Should iteraction designer produce code...(Formally: Open Position: Sr. Interaction Designer @ MITRE)

18 Oct 2004 - 11:16am
496 reads
Alder Yarrow
2004

Coryndon wrote: "However, in my professional experience I rarely see this
happening anymore. Besides the need for the interaction designer to have
enough skills to produce effective disposable prototypes it seems like this
skills are more and more being divided into two different roles."

Amen.

Would you ask the architect of your building to put on a utility belt and
hammer and start framing the walls? Might be a nice idea but she's unlikely
to know how to do it. If that's your criteria when you're looking for an
architect for your house, it may never get built.

If you're a start-up and you can only hire three people it might (indeed,
does) make sense to look for people with crossover skills, but any regular
company should not try and fit these two skillsets into a single set of
responsibility.

Alder

.......................................................................
Alder Yarrow
User Experience Design
m. 415.730.3209

-----Original Message-----
From:
discuss-interactiondesigners.com-bounces at lists.interactiondesigners.com
[mailto:discuss-interactiondesigners.com-bounces at lists.interactiondesigners.
com] On Behalf Of Coryndon Luxmoore
Sent: Monday, October 18, 2004 7:25 AM
To: discuss-interactiondesigners.com at lists.interactiondesigners.com
Subject: RE: [ID Discuss] Should iteraction designer produce
code...(Formally: Open Position: Sr. Interaction Designer @ MITRE)

[Please voluntarily trim replies to include only relevant quoted material.]

Snip
- Creating release quality web development code and graphics for inclusion
in the final products /Snip

Snip
- Java or JSP development experience
/Snip

I see position requirements like this a lot in job postings (Sorry to pick
on you Juhan)where the expectation seems to be that the interaction designer
will be doing the production coding as well as the design. However, in my
professional experience I rarely see this happening anymore. Besides the
need for the interaction designer to have enough skills to produce effective
disposable prototypes it seems like this skills are more and more being
divided into two different roles.

Do folks on this think that this kind of skill is:
-Realistic?
-A good idea?

--Coryndon

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