I'm interested in hearing from anyone here who has experience (good or bad)
with the Scrum/XP (eXtreme Programming) process for software development and
how Interaction Design, Human Factors and Usability fit in.
Background info: http://www.xprogramming.com/what_is_xp.htm
--- "Moser, Craig" <craig.moser at vignette.com> wrote:
> I'm interested in hearing from anyone here who has experience (good or
> with the Scrum/XP (eXtreme Programming) process for software development
> how Interaction Design, Human Factors and Usability fit in.
Sorry for the rather late reply.
I get the feeling that most development teams who are doing "extreme
programming" aren't really doing extreme programming as defined by Beck and
company. They cherry pick elements of the process.
In any case, a number of teams at my company have adopted agile processes
that vary from just having shorter cycles and vision to being closer to
what is officially defined as XP.
>From an interaction design and usability perspective, we end up tailoring
what we do to fit the shorter cycles and vision. Rather than live
prototypes, we tend to do wireframes just for what will be done in the next
cycle or two. Usability tests do tend to have a "more than one cycle"
approach, but, then again, usability is still pretty new at the company.
The key is to adapt to fit what the rest of the team is doing. Push for
what is important, but not to the point where the rest of the team gets
alienated that you aren't playing along.
vutpakdi at acm.org
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