Differnce between user interface and interactio design?

24 Jan 2008 - 11:47pm
6 years ago
10 replies
707 reads
Luis de la Orde...
2007

User interface designer is what we used to call our web designers, the guys
that put together the HTML, mostly the ones who dare to have a little bit of
an opinion and hate to be called Web Developers because most recruiters
think you do ASP.NET.

The story says UI designer delivers the interface, the IxD plans it,
sometimes in this very order :).

Some agencies in London have *Interactive* Designers which translates as a
Web Designer with Flash and good design flair; he codes and designs and used
to be known as "Das Multimedia Designer" at the time Macromedia Director
ruled the earth.

If one is out of work, then they can call themselves an "inactive designer"
as well :)

Cheers,

Luis

Comments

25 Jan 2008 - 1:21am
Manish Govind P...
2006

Just some random thoughts:

The idea of Define a designation dictionary for
designers is a really uphill task. The very nature of
designers to be different and not fall into a rules
bucket, is an issues itself. Our responsibilities
stretch across different domains and expertise. While
some of us are formally trained as Interaction
Designers, we do involve ourselves with coding as
well. We do requirements, which should be done by the
business analysts, we do usability testing, which
should be done by cognitive scientists/ergonomic folks
and /or human factors specialists, we do documentation
at times which should be done by technical writers,
etc. Each organization, each group that you belong to
professionally, defines designers as they see fit with
them. I may be called a user experience designer or a
User Interface Designer or a Interaction designer or a
UI/Usabiity analyst or a zillion other things. It's
anyways the work that i do defines who i am and what
value i bring to the organization i work in.

And we have discussed this so many times but I really
hope there is a solution to this :-)

Cheers!
Manish Govind Pillewar
Inactive Designer
Thoughtworks India Pvt. Ltd.
Bangalore

Luis wrote:
"
User interface designer is what we used to call our
web designers, the
guys
that put together the HTML, mostly the ones who dare
to have a little
bit of
an opinion and hate to be called Web Developers
because most recruiters
think you do ASP.NET.

The story says UI designer delivers the interface, the
IxD plans it,
sometimes in this very order :).

Some agencies in London have *Interactive* Designers
which translates
as a
Web Designer with Flash and good design flair; he
codes and designs and
used
to be known as "Das Multimedia Designer" at the time
Macromedia
Director
ruled the earth.

If one is out of work, then they can call themselves
an "inactive
designer"
as well :)

"

Thanks and Regards
Manish Govind Pillewar
Sr. User Interface Designer-UXD
Bangalore-India

Tel. +91 9880566951 (M)
+91 80 41113967 (Eve.)
Smith & Wesson: The original point and click interface :-)

___________________________________________________________
Yahoo! Answers - Got a question? Someone out there knows the answer. Try it
now.
http://uk.answers.yahoo.com/

25 Jan 2008 - 3:15am
Melvin Jay Kumar
2007

The Solution.

Wipe out the entire design colony and start afresh and just name
anyone who does work in any of these areas as a Designer.

You become a senior as you add the various specialities into your arsenal.

You identify yourself by the various specialities you have worked in
as well as academically gotten them.

Thats a solution!!!

;P

I create, design, architect , produce .......but ultimately what I
care about is if the customer is happy and enjoys the end product.

On 1/25/08, Manish Pillewar <manish1022 at yahoo.co.uk> wrote:
> Just some random thoughts:
>
> The idea of Define a designation dictionary for
> designers is a really uphill task. The very nature of
> designers to be different and not fall into a rules
> bucket, is an issues itself. Our responsibilities
> stretch across different domains and expertise. While
> some of us are formally trained as Interaction
> Designers, we do involve ourselves with coding as
> well. We do requirements, which should be done by the
> business analysts, we do usability testing, which
> should be done by cognitive scientists/ergonomic folks
> and /or human factors specialists, we do documentation
> at times which should be done by technical writers,
> etc. Each organization, each group that you belong to
> professionally, defines designers as they see fit with
> them. I may be called a user experience designer or a
> User Interface Designer or a Interaction designer or a
> UI/Usabiity analyst or a zillion other things. It's
> anyways the work that i do defines who i am and what
> value i bring to the organization i work in.
>
> And we have discussed this so many times but I really
> hope there is a solution to this :-)
>
> Cheers!
> Manish Govind Pillewar
> Inactive Designer
> Thoughtworks India Pvt. Ltd.
> Bangalore
>
>
> Luis wrote:
> "
> User interface designer is what we used to call our
> web designers, the
> guys
> that put together the HTML, mostly the ones who dare
> to have a little
> bit of
> an opinion and hate to be called Web Developers
> because most recruiters
> think you do ASP.NET.
>
> The story says UI designer delivers the interface, the
> IxD plans it,
> sometimes in this very order :).
>
> Some agencies in London have *Interactive* Designers
> which translates
> as a
> Web Designer with Flash and good design flair; he
> codes and designs and
> used
> to be known as "Das Multimedia Designer" at the time
> Macromedia
> Director
> ruled the earth.
>
> If one is out of work, then they can call themselves
> an "inactive
> designer"
> as well :)
>
> "
>
> Thanks and Regards
> Manish Govind Pillewar
> Sr. User Interface Designer-UXD
> Bangalore-India
>
> Tel. +91 9880566951 (M)
> +91 80 41113967 (Eve.)
> Smith & Wesson: The original point and click interface :-)
>
>
>
> ___________________________________________________________
> Yahoo! Answers - Got a question? Someone out there knows the answer. Try it
> now.
> http://uk.answers.yahoo.com/
> ________________________________________________________________
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
> Register today: http://interaction08.ixda.org/
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

25 Jan 2008 - 5:56am
Adrian Howard
2005

On 25 Jan 2008, at 08:15, Melvin Jay Kumar wrote:

> The Solution.
>
> Wipe out the entire design colony and start afresh and just name
> anyone who does work in any of these areas as a Designer.
>
> You become a senior as you add the various specialities into your
> arsenal.
>
> You identify yourself by the various specialities you have worked in
> as well as academically gotten them.
>
> Thats a solution!!

Amen brother.

Adrian

25 Jan 2008 - 7:35am
Dave Malouf
2005

Melvin said:
"You identify yourself by the various specialities you have worked
in as well as academically gotten them."

Uh! doesn't this mean creating a title for yourself? I identify
myself as an interaction designer b/c that is my primary specialty
and what differentiates me from UI Designers.

Wait! we just said we can't tell the difference ...

Seriously, though. I think that we as a group are closely aligned
enough to IA that we should be able to solve the
taxonomic/ontological/faceted/semantical/syntactical nature of our
practice and discipline.

IxD is about behavior and interactions of the systems and products we
design. It is a horizontal design discipline that almost every other
design discipline has to engage with. it is the intangible part of
the the tangible form making design disciplines out there.

This is what is killing most people. Further, most of doing IxD do it
as part of a practice that IS form giving, like UI Design or
Industrial Design. OR we work directly with form givers in
partnership (or in servitude).

For those of us that LOVE to concentrate on IxD as its own separate
practice and partner with form designers, this is an amazing job, but
also a curse. To constantly defend the art of the aesthetics of the
intangible is really difficult. This does not mean it doesn't exist,
but rather a big part of our job is being able to speak, argue,
define, and communicate what it is that IxD really is.

-- dave

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=25077

25 Jan 2008 - 8:33am
Todd Warfel
2003

On Jan 25, 2008, at 5:56 AM, Adrian Howard wrote:

>> Wipe out the entire design colony and start afresh and just name
>> anyone who does work in any of these areas as a Designer.
> Amen brother.

That makes two of us.

Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
----------------------------------
Contact Info
Voice: (215) 825-7423
Email: todd at messagefirst.com
AIM: twarfel at mac.com
Blog: http://toddwarfel.com
----------------------------------
In theory, theory and practice are the same.
In practice, they are not.

25 Jan 2008 - 8:41am
Mark Schraad
2006

I am on board. The friggin silos drive me nuts.

Mark Schraad
designer

On Jan 25, 2008, at 8:33 AM, Todd Zaki Warfel wrote:

>
> On Jan 25, 2008, at 5:56 AM, Adrian Howard wrote:
>
>>> Wipe out the entire design colony and start afresh and just name
>>> anyone who does work in any of these areas as a Designer.
>> Amen brother.
>
>
> That makes two of us.
>
> Cheers!
>
> Todd Zaki Warfel
> President, Design Researcher
> Messagefirst | Designing Information. Beautifully.
> ----------------------------------
> Contact Info
> Voice: (215) 825-7423
> Email: todd at messagefirst.com
> AIM: twarfel at mac.com
> Blog: http://toddwarfel.com
> ----------------------------------
> In theory, theory and practice are the same.
> In practice, they are not.
>
> ________________________________________________________________
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
> Register today: http://interaction08.ixda.org/
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

25 Jan 2008 - 9:20am
SemanticWill
2007

Long live silos!!
Titles, and all other remnants of the roman army and feudalism are important
in maintaining power in a hierarchical society.

*Will's definitions:
*
Interaction Designer: Anything Dave M. does (and the *only *thing he does
:-)
Interface Designer: Anything LukeW does (and the only thing he does :-)
Curmudgeon: Anything I do on this list.
Information Architect: A glorified library science school dropout.
UX Architect: Someone who doesn't have the skills to be a UI designer
Usability Speciality: Someone who hates IxDers enough to enlist "users" to
publicly humiliate the interaction designer.

Lot's of love folks!

On Jan 25, 2008 8:41 AM, Mark Schraad <mschraad at mac.com> wrote:

> I am on board. The friggin silos drive me nuts.
>
>
> Mark Schraad
> designer
>
>
> On Jan 25, 2008, at 8:33 AM, Todd Zaki Warfel wrote:
>
> >
> > On Jan 25, 2008, at 5:56 AM, Adrian Howard wrote:
> >
> >>> Wipe out the entire design colony and start afresh and just name
> >>> anyone who does work in any of these areas as a Designer.
> >> Amen brother.
> >
> >
> > That makes two of us.
> >
> > Cheers!
> >
> > Todd Zaki Warfel
> > President, Design Researcher
> > Messagefirst | Designing Information. Beautifully.
> > ----------------------------------
> > Contact Info
> > Voice: (215) 825-7423
> > Email: todd at messagefirst.com
> > AIM: twarfel at mac.com
> > Blog: http://toddwarfel.com
> > ----------------------------------
> > In theory, theory and practice are the same.
> > In practice, they are not.
> >
> > ________________________________________________________________
> > *Come to IxDA Interaction08 | Savannah*
> > February 8-10, 2008 in Savannah, GA, USA
> > Register today: http://interaction08.ixda.org/
> >
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss at ixda.org
> > Unsubscribe ................ http://www.ixda.org/unsubscribe
> > List Guidelines ............ http://www.ixda.org/guidelines
> > List Help .................. http://www.ixda.org/help
>
> ________________________________________________________________
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
> Register today: http://interaction08.ixda.org/
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"
-------------------------------------------------------
will evans
user experience architect
wkevans4 at gmail.com
-------------------------------------------------------

25 Jan 2008 - 11:37am
Jared M. Spool
2003

On Jan 25, 2008, at 3:15 AM, Melvin Jay Kumar wrote:

> You become a senior as you add the various specialities into your
> arsenal.
>
> You identify yourself by the various specialities you have worked in
> as well as academically gotten them.

While we're exploring other models, I'd recommend a World of Warcraft
approach.

As you "kill" off designs, you gain experience points. Once you reach
a certain number of points, you become a more experienced designer.

At a certain level, you can choose a specialty, for which you are
awarded certain powers. As you continue to kill off more designs, you
can further refine your specialty by choosing more powers.

Of course, when you reach level 50, you have to stop, but you can
fight in the advanced battlefields and can start up new characters
easier.

And, you have to pay $40/month for this. Make checks out to:

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jspool at uie.com p: +1 978 327 5561
http://uie.com Blog: http://uie.com/brainsparks

25 Jan 2008 - 11:48am
Jarod Tang
2007

On Jan 25, 2008 12:47 PM, Luis de la Orden Morais <luis at webalorixa.net>
wrote:

> User interface designer is what we used to call our web designers, the
> guys
> that put together the HTML, mostly the ones who dare to have a little bit
> of
> an opinion and hate to be called Web Developers because most recruiters
> think you do ASP.NET.
>
> The story says UI designer delivers the interface, the IxD plans it,
> sometimes in this very order :).
>
> Some agencies in London have *Interactive* Designers which translates as a
> Web Designer with Flash and good design flair; he codes and designs and
> used
> to be known as "Das Multimedia Designer" at the time Macromedia Director
> ruled the earth.
>
it's more like, interaction designer, which emphirsize the design from the
design's method (how the designer view the world and product? some friends
also call it some special kind of system design, by this means)
and interface design emphirsize the result and what the designer works on (
or which part of the product/service the designer works on), and interactive
design more on which kind of product/service designed

Cheers
-- Jarod
--
Designing for better life style.

http://jarodtang.spaces.live.com/
http://jarodtang.blogspot.com

1 Feb 2008 - 12:46am
Matt Nish-Lapidus
2007

i have another idea.. how about the Highlander approach.

There can be only One.

(sorry, late to the conversation, but that joke was just too good to
pass up :) )

On Jan 25, 2008 11:37 AM, Jared M. Spool <jspool at uie.com> wrote:
> While we're exploring other models, I'd recommend a World of Warcraft
> approach.
>
> As you "kill" off designs, you gain experience points. Once you reach
> a certain number of points, you become a more experienced designer.

--
Matt Nish-Lapidus
work: matt at bibliocommons.com / www.bibliocommons.com
--
personal: mattnl at gmail.com / www.nishlapidus.com

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