Interesting drag interface

7 Nov 2008 - 11:41am
5 years ago
8 replies
1038 reads
John Gibbard
2008

I have no idea what this site is selling/promoting/describing/explaining as
it's in Dutch and more than a little weird but I love the exploratory
interface. Highly playable for a Friday, ultimately pointless but shows me a
new executional approach.

http://www.bio-bak.nl/

John (baffled)

Comments

7 Nov 2008 - 11:47am
SemanticWill
2007

It makes more sense after you grab a "coffee" at the "cafe" - it is the
Netherlands, after all.

On Fri, Nov 7, 2008 at 11:41 AM, John Gibbard <john at smorgasbord-design.co.uk
> wrote:

> I have no idea what this site is selling/promoting/describing/explaining as
> it's in Dutch and more than a little weird but I love the exploratory
> interface. Highly playable for a Friday, ultimately pointless but shows me
> a
> new executional approach.
>
> http://www.bio-bak.nl/
>
> John (baffled)
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
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--
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

---------------------------------------------------------------------------------------------
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7 Nov 2008 - 12:13pm
Danny Hope
2008

2008/11/7 John Gibbard <john at smorgasbord-design.co.uk>:
> I have no idea what this site is selling/promoting/describing/explaining as
> it's in Dutch and more than a little weird but I love the exploratory
> interface. Highly playable for a Friday, ultimately pointless but shows me a
> new executional approach.

Nice. The thing I like about this is it ignores so many usability
principals and still creates an interesting (if useless) experience.

--
Regards,
Danny Hope
http://linkedin.com/in/dannyhope
07595 226 792

7 Nov 2008 - 12:47pm
Krystal Higgins
2008

I love it! It may break some "rules", but it's meant for some
nonsensical fun, and so it's nicely built for messing around. And
it's one of the few instances where I kept the sound on!

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Posted from the new ixda.org
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7 Nov 2008 - 12:41pm
Dan Greenblatt
2008

Wow - what a delightfully bizarre experience. Thanks for the link! I
think I need therapy now.

I think, as Danny pointed out, it's a good example of how usability
principles can be ignored -- or I'd say don't even apply -- in a
game-like exploratory experience.

Part of the fun is figuring out what the heck is going on in the
first place. Though, if it weren't for the on-screen instructions, I
think I'd be pretty lost :)

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Posted from the new ixda.org
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7 Nov 2008 - 11:51pm
Marijke Rijsberman
2004

>I have no idea what this site is selling/promoting/describing/explaining as
>it's in Dutch and more than a little weird but I love the exploratory
>interface.

Bio-bak.nl is the design portfolio of coen grift, a Dutch flash designer.
He's only selling himself, and doing it very well.

Interestingly, the only Dutch I noticed in the entire experience is the
domain name (which means "trash can for compostable organic waste"). Goes to
show what kind of an effect bafflement can have on perception.

marijke

Marijke Rijsberman
http://www.interfacility.com
http://landfill.wordpress.com

8 Nov 2008 - 2:25am
Andreas Ringdal
2008

My initial thought of the site was, fancy but utterly useless. Then,
after reading the previous posts in this thread, I realised that the
author of the site had done (nearly) everything the way it should be
done.

Let's apply some quick and dirty JJ Garret to his site

The strategy plane:
Site objectives: Sell me in order to bring in more work
User needs: Determine how good I am.

The scope plane:
Must present what I have done in the past and that I can apply
various techniques of flash

The structure plane:
The interaction design might not be great related to "regular"
sites, but he as already defined the site as a show-case for what he
is capable of, thus it requires a different approach to interaction
design than regular sites.
Information Architecture: There is not much information, but what is
important is available right at the start (after a lengthy intro that
is).

Skeleton plane:
On the first screen the most important elements are ordered in a way
that makes them easy to find and click.

Visual plane:
The playfull UI elements underlines the fact that this is not a
regular site and changes the expectations of the users and opens
theri minds for alternative experiences.

Andreas

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Posted from the new ixda.org
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8 Nov 2008 - 5:51am
Pietro Desiato
2008

I loved it. thanks

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Posted from the new ixda.org
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8 Nov 2008 - 11:10pm
Angel Marquez
2008

Dude, that rules.
I love how the hand points a finger for the switch screen mode rollovers.

On Sat, Nov 8, 2008 at 2:51 AM, Pietro Desiato <pietro.desiato at gmail.com>wrote:

> I loved it. thanks
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=35369
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

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