JOB: User Interface / Interaction Designer, Columbus, Ohio

30 Apr 2009 - 11:06am
1347 reads
martin vian
2008

User Interface / Interaction Designer in the Columbus area

We need another interaction designer to help shape user experience
for a high-volume B2B information site. We operate really big
database / search platforms for several well-known business
publishers, but this job is focused on our own flagship business
information site which averages about a million page views a day. Our
worldwide user base is growing steadily and the user interface has to
keep up with continuous product evolution--including newly introduced
social networking features.

Candidates should have:

- strong interaction design skills and familiarity with common design
patterns

- empathy for the end user (once you know who they are)

- great visual, verbal and written communication skills

- proficiency with wireframing software (we use Omnigraffle mostly,
but if you know about something we don't...)

- 3-5 years experience working on web-based interfaces

- a healthy respect for process in a fast-moving, measurement-driven
business environment

- a mature view of what makes interface design worth doing

Not required, but the following are definite advantages:

- an understanding of social software concepts

- graphic design skills (and relevant software proficiency)

- CSS and html knowledge (mostly for prototyping)

The right designer will thrive on collaboration with other user
experience team folks. Together you'll drive user engagement
strategy, IA, UI and graphic design. The small UX team works closely
with product management, search analytics and software development
teams in a seriously fast, innovative environment. High traffic
volume means almost instant feedback, so continually testing new
ideas is truly a way of life.

You'll need to work at our location in Columbus, but all 40 of us
are pretty easy to live with (except for Owen).

What it might be like:
You'll start with a new idea, goal or function along with some
specific constraints and usually an aggressive timeframe. Your job
will be to identify implications and opportunities for the user,
communicate the user flows that your design will address, design
interactions/screens as wireframes with more specificity as you get
feedback, and work with graphic design and then development to bring
the new feature to life. You’ll be working for users all the while
(though we'll still sign your paychecks) and then evolving things
based on what you learn from traffic and behavior -- making things
better and better.

If you're good and smart and up to the task, we'd love to have
you.

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