International Workshop: \"Open-Ended Design: Future Challenges for Designers and Developers\"

2 Sep 2009 - 1:57pm
1709 reads
Nora O Murchu

Dear Friends,

this very exciting workshop will take place ad part of Tweak on
September 23rd. Places will be allocated on a first come first served


International Workshop: "Open-Ended Design: Future Challenges for
Designers and Developers"

Tweak Festival, University of Limerick (Ireland), September 23rd

Invited Speakers:
Massimo Banzi (Arduino, Italy),
Rob Van Kranenburg (Council, the Netherlands),
Tobie Kerridge (Goldsmiths College, UK),
John McCarthy (UCC, Ireland)

Workshop Theme
This workshop is aimed at exploring issues surrounding new forms of
technology design and development that reflect the increasing role
that end-users have in dealing with novel technologies.

Web 2.0, social networks, and open source hardware and software
platforms have led to a major shift in the conceptualization of
“users”, from passive recipients of previously packaged content
and/or functionality, to active participants that are able to
re-configure, personalize and adapt the technology.

Increasingly designers of current interactive technologies are faced
with the challenge of catering for a two-way interaction, in which
the user wants to alter and adapt the technological object to make it
useful to them. The designer and developer’s role becomes one of
facilitating and enabling adaptive experiences rather than directing
the user towards a specific experience of use. Additionally computers
are also evolving in their form and function they are becoming objects
we live with, not just tools for work, therefore the need to explore
people’s broader relationships with technology and what these
relationships say about our technology and our humanity becomes more

The conception of design being an ongoing, social process is not new
and there have been many studies of open source communities in this
respect. However, there is a current debate relating to several
aspects related to such new patterns of usage and re-appropriation of
technology. Some of the open questions are: Can we deliberately design
for appropriation? What does it really mean to modify and develop
technologies for such behavior in practical terms? How is the role of
the designer or developer changing? Which new hardware and software
platforms are being developed with an eye towards user

The proposed workshop will explore challenges related to the
conceptual framework for the design of interactive systems, the
changing role of the designer/developer, the emergence of new
technical platforms for open-ended user participation. The discussion
at the workshop and its dissemination will contribute to the ongoing
debate on these topics in the Interaction Design, Human-Computer
Interaction and Software Development communities.

Preliminary programme:
Presentations and discussions in the morning, followed by hands-on
sessions facilitated by the speakers in the afternoon.

Date: Wednesday 23rd Sep 2009
Doors open: 9.30 am
Starts: 10am - 4.30pm

Kilmurry Hall, University of Limerick
Castletroy, Limerick, Ireland

Tickets and places available on a first come first served basis.
Booking is now open at:

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