d&d character sheet as a persona model

21 Dec 2008 - 9:19pm
5 years ago
14 replies
2009 reads
Angel Marquez
2008

http://www.dndadventure.com/dnda_character_sheets.html

http://en.wikipedia.org/wiki/Character_sheet

Has anyone ever heard of someone using the same approach for a persona or a
site that has persona profiles?
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Comments

21 Dec 2008 - 10:25pm
Jared M. Spool
2003

On Dec 21, 2008, at 10:19 PM, Angel Marquez wrote:

> http://www.dndadventure.com/dnda_character_sheets.html
>
> http://en.wikipedia.org/wiki/Character_sheet
>
> Has anyone ever heard of someone using the same approach for a
> persona or a
> site that has persona profiles?

Take a look at Todd Zaki Warfel's Persona DNA stuff.

An example is in this presentation: http://is.gd/cQpK
Slides 27 & 28.

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jspool at uie.com p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks Twitter: jmspool

22 Dec 2008 - 9:29am
jet
2008

Jared Spool wrote:
> Take a look at Todd Zaki Warfel's Persona DNA stuff.
>
> An example is in this presentation: http://is.gd/cQpK
> Slides 27 & 28.

Another reason to avoid those damned URL shortening services.

That link takes me to:
<http://www.amazon.com/This-is-Daptone-Records/dp/B001IBGJ5K/ref=pd_sim_dmt_dmusic_6>

--
J. Eric "jet" Townsend, CMU Master of Tangible Interaction Design '09

design: www.allartburns.org; hacking: www.flatline.net; HF: KG6ZVQ
PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8

22 Dec 2008 - 11:04pm
Jared M. Spool
2003

Hee.

Well, the Daptone Records sampler is cool. (A free digital download
from Amazon.)

Consider it a bonus link. :)

This is the link I had originally intended: http://is.gd/d4PK

Jared

On Dec 22, 2008, at 10:29 AM, j. eric townsend wrote:

> Jared Spool wrote:
>> Take a look at Todd Zaki Warfel's Persona DNA stuff.
>> An example is in this presentation: http://is.gd/cQpK
>> Slides 27 & 28.
>
> Another reason to avoid those damned URL shortening services.
>
> That link takes me to:
> <http://www.amazon.com/This-is-Daptone-Records/dp/B001IBGJ5K/ref=pd_sim_dmt_dmusic_6
> >
>
>
>
> --
> J. Eric "jet" Townsend, CMU Master of Tangible Interaction Design '09
>
> design: www.allartburns.org; hacking: www.flatline.net; HF: KG6ZVQ
> PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8

23 Dec 2008 - 1:14pm
Benjamin Ho
2007

>digs out his Robotech RPG books.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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22 Dec 2008 - 12:19am
Jared Hawkins
2007

Hi Jared,

Can you provide an updated link for that presentation?

Jared Hawkins

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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22 Dec 2008 - 1:18pm
Lance Cookson
2008

I think this is the presentation Jared mentioned:

http://www.slideshare.net/toddwarfel/data-driven-design-research-personas

I'm not sure if you literally meant using the D&D character sheet for
personas. If so, I think the attributes section might distract people from
the actual task.

I do think role-playing game experience could help someone better create a
well researched persona and step into their shoes.

On Mon, Dec 22, 2008 at 10:29 AM, j. eric townsend <jet at flatline.net> wrote:

> Jared Spool wrote:
>
>> Take a look at Todd Zaki Warfel's Persona DNA stuff.
>>
>> An example is in this presentation: http://is.gd/cQpK
>> Slides 27 & 28.
>>
>
> Another reason to avoid those damned URL shortening services.
>
> That link takes me to:
> <
> http://www.amazon.com/This-is-Daptone-Records/dp/B001IBGJ5K/ref=pd_sim_dmt_dmusic_6
> >
>
>
>
> --
> J. Eric "jet" Townsend, CMU Master of Tangible Interaction Design '09
>
> design: www.allartburns.org; hacking: www.flatline.net; HF: KG6ZVQ
> PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
Lance Cookson
E-mail: lansing.cookson at gmail.com
Twitter: LukanX
AIM: LukanX

22 Dec 2008 - 8:53am
Anonymous

I have done, and do, use them, but I thought I was the only person
geeky enough to do such a thing. I find a lot of value in them, but I
confess I don't often reveal my "process" to my clients. :-D

Glad to see I'm not alone!

Thanks to Jared Spool for the awesome referral above. Checked into
briefly before posting, looks very cool! Look forward to exploring
more thoroughly.

-Kelly Bell

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from ixda.org (via iPhone)
http://www.ixda.org/discuss?post=36587

26 Dec 2008 - 10:56pm
Jared M. Spool
2003

On Dec 21, 2008, at 10:19 PM, Jared Hawkins wrote:

> Can you provide an updated link for that presentation?

http://is.gd/d4PK

26 Dec 2008 - 11:14pm
Sharon Greenfield5
2008

Yeah, I didn't see any DnD sheet in that, albiet great, slideshow
either Jared.

On Dec 26, 2008, at 8:56 PM, Jared Spool wrote:

>
> On Dec 21, 2008, at 10:19 PM, Jared Hawkins wrote:
>
>> Can you provide an updated link for that presentation?
>
> http://is.gd/d4PK
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

27 Dec 2008 - 12:19pm
Jared M. Spool
2003

There is no DnD sheet in the presentation.

My point was that Todd Zaki Warfel had done something similar, using
quantitative stats to give a snapshot for what he calls Persona DNA.
(See slides 27 & 28 for examples.)

I doubt the literal DnD scoring attributes (including strength,
wisdom, and constitution) are useful, but having a set of quants that
describe how each persona is different (with a nice graphic visual,
ala Zaki Warfel's DNA) could be a quick way to understand how Mary is
different from Thomas.

Jared

On Dec 27, 2008, at 12:14 AM, live wrote:

>
> Yeah, I didn't see any DnD sheet in that, albiet great, slideshow
> either Jared.
>
> On Dec 26, 2008, at 8:56 PM, Jared Spool wrote:
>
>>
>> On Dec 21, 2008, at 10:19 PM, Jared Hawkins wrote:
>>
>>> Can you provide an updated link for that presentation?
>>
>> http://is.gd/d4PK

27 Dec 2008 - 12:26pm
SemanticWill
2007

And, unlike Todd's Persona DNA, which is actually based on real design
research and user testing, using a AD&D character sheet might be
useful for quantitative attributes - since most people just roll the
dice (ie make crap up) when they create their personas anyway - at
least with a D&D character sheet, they are being true to their
process, even if they are bullshitting.

~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

--------------------------------------------------------------------------------
Will Evans | User Experience Architect
tel: +1.617.281.1281 | will at semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
--------------------------------------------------------------------------------

On Dec 27, 2008, at 1:19 PM, Jared Spool wrote:

> There is no DnD sheet in the presentation.
>
> My point was that Todd Zaki Warfel had done something similar, using
> quantitative stats to give a snapshot for what he calls Persona DNA.
> (See slides 27 & 28 for examples.)
>
> I doubt the literal DnD scoring attributes (including strength,
> wisdom, and constitution) are useful, but having a set of quants
> that describe how each persona is different (with a nice graphic
> visual, ala Zaki Warfel's DNA) could be a quick way to understand
> how Mary is different from Thomas.
>
> Jared
>
> On Dec 27, 2008, at 12:14 AM, live wrote:
>
>>
>> Yeah, I didn't see any DnD sheet in that, albiet great, slideshow
>> either Jared.
>>
>> On Dec 26, 2008, at 8:56 PM, Jared Spool wrote:
>>
>>>
>>> On Dec 21, 2008, at 10:19 PM, Jared Hawkins wrote:
>>>
>>>> Can you provide an updated link for that presentation?
>>>
>>> http://is.gd/d4PK
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

27 Dec 2008 - 12:32pm
SemanticWill
2007

For this persona I am doing, I just rolled the dice and got
intelligence=11, ergo I am designing a wizard for this task flow :-)

~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

--------------------------------------------------------------------------------
Will Evans | User Experience Architect
tel: +1.617.281.1281 | will at semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
blog: http://blog.semanticfoundry.com
--------------------------------------------------------------------------------

On Dec 27, 2008, at 1:26 PM, Will Evans wrote:

> And, unlike Todd's Persona DNA, which is actually based on real
> design research and user testing, using a AD&D character sheet might
> be useful for quantitative attributes - since most people just roll
> the dice (ie make crap up) when they create their personas anyway -
> at least with a D&D character sheet, they are being true to their
> process, even if they are bullshitting.
>
>
> ~ will
>
> "Where you innovate, how you innovate,
> and what you innovate are design problems"
>
> --------------------------------------------------------------------------------
> Will Evans | User Experience Architect
> tel: +1.617.281.1281 | will at semanticfoundry.com
> aim: semanticwill
> gtalk: semanticwill
> twitter: semanticwill
> --------------------------------------------------------------------------------
>
>
>
> On Dec 27, 2008, at 1:19 PM, Jared Spool wrote:
>
>> There is no DnD sheet in the presentation.
>>
>> My point was that Todd Zaki Warfel had done something similar,
>> using quantitative stats to give a snapshot for what he calls
>> Persona DNA. (See slides 27 & 28 for examples.)
>>
>> I doubt the literal DnD scoring attributes (including strength,
>> wisdom, and constitution) are useful, but having a set of quants
>> that describe how each persona is different (with a nice graphic
>> visual, ala Zaki Warfel's DNA) could be a quick way to understand
>> how Mary is different from Thomas.
>>
>> Jared
>>
>> On Dec 27, 2008, at 12:14 AM, live wrote:
>>
>>>
>>> Yeah, I didn't see any DnD sheet in that, albiet great, slideshow
>>> either Jared.
>>>
>>> On Dec 26, 2008, at 8:56 PM, Jared Spool wrote:
>>>
>>>>
>>>> On Dec 21, 2008, at 10:19 PM, Jared Hawkins wrote:
>>>>
>>>>> Can you provide an updated link for that presentation?
>>>>
>>>> http://is.gd/d4PK
>> ________________________________________________________________
>> Welcome to the Interaction Design Association (IxDA)!
>> To post to this list ....... discuss at ixda.org
>> Unsubscribe ................ http://www.ixda.org/unsubscribe
>> List Guidelines ............ http://www.ixda.org/guidelines
>> List Help .................. http://www.ixda.org/help
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

27 Dec 2008 - 10:47pm
Angel Marquez
2008

I was thinking you would do your research, create personas based on your
findings, find their real life equivalents, and use something similar to the
character sheets to track their behaviors during usability testing with
prototypes etc..
THEN

Use those stats to fine tune the design while collecting the character types
and offering them to the cyber community.

It was a fleeting morning coffee thought though...

28 Dec 2008 - 11:30am
Jared M. Spool
2003

On Dec 27, 2008, at 11:47 PM, Angel Marquez wrote:

> I was thinking you would do your research, create personas based on
> your
> findings, find their real life equivalents, and use something
> similar to the
> character sheets to track their behaviors during usability testing
> with
> prototypes etc..
> THEN
>
> Use those stats to fine tune the design while collecting the
> character types
> and offering them to the cyber community.
>
> It was a fleeting morning coffee thought though...

It's an interesting notion.

I like the idea of tying together with some uniform structure all
phases of the deliverables, from early design through refinement and
launch. At an abstract level, I think that's what you're describing.

I'm a big fan of functional-level personas: personas that are created
and curated with specific functionality in mind. Using this approach,
when you're designing the print functionality of your product, you'd
create and use different personas than if you're creating a data-merge
capability. This way the personas and scenarios are tightly tied to
the functionality you're focusing on.

I like functional-level personas better than design-project-wide
personas because it's easier to have them inform the specific design
requirements. No doubt, they take more time and effort (at least to
get started -- over time the team creates a substantial library of
personas which can be rejuvenated for new functionality). I think the
initial cost is worth it, but I know a lot of folks disagree.

I think in my approach of these lower-level personas, sharing them
with the cyber community is less valuable, since it's unlikely that
they are expressed in any applicable form for people not working on
the localized project.

However, there's a lot to be said for some relative of the DnD
character sheets to help with the curation of the ever growing library
of user research data, personas, and their match with the library of
patterns and components.

Don't give up on this idea. I think there's something to it.

:)

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jspool at uie.com p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks Twitter: jmspool

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