Iron Man

8 May 2008 - 10:31am
5 years ago
34 replies
1309 reads
kimbieler
2007

As if dishy eye candy Robert Downey Jr. and Gwyneth Paltrow weren't
enough, the new Iron Man movie is chock-a-block with cool user
interface design. Surely interactive holographic CAD drawings are just
around the corner, right? And a heads-up display in every window of my
house?

Still, there's no tech like low-tech. I think I fell in love when the
hero sand-casts a titanium o-ring while being held captive in an
Afghan cave.

-- Kim

Comments

8 May 2008 - 11:30am
Michael Micheletti
2006

Warning, potential spoilers...

The assembled teens at our house took us along and we all had a good time.
There were two thought-provoking things for me:

1. Most unrealistic moment in the film: when Jeff Bridges plugs the stolen
power supply into the Evil Robot and it works first off, without needing to
shim, rewire the connector, configure the IP address, etc. I laughed aloud.
Flying robots and 3-D talking holograms seem much more likely somehow.

2. Thing I was surprised and delighted by: the giant fighting robots in the
film could be operated by adults. Many of the mechas among my anime
favorites can only, inexplicably, be operated by middle school students.

Michael Micheletti

8 May 2008 - 11:58am
Evan K. Stone
2008

It's highly coincidental that this topic came up, since I too was
greatly impressed by the user interface ideas presented in Iron Man.
Immediately afterward, that's all I could think and talk about. I'm glad
I'm not the only one who had that kind of reaction...

[spoiler]

I was intrigued with the manipulation of the suit design model in 3D
holographic space (and the trash can. nice touch.). I had this
anticipatory excitement come over me, since what appeared in Minority
Report became reality (to a some degree) in Perceptive Pixel, and
because just over the last week or so there have been discussions on
this list regarding free hand gestures, so perhaps we will see the
holographic 3D interactions in the not too distant future... very
exciting to think about.

[/spoiler]

Film sure can be great inspiration.

Thanks for bringing up the topic!

/// eks

> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com [mailto:discuss-
> bounces at lists.interactiondesigners.com] On Behalf Of Michael
Micheletti
> Sent: Thursday, May 08, 2008 9:31 AM
> To: Kim Bieler
> Cc: discuss at ixda.org list
> Subject: Re: [IxDA Discuss] Iron Man
>
> Warning, potential spoilers...
>
> The assembled teens at our house took us along and we all had a good
time.
> There were two thought-provoking things for me:
>
> 1. Most unrealistic moment in the film: when Jeff Bridges plugs the
stolen
> power supply into the Evil Robot and it works first off, without
needing to
> shim, rewire the connector, configure the IP address, etc. I laughed
aloud.
> Flying robots and 3-D talking holograms seem much more likely somehow.
>
> 2. Thing I was surprised and delighted by: the giant fighting robots
in the
> film could be operated by adults. Many of the mechas among my anime
> favorites can only, inexplicably, be operated by middle school
students.
>
> Michael Micheletti
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

8 May 2008 - 12:22pm
Jeff Axup
2006

I'm sure many of us enjoy watching sci-fi movies and reading fiction which
explores the future of UI design and technologies. I must admit feeling very
inspired by the Iron Man concept of having the ability to design and produce
advanced technologies in one's own home. To a large extent, web
entrepreneurs can already do that, so it can be a reality now - with the
right skills.

However, something to bear in mind with film and book depictions of
technologies: They are not designed to work for real people. They are not
designed to be feasible. They are not designed to be cost-effective. What
they are designed to do is to have visual appeal, or to sound exciting.

Bruce Sterling (an author of such books) makes this point clearly here:
http://www.vimeo.com/769193

VR and gestural interfaces and anything 3D certainly do have some
application in the real world, but more importantly, they look really good
flashing up from a designer desk in a mansion in Malibu. =)

-Jeff

On Thu, May 8, 2008 at 9:58 AM, Evan K. Stone <
evan.stone at dragnetsolutions.com> wrote:

> It's highly coincidental that this topic came up, since I too was
> greatly impressed by the user interface ideas presented in Iron Man.
> Immediately afterward, that's all I could think and talk about. I'm glad
> I'm not the only one who had that kind of reaction...
>
> [spoiler]
>
> I was intrigued with the manipulation of the suit design model in 3D
> holographic space (and the trash can. nice touch.). I had this
> anticipatory excitement come over me, since what appeared in Minority
> Report became reality (to a some degree) in Perceptive Pixel, and
> because just over the last week or so there have been discussions on
> this list regarding free hand gestures, so perhaps we will see the
> holographic 3D interactions in the not too distant future... very
> exciting to think about.
>
> [/spoiler]
>
> Film sure can be great inspiration.
>
> Thanks for bringing up the topic!
>
> /// eks
>
>
> > -----Original Message-----
> > From: discuss-bounces at lists.interactiondesigners.com [mailto:discuss-
> > bounces at lists.interactiondesigners.com] On Behalf Of Michael
> Micheletti
> > Sent: Thursday, May 08, 2008 9:31 AM
> > To: Kim Bieler
> > Cc: discuss at ixda.org list
> > Subject: Re: [IxDA Discuss] Iron Man
> >
> > Warning, potential spoilers...
> >
> > The assembled teens at our house took us along and we all had a good
> time.
> > There were two thought-provoking things for me:
> >
> > 1. Most unrealistic moment in the film: when Jeff Bridges plugs the
> stolen
> > power supply into the Evil Robot and it works first off, without
> needing to
> > shim, rewire the connector, configure the IP address, etc. I laughed
> aloud.
> > Flying robots and 3-D talking holograms seem much more likely somehow.
> >
> > 2. Thing I was surprised and delighted by: the giant fighting robots
> in the
> > film could be operated by adults. Many of the mechas among my anime
> > favorites can only, inexplicably, be operated by middle school
> students.
> >
> > Michael Micheletti
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss at ixda.org
> > Unsubscribe ................ http://www.ixda.org/unsubscribe
> > List Guidelines ............ http://www.ixda.org/guidelines
> > List Help .................. http://www.ixda.org/help
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
Thanks,
Jeff
________________________________________________________________________________
Jeff Axup, Ph.D.
Principal Consultant, Mobile Community Design Consulting, San Diego

Research: Mobile Group Research Methods, Social Networks, Group Usability
E-mail: axup <at> userdesign.com
Blog: http://mobilecommunitydesign.com
Moblog: http://memeaddict.blogspot.com

"Designers mine the raw bits of tomorrow. They shape them for the present
day." - Bruce Sterling
________________________________________________________________________________

8 May 2008 - 12:23pm
kimbieler
2007

I beg to differ. The most unrealistic moment was when the heroine,
wearing five-inch heels, ran (!) away from the giant robot across a
gridded floor without getting stuck.

Back to UI: The holograph thing was really cool, especially since he
used a wand to point the file off his desktop display onto the
holograph table display. I can tell a lot of us are going to be
watching the DVD in slow motion to see all the nuances.

On May 8, 2008, at 12:30 PM, Michael Micheletti wrote:

> 1. Most unrealistic moment in the film: when Jeff Bridges plugs the
> stolen power supply into the Evil Robot and it works first off,
> without needing to shim, rewire the connector, configure the IP
> address, etc. I laughed aloud. Flying robots and 3-D talking
> holograms seem much more likely somehow.

-- Kim

8 May 2008 - 12:44pm
Jeffrey D. Gimzek
2007

one of the things that was brought up - maybe on this list, i can't
recall - with the Minority Report 3D gestural interface was that it
would ridiculously exhausting to stand around all day with waving your
hands in the air with your arms raised up hight than your chest.

try doing it for 10 minutes.

jd

On May 8, 2008, at 10:22 AM, Jeff Axup wrote:

> I'm sure many of us enjoy watching sci-fi movies and reading fiction
> which
> explores the future of UI design and technologies. I must admit
> feeling very
> inspired by the Iron Man concept of having the ability to design and
> produce
> advanced technologies in one's own home. To a large extent, web
> entrepreneurs can already do that, so it can be a reality now - with
> the
> right skills.
>
> However, something to bear in mind with film and book depictions of
> technologies: They are not designed to work for real people. They
> are not
> designed to be feasible. They are not designed to be cost-effective.
> What
> they are designed to do is to have visual appeal, or to sound
> exciting.
>
> Bruce Sterling (an author of such books) makes this point clearly
> here:
> http://www.vimeo.com/769193
>
> VR and gestural interfaces and anything 3D certainly do have some
> application in the real world, but more importantly, they look
> really good
> flashing up from a designer desk in a mansion in Malibu. =)
>
> -Jeff
>
> On Thu, May 8, 2008 at 9:58 AM, Evan K. Stone <
> evan.stone at dragnetsolutions.com> wrote:
>
>> It's highly coincidental that this topic came up, since I too was
>> greatly impressed by the user interface ideas presented in Iron Man.
>> Immediately afterward, that's all I could think and talk about. I'm
>> glad
>> I'm not the only one who had that kind of reaction...
>>
>> [spoiler]
>>
>> I was intrigued with the manipulation of the suit design model in 3D
>> holographic space (and the trash can. nice touch.). I had this
>> anticipatory excitement come over me, since what appeared in Minority
>> Report became reality (to a some degree) in Perceptive Pixel, and
>> because just over the last week or so there have been discussions on
>> this list regarding free hand gestures, so perhaps we will see the
>> holographic 3D interactions in the not too distant future... very
>> exciting to think about.
>>
>> [/spoiler]
>>
>> Film sure can be great inspiration.
>>
>> Thanks for bringing up the topic!
>>
>> /// eks
>>
>>
>>> -----Original Message-----
>>> From: discuss-bounces at lists.interactiondesigners.com
>>> [mailto:discuss-
>>> bounces at lists.interactiondesigners.com] On Behalf Of Michael
>> Micheletti
>>> Sent: Thursday, May 08, 2008 9:31 AM
>>> To: Kim Bieler
>>> Cc: discuss at ixda.org list
>>> Subject: Re: [IxDA Discuss] Iron Man
>>>
>>> Warning, potential spoilers...
>>>
>>> The assembled teens at our house took us along and we all had a good
>> time.
>>> There were two thought-provoking things for me:
>>>
>>> 1. Most unrealistic moment in the film: when Jeff Bridges plugs the
>> stolen
>>> power supply into the Evil Robot and it works first off, without
>> needing to
>>> shim, rewire the connector, configure the IP address, etc. I laughed
>> aloud.
>>> Flying robots and 3-D talking holograms seem much more likely
>>> somehow.
>>>
>>> 2. Thing I was surprised and delighted by: the giant fighting robots
>> in the
>>> film could be operated by adults. Many of the mechas among my anime
>>> favorites can only, inexplicably, be operated by middle school
>> students.
>>>
>>> Michael Micheletti
>>> ________________________________________________________________
>>> Welcome to the Interaction Design Association (IxDA)!
>>> To post to this list ....... discuss at ixda.org
>>> Unsubscribe ................ http://www.ixda.org/unsubscribe
>>> List Guidelines ............ http://www.ixda.org/guidelines
>>> List Help .................. http://www.ixda.org/help
>> ________________________________________________________________
>> Welcome to the Interaction Design Association (IxDA)!
>> To post to this list ....... discuss at ixda.org
>> Unsubscribe ................ http://www.ixda.org/unsubscribe
>> List Guidelines ............ http://www.ixda.org/guidelines
>> List Help .................. http://www.ixda.org/help
>>
>
>
>
> --
> Thanks,
> Jeff
> ________________________________________________________________________________
> Jeff Axup, Ph.D.
> Principal Consultant, Mobile Community Design Consulting, San Diego
>
> Research: Mobile Group Research Methods, Social Networks, Group
> Usability
> E-mail: axup <at> userdesign.com
> Blog: http://mobilecommunitydesign.com
> Moblog: http://memeaddict.blogspot.com
>
> "Designers mine the raw bits of tomorrow. They shape them for the
> present
> day." - Bruce Sterling
> ________________________________________________________________________________
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

- -

Jeffrey D. Gimzek | Senior User Experience Designer

http://www.glassdoor.com

8 May 2008 - 1:58pm
Carol J. Smith
2007

On Thu, May 8, 2008 at 1:23 PM, Kim Bieler <kimbieler at mindspring.com> wrote:
>I beg to differ. The most unrealistic moment was when the heroine, wearing
five-inch heels, ran (!) >away from the giant robot across a gridded floor
without getting stuck.

Hah! I think creating that incredible machine in a week was pretty
impressive as well. :-)

I thought the 3D Holographs were inspiring as well - but the robots really
got me excited. I could finally have that extra set of arms - and while not
always perfect (the fire extinguisher) certainly they were helpful.

Carol

Carol J. Smith
Principal Consultant
Midwest Research, LLC - www.mw-research.com
carol at mw-research.com or cell: 773.218.6568

8 May 2008 - 1:15pm
Bruce Cannon
2008

We'd all be a lot healthier though! MU study, similar point to marked
benefits from not sitting. Maybe my arms would look more like TC's too.

Bruce

> one of the things that was brought up - maybe on this list, i
> can't recall - with the Minority Report 3D gestural interface
> was that it would ridiculously exhausting to stand around all
> day with waving your hands in the air with your arms raised
> up hight than your chest.
>
> try doing it for 10 minutes.
>
> jd

8 May 2008 - 4:14pm
Troy Gardner
2008

Indeed the home fab, was fab. The judicious use of knob to turn on
otherwise soft and gestural interfaces...everywhere. The home
automation having a sense of humor. The use of robotics helping us
out, semi-automously like pets even when we don't explicitly tell
them what to do (e.g. giving the heart when he was reaching for it).
The acquisition time, as the suits sensors tried to scan the world.

Of course the most unrealistic thing are just the physics behind the
suit/world. like it protecting him when he crashed from 10K up, look
at an aircraft show accident...even titanium shreds. Heat
dissapation from whatever power sources being used for thrust.

I don't think it was a titanium o-ring, it was cobalt. But yeah, cool.

On Thu, May 8, 2008 at 8:31 AM, Kim Bieler <kimbieler at mindspring.com> wrote:
> As if dishy eye candy Robert Downey Jr. and Gwyneth Paltrow weren't enough,
> the new Iron Man movie is chock-a-block with cool user interface design.
> Surely interactive holographic CAD drawings are just around the corner,
> right? And a heads-up display in every window of my house?
>
> Still, there's no tech like low-tech. I think I fell in love when the hero
> sand-casts a titanium o-ring while being held captive in an Afghan cave.
>
>
>
> -- Kim
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>
>

8 May 2008 - 3:31pm
Ajaei Prasad
2008

Using the wand to transfer the design to the 3D display was so cool! Did you
guys also notice the keyboard that he uses? He makes a gesture using his
hands over the keyboard, and it lights up.. I'm not sure what the gesture
was for! But it looked cool.

On Thu, May 8, 2008 at 11:15 AM, Bruce Cannon <bc at brucecannon.com> wrote:

> We'd all be a lot healthier though! MU study, similar point to marked
> benefits from not sitting. Maybe my arms would look more like TC's too.
>
> Bruce
>
> > one of the things that was brought up - maybe on this list, i
> > can't recall - with the Minority Report 3D gestural interface
> > was that it would ridiculously exhausting to stand around all
> > day with waving your hands in the air with your arms raised
> > up hight than your chest.
> >
> > try doing it for 10 minutes.
> >
> > jd
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

8 May 2008 - 11:20pm
Jeffrey D. Gimzek
2007

Ok, so here is the missing piece to this discussion:

WHO is the movie Interface and Interaction designer that comes up with
this stuff ?

I mean, effects guys are good ( i know many) but creating the effect
and coming up with the IDEA or totally different things.

Any ideas on how to track him/her down and get them on the list for
some poking and prodding and maybe a web lecture on process ?

jd

On May 8, 2008, at 1:31 PM, Ajaei Prasad wrote:
> Using the wand to transfer the design to the 3D display was so cool!
> Did you
> guys also notice the keyboard that he uses? He makes a gesture using
> his
> hands over the keyboard, and it lights up.. I'm not sure what the
> gesture
> was for! But it looked cool.
>
> On Thu, May 8, 2008 at 11:15 AM, Bruce Cannon <bc at brucecannon.com>
> wrote:
>
>> We'd all be a lot healthier though! MU study, similar point to
>> marked
>> benefits from not sitting. Maybe my arms would look more like TC's
>> too.
>>
>> Bruce
>>
>>> one of the things that was brought up - maybe on this list, i
>>> can't recall - with the Minority Report 3D gestural interface
>>> was that it would ridiculously exhausting to stand around all
>>> day with waving your hands in the air with your arms raised
>>> up hight than your chest.
>>>
>>> try doing it for 10 minutes.
>>>
>>> jd

--

Jeff Gimzek | Senior User Experience Designer

jeff at glassdoor.com | www.glassdoor.com

8 May 2008 - 11:47pm
Jay Rogers
2007

One of my favorite movie UI designers is Mark Coleran.  He's a nice guy and frequents the After Effects email list.
His show reel is here: http://www.coleran.com/markcoleranreell.html
Don't show this stuff to excitable product managers or you'll never produce anything usable again.
I can't figure out who did the stuff for Iron Man, haven't seen it yet, so I'll stay for the credits.
jay

----- Original Message ----
From: Jeffrey D. Gimzek <listserv at jdgimzek.com>
To: IXDA list <discuss at ixda.org>
Sent: Thursday, May 8, 2008 11:20:09 PM
Subject: Re: [IxDA Discuss] Iron Man

Ok, so here is the missing piece to this discussion:

WHO is the movie Interface and Interaction designer that comes up with 
this stuff ?

I mean, effects guys are good ( i know many) but creating the effect 
and coming up with the IDEA or totally different things.

Any ideas on how to track him/her down and get them on the list for 
some poking and prodding and maybe a web lecture on process ?

jd

On May 8, 2008, at 1:31 PM, Ajaei Prasad wrote:
> Using the wand to transfer the design to the 3D display was so cool! 
> Did you
> guys also notice the keyboard that he uses? He makes a gesture using 
> his
> hands over the keyboard, and it lights up.. I'm not sure what the 
> gesture
> was for! But it looked cool.
>
> On Thu, May 8, 2008 at 11:15 AM, Bruce Cannon <bc at brucecannon.com
> wrote:
>
>> We'd all be a lot healthier though!  MU study, similar point to 
>> marked
>> benefits from not sitting.  Maybe my arms would look more like TC's 
>> too.
>>
>> Bruce
>>
>>> one of the things that was brought up - maybe on this list, i
>>> can't recall - with the Minority Report 3D gestural interface
>>> was that it would ridiculously exhausting to stand around all
>>> day with waving your hands in the air with your arms raised
>>> up hight than your chest.
>>>
>>> try doing it for 10 minutes.
>>>
>>> jd

--

Jeff Gimzek | Senior User Experience Designer

jeff at glassdoor.com | www.glassdoor.com

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

8 May 2008 - 10:13pm
mauropin
2007

On Thu, May 8, 2008 at 2:44 PM, Jeffrey D. Gimzek <listserv at jdgimzek.com> wrote:
>
> one of the things that was brought up - maybe on this list, i can't recall -
> with the Minority Report 3D gestural interface was that it would
> ridiculously exhausting to stand around all day with waving your hands in
> the air with your arms raised up hight than your chest.
>
> try doing it for 10 minutes.
>
> jd

Jeffrey, I believe that it would be better than our current "seating
and pointing + clicking a mouse all day long" situation.

A friend of mine develops a research about the harm of being seatedall
day long. One of the key issues that she points out is that the human
body was designed to work, and move, as a whole. Just think about
mundane actions, like walking. We move the whole body, not only
our legs. Every and each part of the body is connected to the whole.

When we seat and work with computers in our workstations, the only
part of our body that moves are our arms and hands. And that's why we
have several injuries on those parts. From Homo Sapiens, we became
Homo Sedens. And many "ergonomic" tools only reinforce this, making
supports for our hands, arms, even our head! But still, this only
makes us stay seated and moving just part of our body.

Of course, standing all day can be exhausting, but it's something to
think about...I guess an user interface that allows a stand-up
position, and that allows us to make wide movements would be better.

--
prof. mauro pinheiro
universidade federal do espírito santo
centro de artes
depto. de desenho industrial

9 May 2008 - 12:39am
Troy Gardner
2008

> WHO is the movie Interface and Interaction designer that comes up with this
> stuff ?

I know that for Minority Report it wasn't one, part was Dale Herigstad
at www.Schematic.com, and a company based out of MIT grads that
actually has working glove/gestural tech...primarily for military
because it takes up whole rooms.

In Star Trek series it was science advisors.

As a futurist/innovator/inventor, it's been increasingly clear to me
that using media is one way of tilting the earth so that what is 'that
could never happen' to 'when's that going to be coming out?'. So I
plan to use youtube vignettes to help illustrate tech driven IxD.

Troy

9 May 2008 - 12:37am
jorge furuya
2008

I just found the link of the designer that worked with the end titles
animation (awesome motion graphics work!)

http://www.dannyyount.com/

http://www.dannyyount.com/movies/qt_iron_man.html

Enjoy !

Jorge Furuya
IDEO

9 May 2008 - 1:42am
Angel Marquez
2008

i like this thread

On 5/8/08, Jorge Furuya Mariche <jorgefuruya at gmail.com> wrote:
> I just found the link of the designer that worked with the end titles
> animation (awesome motion graphics work!)
>
> http://www.dannyyount.com/
>
> http://www.dannyyount.com/movies/qt_iron_man.html
>
>
> Enjoy !
>
>
>
>
> Jorge Furuya
> IDEO
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

9 May 2008 - 6:55am
SemanticWill
2007

Well,
Just saw the movie last night - well worth it - well worth seeing it in DLP
if you can. One this I noticed was that unlike Minority Report - not one
particular human-machine interface paradigm was favored - you has
traditional input devices (the keyboard with strange symbols - definitely
not qwerty), you had voice commands, gesteral, pointer - there were a slew
of ways the protagonist created a dialogue with his machine counterparts.
Great movie - intense, funny - when the movie got over - the audience was
laughing and clapping.

- W

On Fri, May 9, 2008 at 2:42 AM, Angel Marquez <angel.marquez at gmail.com>
wrote:

> i like this thread
>
> On 5/8/08, Jorge Furuya Mariche <jorgefuruya at gmail.com> wrote:
> > I just found the link of the designer that worked with the end titles
> > animation (awesome motion graphics work!)
> >
> > http://www.dannyyount.com/
> >
> > http://www.dannyyount.com/movies/qt_iron_man.html
> >
> >
> > Enjoy !
> >
> >
> >
> >
> > Jorge Furuya
> > IDEO
> >
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss at ixda.org
> > Unsubscribe ................ http://www.ixda.org/unsubscribe
> > List Guidelines ............ http://www.ixda.org/guidelines
> > List Help .................. http://www.ixda.org/help
> >
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

---------------------------------------------------------------------------------------------
Will Evans | User Experience Architect
tel +1.617.281.1281 | will at semanticfoundry.com
---------------------------------------------------------------------------------------------

9 May 2008 - 7:48am
kimbieler
2007

I second this idea. Lots of people spend their working day doing
intensely physical activity like picking fruit or hanging drywall.
There's no reason that we sedentary computer jockeys couldn't get used
to a standing/waving work environment instead. I actually like the
idea since I hate being chair-bound all day.

For a while in 2004, I had a very bad back and had to change my
workstation to a standing one. It was tiring, but I still got things
done. Over time, I think I would have gotten used to it. (Although,
obviously, I didn't love it enough to keep standing after my back was
fixed.)

On May 8, 2008, at 11:13 PM, mauro pinheiro wrote:

> On Thu, May 8, 2008 at 2:44 PM, Jeffrey D. Gimzek <listserv at jdgimzek.com
> > wrote:
>>
>> one of the things that was brought up - maybe on this list, i can't
>> recall -
>> with the Minority Report 3D gestural interface was that it would
>> ridiculously exhausting to stand around all day with waving your
>> hands in
>> the air with your arms raised up hight than your chest.
>>
>> try doing it for 10 minutes.
>>
>> jd
>
>
>
> Jeffrey, I believe that it would be better than our current "seating
> and pointing + clicking a mouse all day long" situation.
>
> A friend of mine develops a research about the harm of being seatedall
> day long. One of the key issues that she points out is that the human
> body was designed to work, and move, as a whole. Just think about
> mundane actions, like walking. We move the whole body, not only
> our legs. Every and each part of the body is connected to the whole.
>
> When we seat and work with computers in our workstations, the only
> part of our body that moves are our arms and hands. And that's why we
> have several injuries on those parts. From Homo Sapiens, we became
> Homo Sedens. And many "ergonomic" tools only reinforce this, making
> supports for our hands, arms, even our head! But still, this only
> makes us stay seated and moving just part of our body.
>
> Of course, standing all day can be exhausting, but it's something to
> think about...I guess an user interface that allows a stand-up
> position, and that allows us to make wide movements would be better.
>
>
> --
> prof. mauro pinheiro
> universidade federal do espírito santo
> centro de artes
> depto. de desenho industrial
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
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-- Kim

+ + + + + + + + + + + + + + + + + +
Kim Bieler Graphic Design
www.kbgd.com
www.stargazertees.com
c. 240-476-3129
+ + + + + + + + + + + + + + + + + +

9 May 2008 - 8:14am
cneidley
2008

>Of course, standing all day can be exhausting, but it's something to
>think about...I guess an user interface that allows a stand-up
>position, and that allows us to make wide movements would be better.

This reminds me of some discussions I have had about the Nintendo Wii
controllers. If I could ever find one in stock, I'd love to get it.
I've noticed when I've played on friends' Wii's that you can choose
how much or how little you want to move around. You can flick your
wrist while sitting on the couch, or stand up and swing it like a real
bat.

http://www.cs.cmu.edu/~johnny/projects/wii/
This guy has figured out how to use a wii-mote to track finger
positions and head positions. Actually, every one of his videos is
pretty cool. When I first saw them they reminded me a lot of Minority
Report. It's not a 3-D holographic display, but his projector stuff is
fun to watch as well.

-Christine (new member: I hope this fits in this thread appropriately.)

9 May 2008 - 2:19pm
Jeffrey D. Gimzek
2007

On May 9, 2008, at 6:14 AM, Christine Neidley wrote:

>> Of course, standing all day can be exhausting, but it's something to
>> think about...I guess an user interface that allows a stand-up
>> position, and that allows us to make wide movements would be better.
>
> This reminds me of some discussions I have had about the Nintendo Wii
> controllers. If I could ever find one in stock, I'd love to get it.
> I've noticed when I've played on friends' Wii's that you can choose
> how much or how little you want to move around. You can flick your
> wrist while sitting on the couch, or stand up and swing it like a real
> bat.
>
> http://www.cs.cmu.edu/~johnny/projects/wii/
> This guy has figured out how to use a wii-mote to track finger
> positions and head positions. Actually, every one of his videos is
> pretty cool. When I first saw them they reminded me a lot of Minority
> Report. It's not a 3-D holographic display, but his projector stuff is
> fun to watch as well.
>
> -Christine (new member: I hope this fits in this thread
> appropriately.)

you can tell you are a new member: no one ever lets anything like
relevance get in the way of posting.

that, said, yes, very appropriate. :)

- -

Jeffrey D. Gimzek | Senior User Experience Designer

http://www.glassdoor.com

11 May 2008 - 8:28am
Dan Saffer
2003

I hate to make predictions, but Iron Man's 3D hologram modeling isn't
very far off. Check out Sketch Furniture for instance:

<http://www.frontdesign.se/sketchfurniture/>

They are literally sketching in air. A hologram would just allow them
to actually see what they were sketching.

Dan

12 May 2008 - 12:04am
Anonymous

Speaking of interactive peripherals, is there anybody who knows how to
stitch multiple Ubiq windows on one system? is it possible?

Kinda new here and glad to be in the loop!

thanks!,

Joel

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=28822

11 May 2008 - 9:51pm
Josh Santangelo
2008

Hi -- new guy here. I was referred to this thread as someone who also
was interested in the topic of software in films, Iron Man
specifically. I did look into who worked on Iron Man a bit, but this
is as far as I got: http://www.thefront.com/film.php?view=75

As part of researching that, I collected some links to other vfx
companies producing this sort of work. Some reels (including the
Minority Report stuff) can be found from here:
http://del.icio.us/endquote/screengraphics

I find this stuff fascinating, and while it's true that most of the
interfaces presented are pretty unusable and impractical in the real
world, they can be useful jumping-off points for new design ideas.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=28822

12 May 2008 - 8:59am
Alexander Baxevanis
2007

Hi Josh,

welcome to the list & many thanks for putting together this collection
of links - I was always wondering who does all the screen graphics
for movies!

Cheers,
Alex

On Mon, May 12, 2008 at 3:51 AM, Josh Santangelo <josh at endquote.com> wrote:
> Hi -- new guy here. I was referred to this thread as someone who also
> was interested in the topic of software in films, Iron Man
> specifically. I did look into who worked on Iron Man a bit, but this
> is as far as I got: http://www.thefront.com/film.php?view=75
>
> As part of researching that, I collected some links to other vfx
> companies producing this sort of work. Some reels (including the
> Minority Report stuff) can be found from here:
> http://del.icio.us/endquote/screengraphics
>
> I find this stuff fascinating, and while it's true that most of the
> interfaces presented are pretty unusable and impractical in the real
> world, they can be useful jumping-off points for new design ideas.
>
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=28822
>
>
> ________________________________________________________________
>
>
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

12 May 2008 - 3:15pm
Troy Gardner
2008

http://www.oblong.net is the former MIT kids who worked on the
Minority report and also science advised the Iron Man movie.

http://elianealhadeff.blogspot.com/2008/04/gesturetek-and-oblong-serious-gaming.html

On Sun, May 11, 2008 at 6:28 AM, Dan Saffer <dan at odannyboy.com> wrote:
> I hate to make predictions, but Iron Man's 3D hologram modeling isn't very
> far off. Check out Sketch Furniture for instance:
>
> <http://www.frontdesign.se/sketchfurniture/>
>
> They are literally sketching in air. A hologram would just allow them to
> actually see what they were sketching.
>
> Dan
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>
>

12 May 2008 - 1:45pm
cneidley
2008

To respond further to this:
>Of course, standing all day can be exhausting, but it's something to
>think about...I guess an user interface that allows a stand-up
>position, and that allows us to make wide movements would be better.

I just saw Iron Man, again, and noticed that he's actually using a
stylus/laser pointer type of tool to move the objects from surface to
surface. With something like that, you wouldn't have to wave your arms
around much. Also, you're not hunting for your mouse pointer across
six or seven huge monitors. It reminds me of the "pen" for a Wacom
tablet.

Other than that, re-watching just made me want to have a copy of
Jarvis on my computer. I really like this movie. It's probably the
best comic book movie I've seen in years.

12 May 2008 - 5:22pm
jonathan d p fe...
2006

hi.

Cool discussion!

Following the comments of Bruce Bethke's "The Secret Symbiosis: the
HGG and its impact on real computer science," ideas in science
fiction often motivate real scientists and vice-versa. Maybe
Hollywood Movie UI's are a very expensive way of wire-framing. ;)

I offer a few more links; the applications should be pretty obvious.
All of these are in early to very early stages of R&D, so keep your
imagination hats on.

Rendering for an Interactive 360º Light Field Display:
http://gl.ict.usc.edu/Research/3DDisplay/

Light-field image capture (cameras):
http://graphics.stanford.edu/papers/lfcamera/
on to the commercial side:
http://www.refocusimaging.com/

Recent work to enable speech and mobility control to those who have
lost the ability to speak or move:
http://www.theaudeo.com/tech.html

Thanks for all of the great links!

BTW: I love the work of using the WiiMote, especially *Head Tracking
for Desktop VR Displays using the Wii Remote* http://www.cs.cmu.edu/
~johnny/projects/wii/

have a day.yad
jdpf

12 May 2008 - 6:08pm
Anonymous

Great discussion. I've contacted Mark Coleran, the movie UI designer
who is referenced above, about this topic and he's graciously agreed
to answer a few questions about the process involved in creating
these. Should be interesting to hear his perspective.

Hope to have something soon.
-geoff

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=28822

13 May 2008 - 6:22am
SemanticWill
2007

That would be brilliant!

On Mon, May 12, 2008 at 7:08 PM, Geoff Alday <geoffalday at gmail.com> wrote:

> Great discussion. I've contacted Mark Coleran, the movie UI designer
> who is referenced above, about this topic and he's graciously agreed
> to answer a few questions about the process involved in creating
> these. Should be interesting to hear his perspective.
>
> Hope to have something soon.
> -geoff
>
>
>

13 May 2008 - 8:27am
Dan Saffer
2003

On May 12, 2008, at 4:08 PM, Geoff Alday wrote:

> Great discussion. I've contacted Mark Coleran, the movie UI designer
> who is referenced above, about this topic and he's graciously agreed
> to answer a few questions about the process involved in creating
> these. Should be interesting to hear his perspective.

I'd love to get a screenshot of Downey manipulating the holographic 3D
design for the Futures chapter of the Interactive Gestures book. :)

Dan

Dan Saffer
Interactive Gestures: Designing Gestural Interfaces
O'Reilly, Fall 2008
http://www.designinggesturalinterfaces.com

13 May 2008 - 5:21pm
Josh Santangelo
2008

I started a discussion about this on a popular motion graphics forum.
This is where some of the links I posted earlier came from. A little
bit ago, Mark Coleran chimed in with more links:
http://mograph.net/board/index.php?s=&showtopic=15907&view=findpost&p=138106

His Flickr account has lots of stills of his work:
http://www.flickr.com/photos/mcoleran/collections/72157603389965628/

Wishing there was a blog or something dedicated to this stuff.

13 May 2008 - 10:21pm
Grady Kelly
2007

And you really need to look at Marks Flickr Sets with PicLens!

http://www.flickr.com/photos/mcoleran/sets/

Grady

On Tue, May 13, 2008 at 4:21 PM, Josh Santangelo <josh at endquote.com> wrote:

> I started a discussion about this on a popular motion graphics forum.
> This is where some of the links I posted earlier came from. A little
> bit ago, Mark Coleran chimed in with more links:
>
> http://mograph.net/board/index.php?s=&showtopic=15907&view=findpost&p=138106
>
> His Flickr account has lots of stills of his work:
> http://www.flickr.com/photos/mcoleran/collections/72157603389965628/
>
> Wishing there was a blog or something dedicated to this stuff.
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

1 Oct 2008 - 4:57pm
Shaun Bergmann
2007

4 months later.....

I was surprised to find out that Mark Coleran wasn't responsible for this.
Kent Seki of the Pixel Liberation Front, in Collaboration with The
Orphanage...

There's a great article / interview here *http://tinyurl.com/kentseki
*regarding
the movie.
Shaun

On Tue, May 13, 2008 at 8:21 PM, Grady Kelly <grady at simpledesign.org> wrote:

> And you really need to look at Marks Flickr Sets with PicLens!
>
> http://www.flickr.com/photos/mcoleran/sets/
>
> Grady
>
> On Tue, May 13, 2008 at 4:21 PM, Josh Santangelo <josh at endquote.com>
> wrote:
>
> > I started a discussion about this on a popular motion graphics forum.
> > This is where some of the links I posted earlier came from. A little
> > bit ago, Mark Coleran chimed in with more links:
> >
> >
> http://mograph.net/board/index.php?s=&showtopic=15907&view=findpost&p=138106
> >
> > His Flickr account has lots of stills of his work:
> > http://www.flickr.com/photos/mcoleran/collections/72157603389965628/
> >
> > Wishing there was a blog or something dedicated to this stuff.
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss at ixda.org
> > Unsubscribe ................ http://www.ixda.org/unsubscribe
> > List Guidelines ............ http://www.ixda.org/guidelines
> > List Help .................. http://www.ixda.org/help
> >
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

2 Oct 2008 - 9:12am
kimbieler
2007

I assume this thread is coming back to life thanks to the DVD release
this week? If you check out the DVD main menu, it's obvious the
movie's UI design made a big impact all over.

-- Kim

2 Oct 2008 - 9:25am
Anonymous

For sure!
I've been referencing from it for a new design I'm working on right now.
This has inspired me as well as Tom Cruise's Minority Report Interface. (Yes
I like Tom Cruise...ahh the Top Gun glory Days)

On Thu, Oct 2, 2008 at 10:12 AM, Kim Bieler <kimbieler at mindspring.com>wrote:

> I assume this thread is coming back to life thanks to the DVD release this
> week? If you check out the DVD main menu, it's obvious the movie's UI design
> made a big impact all over.
>
>
> -- Kim
>
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
Brett Lutchman
Web Slinger.

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