forum for learning about these fields? How do the
experts help the novices? How do we integrate the interdisciplinary
knowledge? How do we prove we actually know what we're talking about?

I think one good start would be to list relevant educational materials -
books, courses, etc. - although this is done ad nauseum throughout the
www. We could also attempt to categorize knowledge for IxD purposes -
e.g. necessary overview, proficiency, and Wow! I'm a smarty!

I've been impressed with the work done on the NCI Web Usability
Guidelines (although practicing and preaching are a bit distant at the
moment) - getting a group of people together to analyze theories and
research to develop "guidelines" subjected to the better judgment of
those using them. What would a first stab at such guidelines look like
for IxD? Would guidelines even be useful?

I'm asking because I need help in areas, and as many posts have
indicated, so do others. Any thoughts on how we should put our
collective thoughts towards furthering IxD education, especially for
those of us where returning to school is not an option in the near or
far future?

..casey jones

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29 Jan 2004 - 10:11pm
Andrei Herasimchuk
2004

On the topic of education, more specifically, self education, I'm the
midst of designing a companion section to my site, to be called DxF
Essentials. I'm working on this with Dirk Knemeyer to create content
that covers the bullet points Casey mentioned, although I've been way
slow to build it out.

The object the site will be to introduce exercises that cover the gamut
of interface design, allowing people with initiative to stretch the
design muscle and expand their skillset. Graphic design exercises,
information design exercises, interaction design exercises, and also
moving into self-promotion, business acumen, things every designer
should have in their skillset for the best chance of success.

Hopefully, if I get my act together soon enough, it'll go live sometime
end of Feb. I'm hoping it will be a place for people to find source of
both inspiration, and a place to "practice the scales" as it were.

Just an FYI.

Andrei

On Jan 29, 2004, at 6:06 PM, David Heller wrote:

> Casey and others,
>  
> As part of the workgroup there are currently 3 initiatives being
> worked on and an education initiative is one of them. The exact shape
> and form of that group is still undetermined for short and long term.
> If you or anyone else who has jumped on recently would like to
> volunteer for any initiative or help with the infastructure, voice,
> direction, strategy of the group please send an e-mail
> tovolunteers at interactiondesigners.com.
>  
> The other two working initiatives are careers and tools/resources.
> These have already submitted summary plans to the steering committee
> who are reviewing them currently.
>  
> -- dave
> -----Original Message-----
> From:discuss-interactiondesigners.com-
> bounces at lists.interactiondesigners.com
> [mailto:discuss-interactiondesigners.com-
> bounces at lists.interactiondesigners.com]On Behalf OfCasey Jones
> Sent:Thursday, January 29, 2004 5:47 PM
> To:discuss-interactiondesigners.com at lists.interactiondesigners.com
> Subject:[ID Discuss] IxD education
>
> Can we create a web resource for IxD education?
>  
> I like to think that most people are like me - with the exception of
> decades of study we'll never be experts in all the relevant fields.
> But with a bit of guided instruction, we can become knowledgable in
> all or most relevant areas, and we can become superior in 1 or 2.
> There are many important disciplines (and related fields) for IxD such
> as..
> 1) graphic design theory (art)
> 2) studying users and use (ethnography, psychology)
> 3) understanding users, use, and cognition (psychology)
> 4) information design (information science)
> 5) interface design
> 6) technology interchange - both technology-technology
> and human-technology
> 7) computer science, automobiles, airplanes, and/or whatever specific
> domain you're working in
>  
> And i'm certain 20 others that I've omitted. It seems that the
> development of a working list of expectations for IxD would be a
> start fordefining our field.It also seems that lacking a starting
> point for common understanding, even if it is fallible, leaves us
> twisting. We not only need this information in distinct disciplines
> but also the knowledge to integrate the disciplines.
>  
> How do we develop a forum for learning about these fields? How do the
> experts help the novices? How do we integrate the interdisciplinary
> knowledge? How do we prove we actually know what we're talking about?
>  
>
> I think one good start would be to list relevant educational
> materials - books, courses, etc. - although this is done ad nauseum
> throughout the www. We could also attempt to categorize knowledge for
> IxD purposes - e.g. necessary overview, proficiency, and Wow! I'm a
> smarty!
>  
> I've been impressed with the work done on the NCI Web Usability
> Guidelines (although practicing and preaching are a bit distant at the
> moment) - getting a group of people together to analyze theories and
> research to develop "guidelines" subjected to the better judgment of
> those using them. What would a first stab at such guidelines look like
> for IxD? Would guidelines even be useful?
>  
> I'm asking because I need help in areas, and as many posts have
> indicated, so do others.Any thoughts on howwe should put our
> collective thoughtstowards furthering IxD education, especially for
> those of us where returning to school is not an option in the near or
> far future?
>  
>  ..casey jones
> _______________________________________________
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> discuss at interactiondesigners.com
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