IxDA Value and Purpose

21 Oct 2008 - 2:27pm
6 years ago
7 replies
650 reads
Josh Seiden
2003

Hello All,

I'm excited to be able to tell you about some work the Board has recently completed.

At our Board retreat earlier this month, the Board (http://www.ixda.org/about_leadership.php) reaffirmed and clarified the mission of our organization. I am just so excited to be able to share this with you, and I hope that after you've had a chance to read and discuss, that you'll share my enthusiasm.

IxDA has always been dedicated to two propositions. First, we are a community that has come together around a shared passion for interaction design. Second, we are working to create a new kind of professional organization-one built around community contribution and initiative.

As we've grown-we now have nearly 8,000 subscribers to our list, 5,000 members of our LinkedIn group, and Face-to-Face meetings in nearly 60 cities-we've also seen that some of these core principles are not universally well understood.

Thus, the board felt it was important to reaffirm these principles for ourselves, and to communicate them to the community. As a result, I'm proud to share with you our newly crafted Statement of Value and Purpose:

We believe that the human condition is increasingly challenged by poor experiences. IxDA intends to improve the human condition by advancing the discipline of Interaction Design.

To do this, we foster a community of people that choose to come together to support this intention. IxDA relies on individual initiative, contribution, sharing and self-organization as the primary means for us to achieve our goals.

The Board also spent a lot of time discussing the role of the Board itself, especially in light of the statement above, which clearly reaffirms our commitment to being a community-driven organization. The result of that discussion is an idea that we're calling the IxDA Network. Stay tuned. I'll explain that in my next email.

Thanks,

Josh Seiden
President,
IxDA Board of Directors

Comments

23 Oct 2008 - 2:45am
Josh Seiden
2003

I notice that the formatting above kind of buried the manifesto
itself, so here it is pulled out:

We believe that the human condition is increasingly challenged by
poor experiences. IxDA intends to improve the human condition by
advancing the discipline of Interaction Design.

To do this, we foster a community of people that choose to come
together to support this intention. IxDA relies on individual
initiative, contribution, sharing and self-organization as the
primary means for us to achieve our goals.

JS

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=34651

23 Oct 2008 - 7:03am
Mario Bourque
2008

"To do this, we foster a community of people that choose to come
together to support this intention. IxDA relies on individual
initiative, contribution, sharing and self-organization as the
primary means for us to achieve our goals."

That's the key to its success - the whole grassroots movement. The fact that
local groups are popping up and taking charge to better themselves and the
community is truly outstanding. The list is fine and all, but the local
groups is where the power is.
--
Mario Bourque
Web: www.mariobourque.com
Email: mario at mariobourque.com
Twitter: www.twitter.com/mariobourque

23 Oct 2008 - 7:16am
Matt Nish-Lapidus
2007

That's exactly it.

When somebody in Toronto (inevitably) asks me "What's the different
between the IxDA and [insert other group]?" I always answer "We give
anybody interested a voice and platform to talk about design with
their peers."

So many other groups will only let you speak at events if you have
masters degrees or high profile experience.. we really try to create
an open space where anybody can participate, whether they just
graduated or have been working for 20 years.

--
Matt Nish-Lapidus
--
email: mattnl at gmail.com
twitter: emenel

On Thu, Oct 23, 2008 at 8:03 AM, Mario Bourque <lists at mariobourque.com> wrote:
> "To do this, we foster a community of people that choose to come
> together to support this intention. IxDA relies on individual
> initiative, contribution, sharing and self-organization as the
> primary means for us to achieve our goals."
>
> That's the key to its success - the whole grassroots movement. The fact that
> local groups are popping up and taking charge to better themselves and the
> community is truly outstanding. The list is fine and all, but the local
> groups is where the power is.

23 Oct 2008 - 9:00am
Andy Polaine
2008

Good answer. It feels a lot to me like a good conference where you get
to see everyone speak and meet up with them in the bar afterwards and
without the expensive fees and airfare. Plus you can ask the hard
questions.

Andy

On 23 Oct 2008, at 14:16, Matthew Nish-Lapidus wrote:

> That's exactly it.
>
> When somebody in Toronto (inevitably) asks me "What's the different
> between the IxDA and [insert other group]?" I always answer "We give
> anybody interested a voice and platform to talk about design with
> their peers."
>
> So many other groups will only let you speak at events if you have
> masters degrees or high profile experience.. we really try to create
> an open space where anybody can participate, whether they just
> graduated or have been working for 20 years.

23 Oct 2008 - 2:40pm
David Scharn
2007

>"...to improve the human condition by advancing the discipline of
Interaction Design."

That is one lofty goal (a whiff of hubris?), but I love it. I suppose if
we can't end war, famine and heartbreak, or bring about universal peace
and love, we can start by making the little things easier to negotiate.

Dave Scharn

24 Oct 2008 - 1:06am
Josh Seiden
2003

Hi David,

Thanks for writing. Not trying to indulge in hubris. Just trying to find an open-ended way to put people at the heart of what we are doing. As an organization, interaction design is at our core, but we are trying to acknowledge that IxD does little good unless it is in the service of making things better for people.

So you're right, it's lofty, but it's also trying to be open-ended--which I think it important for a community that has as much energy for self-definition as ours does.

Thanks for the feedback...

JS

24 Oct 2008 - 3:53am
Andy Polaine
2008

Making things better is the job of design. Nobody deliberately designs
stuff to make it worse. I don't think it's too lofty a goal,
especially not in this day and age of climate change, hunger, poverty,
economic crisis, etc., etc. If we're not making people's lives better
we need to stop and think about what we're doing, I would say.

> Not trying to indulge in hubris. Just trying to find an open-ended
> way to put people at the heart of what we are doing. As an
> organization, interaction design is at our core, but we are trying
> to acknowledge that IxD does little good unless it is in the service
> of making things better for people.
>
> So you're right, it's lofty, but it's also trying to be open-ended--
> which I think it important for a community that has as much energy
> for self-definition as ours does.

Syndicate content Get the feed