I know that everything we do is collaborative in that we have to work with
biz & tech and often other roles of design like visual, copy, research, etc.
But my question is how often do you find yourself collaborating on group
work in your specific role as an IxD or UX designers?
I ask this question b/c when I look back on my work career there were very
few moments when I did work in a group. I did have reviews with others and
even worked on the same project at points, but barely ever did group work.
So my question really is, is the focus in design education on group work
(from what I can see from all the students saying they only have group
projects) map against the real world practice that these students are going
to be lumped into when they graduate?
I think I have this aching feeling that b/c of educations shortened "product
lifecycles" (10 wk quarters and 15 wk semesters) that we do group projects
to get "big results" out of students.
Further, I wonder if we map IxD education too much against say industrial
design education methods, instead of either coming up with our own or
looking towards a more appropriate model. Does graphic design edu have as
much group work? hmm? i think I'll go and find out.
BTW, the last 2 group project classes I did with my students had the
annoying problem of finding just the right group size for the needs of the
project. Invariably 2 problems arose for the groups:
1) bottlenecks b/c of tools
2) students being left w/o enough work to show their participation level was
equal to the rest of the team
I'd be interested in others thoughts regarding this.