[Iai-Members] What do you want to hear—prototyping panel at the IA Summit

14 Mar 2008 - 9:08am
6 years ago
1 reply
486 reads
chrischandler
2008

On Wed, Mar 12, 2008 at 1:41 PM, Todd Zaki Warfel <lists at toddwarfel.com> wrote:
> We're doing a panel on practical prototyping at the IA Summit
> (http://tinyurl.com/2ak2nu) and want to know what attendees are most
> interested in.
>
> Here's what we're planning to debate:
> 1. Why you should be prototyping
> 2. How to prototype better
> 3. Common pitfalls/mistakes made when prototyping
> 4. Common toolkits used when prototyping (it's not a my toolkit is better
> than yours discussion)
>
> What else do you guys want to hear us debate on? And yes, you'll all have a
> chance to ask questions during the panel—it's intended to be a dialogue
> between the panelists and audience.

Speaking as someone who has prototyping as a core part of the process
in their work...

Personally, I don't want or need to hear any of that. I feel like I've
been to several panels over the years that have addressed those
questions. Sure, abstractly, I want to know how to prototype better,
but it's really hard to pitch that at the right level in a conference
presentation where you don't know what your audience members are
already doing, right? I'd also like to hear the common pitfalls, but
since they're common, I bet there are only one or two I haven't
already fallen into.

What I'd really like to see are actual prototypes. Paper, Axure,
Visio, HTML, Flash, IRise, InDesign etc and whatever. What did they
look like, how complicated were they, how long did they take to make,
what did you learn, were they too complicated or not dynamic enough?
I've used some of those but I'd like see what should or should not be
tried with various tools. When I get back home, my team and my bosses
love to hear me rant about why we should do more better prototyping,
and I'd love to be able to tell them (or show them) about specific
things I learned.

Just my .02 cents..

-cc

Comments

15 Mar 2008 - 8:20am
Todd Warfel
2003

On Mar 14, 2008, at 11:08 AM, chris chandler wrote:

> What I'd really like to see are actual prototypes. Paper, Axure,
> Visio, HTML, Flash, IRise, InDesign etc and whatever. What did they
> look like, how complicated were they, how long did they take to
> make, what did you learn, were they too complicated or not dynamic
> enough? I've used some of those but I'd like see what should or
> should not be tried with various tools.

Great suggestion, Chris. I'll make sure we address this.

Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
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Email: todd at messagefirst.com
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In theory, theory and practice are the same.
In practice, they are not.

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