Stop testing bad design (was: Interesting Flash interface)
29 Oct 2004 - 5:06pm
9 years ago
On Oct 29, 2004, at 2:54 PM, Alain D. M. G. Vaillancourt wrote:
> You have to realize that these things are made in university labs where > there is usually no money to hire a professional illustrator with > training in engineering drawings and industrial design.
That's just an excuse. Universities and colleges are *brimming* with
talent in this area. Why wasn't it used to develop the UI? That's the
real question you should be asking yourself.
Look, the only way to change the proliferation of poor interfaces -- or
interfaces that lack in some area as badly as the ones in this study do
-- is to start recognizing that successful interface design requires
good information design, good interaction design and good visual
design. All these excuses about researchers, universities, people not
wanting to expand their skill-sets,etc... They are simply excuses.
Until we, as professionals, are *not* ok with things like this, it will
continue to exist because people will continue to allow it to exist due
to [insert your own excuses about why bad design exists here.]
Here's my point: Stop testing bad design. It only serves to validate it.