Joel Spolsky claims the "Program Manager" roledoes UI design... ????

17 Mar 2009 - 3:31pm
5 years ago
1 reply
654 reads
Meredith Noble
2010

On Tuesday, March 17, 2009 1:20 AM, Dave Malouf said:

> to even be in conversation with mechanical engineers. You have to
> know the material that people are going to be interacting with, how
> to forge it to what you need it to be AND to your point about
> communication, you need to be able to create your own apearance
> models. NOT b/c you have to do them in the real world, but having the
> craft mastered is a process of well mastering the craft of your
> medium, so when you communicate within it, or to others who have to
> understand it, you do so with unparalleled command.

Okay Dave, you've mentioned this twice now and Google and Wikipedia are
leading me to things that I can't quite tie to your quotes.

So, can you please explain what an "appearance model" is, in the context
of IxD?

Thanks :)

Meredith

Comments

18 Mar 2009 - 6:41am
Dave Malouf
2005

An appearance model is a term used in industrial design. It is the final
model made that represents exactly the color, finish, shape, and behavior of
a product. If it has buttons, you can press them. If there are doors you can
open them.

Its purpose is to get final consensus from ALL stakeholders on go, no-go on
every aspect of the product's industrial design. BTW, this is not the last
representation. The next representations are usually soft-tooled products.
This means that they are put through non-final tooled fabrication processes
and WORK! (all aspects). There might be 2-3 rounds of this. These are used
for physical testing (heat stress, drop tests, etc.)

In software IxD we don't use the term per se, but this is exactly what
Andrei has been describing when he talks about final prototypes. It is an
exactly looking & behaving model. It is that chance for everyone to see
exactly what the team/client will be getting when it goes out the door to
production. That yes/no.

hope that helps!

-- dave

On Tue, Mar 17, 2009 at 4:31 PM, Meredith Noble <
meredith at usabilitymatters.com> wrote:

>
>
> On Tuesday, March 17, 2009 1:20 AM, Dave Malouf said:
>
> > to even be in conversation with mechanical engineers. You have to
> > know the material that people are going to be interacting with, how
> > to forge it to what you need it to be AND to your point about
> > communication, you need to be able to create your own apearance
> > models. NOT b/c you have to do them in the real world, but having the
> > craft mastered is a process of well mastering the craft of your
> > medium, so when you communicate within it, or to others who have to
> > understand it, you do so with unparalleled command.
>
> Okay Dave, you've mentioned this twice now and Google and Wikipedia are
> leading me to things that I can't quite tie to your quotes.
>
> So, can you please explain what an "appearance model" is, in the context
> of IxD?
>
> Thanks :)
>
> Meredith
>

--
Dave Malouf
http://davemalouf.com/
http://twitter.com/daveixd
http://scad.edu/industrialdesign
http://ixda.org/

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