"Researching Techniques for Collecting User Experience Feedback on a Location Based Mobile Game "

20 Jul 2009 - 2:10am
4 years ago
1 reply
1003 reads
Veena
2008

"Researching Techniques for Collecting User Experience Feedback on a
Location Based Mobile Game "

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The topic is "Researching Techniques for Collecting User Experience
Feedback on a Location Based Mobile Game

We are designing a location-based multi-player mobile game that aims to
bridge the gap between the online and offline worlds. To this end, the game
is embedded in the user's life to be played at different locations, times,
and collaborate with other players. We would like to hear ideas and
suggestions on how to conduct our first user testing. The mobile game is to
be tested in its context which is any place that users can play mobile games
such the street or at home. One major limitation is not having access to
the comfort of a conventional user-testing lab.

<http://www.bestica.com/blogdetails.aspx?bid=13> More...

- How can we collect user feedback in a reliable way without observing our
users? What are current field methods used in the mobile world?

- How can we capture contextual information on the situations users play the
game and the features they choose to play?

- Having users annotate their thoughts/comments on a form on a daily basis
versus recalling all thoughts at the end of the experience?

Be first to add your comment or participate in the discussion. Best comments
win seriously excellent prizes!

All relevant comments also score Best Points! Best Points can be redeemed
just like frequent flier miles.

Go to http://bestica.com/blog.aspx and get yours.

Thank You.

Veena G

Recruiting Coordinator | Bestica Inc

Tel: 210-858-9597| http://www.bestica.com <blocked::http://www.bestica.com/>

E-mail ID: - veena at bestica.com <blocked::mailto:veena at bestica.com>

LinkedIn: http://www.linkedin.com/in/veenarecruiter

View <http://www.bestica.com/jobs.aspx> Besticas Current Openings

<http://www.bestica.com/blog.aspx> Contribute to Usability/Design
Challenges Through Our Blog

<https://www.goodexperience.com/gel/db/register.php?d=i0j8G>

Comments

20 Jul 2009 - 2:18am
Sharon Greenfield5
2008

Do you want to have a conversation with us about an interesting issue,
or do you want to run a contest? Choose.

On Jul 20, 2009, at 12:10 AM, Veena Gowthamchand wrote:

>
>
> "Researching Techniques for Collecting User Experience Feedback on a
> Location Based Mobile Game "
>
>
>
> Answer The Question and Win A Prize at Bestica's Interaction Design
> Challenge Blog
>
> At http://bestica.com/blog.aspx
>
>
>
> Prizes include:
>
>
> 1.
>
> Amazon.com
> <http://www.amazon.com/You-Gift-GiftCard-%252d-%252450/dp/
> B0010E1NIS> $50
> Gift Card
>
>
>
>
>
>
>
> 2.
>
> Web Form <http://www.rosenfeldmedia.com/books/webforms/> Design by
> Luke
> <http://www.lukew.com/resources/web_form_design.asp> Wroblewski
>
>
>
>
>
>
>
> 3.
>
> Victoria's
> <http://www2.victoriassecret.com/commerce/onlineProductDisplay.vs?namespace=
> productDisplay
> &origin=onlineProductDisplay.jsp&event=display&prnbr=CU-209754
> &cgname=OSKEYBAFZZZ&rfnbr=4844> Secret Very Sexy Gift Set for Her,
> $50
> value
>
>
>
>
>
>
>
> 4.
>
> Victoria's
> <http://www2.victoriassecret.com/commerce/onlineProductDisplay.vs?namespace=
> productDisplay
> &origin=onlineProductDisplay.jsp&event=display&prnbr=CU-150033
> &cgname=OSKEYBAFZZZ&rfnbr=2544> Secret Very Sexy Cologne for Him,
> $37 value
>
>
>
>
>
> The topic is "Researching Techniques for Collecting User Experience
> Feedback on a Location Based Mobile Game
>
> We are designing a location-based multi-player mobile game that aims
> to
> bridge the gap between the online and offline worlds. To this end,
> the game
> is embedded in the user's life to be played at different locations,
> times,
> and collaborate with other players. We would like to hear ideas and
> suggestions on how to conduct our first user testing. The mobile
> game is to
> be tested in its context which is any place that users can play
> mobile games
> such the street or at home. One major limitation is not having
> access to
> the comfort of a conventional user-testing lab.
>
>
> <http://www.bestica.com/blogdetails.aspx?bid=13> More...
>
> - How can we collect user feedback in a reliable way without
> observing our
> users? What are current field methods used in the mobile world?
>
> - How can we capture contextual information on the situations users
> play the
> game and the features they choose to play?
>
> - Having users annotate their thoughts/comments on a form on a daily
> basis
> versus recalling all thoughts at the end of the experience?
>
>
> Be first to add your comment or participate in the discussion. Best
> comments
> win seriously excellent prizes!
>
> All relevant comments also score Best Points! Best Points can be
> redeemed
> just like frequent flier miles.
>
>
> Go to http://bestica.com/blog.aspx and get yours.
>
>
>
>
>
> Thank You.
>
> Veena G
>
> Recruiting Coordinator | Bestica Inc
>
> Tel: 210-858-9597| http://www.bestica.com <blocked::http://www.bestica.com/
> >
>
>
> E-mail ID: - veena at bestica.com <blocked::mailto:veena at bestica.com>
>
> LinkedIn: http://www.linkedin.com/in/veenarecruiter
>
> View <http://www.bestica.com/jobs.aspx> Besticas Current Openings
>
> <http://www.bestica.com/blog.aspx> Contribute to Usability/Design
> Challenges Through Our Blog
>
> <https://www.goodexperience.com/gel/db/register.php?d=i0j8G>
>
>
>
>
>
>
>
>
>
>
>
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
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> Unsubscribe ................ http://www.ixda.org/unsubscribe
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