Wired article on "Why Things Suck"

24 Jan 2008 - 8:43pm
6 years ago
3 replies
525 reads
Chauncey Wilson
2007

The February issue of Wired has an article called Why Things Suck that
mixes sarcasm and hyperbole with some sound observations about the
design of things from software like Evite to medical records to
gridlock on urban highways (a nice little exposition on queing theory
and the effect of braking on traffic flow) to air travel and why
security checks in Atlanta are 3 to 7 times longer than LAX to
whiteboards that "never really erase". The title is unfortunate, but
there are some nuggets about how materials, behaviors, laws, and
business issues impact system effectiveness and efficiency and
emotions.

Chauncey

Comments

24 Jan 2008 - 8:49pm
Rob Nero
2005

Equally....there is a nice short little article on how the iPhone came to be
in the same issue of Wired. Though the article is only 4-5 pages long, it
does offer some interesting insights in what it took to bring the device to
market.

Good call Chauncey!
Enjoy.

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Chauncey Wilson
Sent: Thursday, January 24, 2008 8:44 PM
To: IxDA Discuss
Subject: [IxDA Discuss] Wired article on "Why Things Suck"

The February issue of Wired has an article called Why Things Suck that mixes
sarcasm and hyperbole with some sound observations about the design of
things from software like Evite to medical records to gridlock on urban
highways (a nice little exposition on queing theory and the effect of
braking on traffic flow) to air travel and why security checks in Atlanta
are 3 to 7 times longer than LAX to whiteboards that "never really erase".
The title is unfortunate, but there are some nuggets about how materials,
behaviors, laws, and business issues impact system effectiveness and
efficiency and emotions.

Chauncey ________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

________________________________________________________________
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25 Jan 2008 - 5:54am
Alexander Baxevanis
2007

Article seems to be online here:

http://www.wired.com/culture/culturereviews/magazine/16-02/su_science

On Jan 25, 2008 2:49 AM, Rob Nero <rob at nerointerfaces.com> wrote:
> Equally....there is a nice short little article on how the iPhone came to be
> in the same issue of Wired. Though the article is only 4-5 pages long, it
> does offer some interesting insights in what it took to bring the device to
> market.
>
> Good call Chauncey!
> Enjoy.
>
>
>
>
> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
> Chauncey Wilson
> Sent: Thursday, January 24, 2008 8:44 PM
> To: IxDA Discuss
> Subject: [IxDA Discuss] Wired article on "Why Things Suck"
>
>
> The February issue of Wired has an article called Why Things Suck that mixes
> sarcasm and hyperbole with some sound observations about the design of
> things from software like Evite to medical records to gridlock on urban
> highways (a nice little exposition on queing theory and the effect of
> braking on traffic flow) to air travel and why security checks in Atlanta
> are 3 to 7 times longer than LAX to whiteboards that "never really erase".
> The title is unfortunate, but there are some nuggets about how materials,
> behaviors, laws, and business issues impact system effectiveness and
> efficiency and emotions.
>
> Chauncey ________________________________________________________________
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
> Register today: http://interaction08.ixda.org/
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines
> ....................... http://www.ixda.org/guidelines List Help ..................
> http://www.ixda.org/help
>
> ________________________________________________________________
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
> Register today: http://interaction08.ixda.org/
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

25 Jan 2008 - 7:28am
SemanticWill
2007

On that note - David Platt has a nice little book called "Why Software
Sucks" and I recommend it as a fun, fast read.

will evans
user experience architect
wkevans4 at gmail.com
617.281.1281

On Jan 25, 2008, at 6:54 AM, "Alexander Baxevanis" <alex.baxevanis at gmail.com
> wrote:

> Article seems to be online here:
>
> http://www.wired.com/culture/culturereviews/magazine/16-02/su_science
>
> On Jan 25, 2008 2:49 AM, Rob Nero <rob at nerointerfaces.com> wrote:
>> Equally....there is a nice short little article on how the iPhone
>> came to be
>> in the same issue of Wired. Though the article is only 4-5 pages
>> long, it
>> does offer some interesting insights in what it took to bring the
>> device to
>> market.
>>
>> Good call Chauncey!
>> Enjoy.
>>
>>
>>
>>
>> -----Original Message-----
>> From: discuss-bounces at lists.interactiondesigners.com
>> [mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
>> Chauncey Wilson
>> Sent: Thursday, January 24, 2008 8:44 PM
>> To: IxDA Discuss
>> Subject: [IxDA Discuss] Wired article on "Why Things Suck"
>>
>>
>> The February issue of Wired has an article called Why Things Suck
>> that mixes
>> sarcasm and hyperbole with some sound observations about the design
>> of
>> things from software like Evite to medical records to gridlock on
>> urban
>> highways (a nice little exposition on queing theory and the effect of
>> braking on traffic flow) to air travel and why security checks in
>> Atlanta
>> are 3 to 7 times longer than LAX to whiteboards that "never really
>> erase".
>> The title is unfortunate, but there are some nuggets about how
>> materials,
>> behaviors, laws, and business issues impact system effectiveness and
>> efficiency and emotions.
>>
>> Chauncey
>> ________________________________________________________________
>> *Come to IxDA Interaction08 | Savannah*
>> February 8-10, 2008 in Savannah, GA, USA
>> Register today: http://interaction08.ixda.org/
>>
>> ________________________________________________________________
>> Welcome to the Interaction Design Association (IxDA)!
>> To post to this list ....... discuss at ixda.org
>> Unsubscribe ................ http://www.ixda.org/unsubscribe List
>> Guidelines
>> ....................... http://www.ixda.org/guidelines List
>> Help ..................
>> http://www.ixda.org/help
>>
>> ________________________________________________________________
>> *Come to IxDA Interaction08 | Savannah*
>> February 8-10, 2008 in Savannah, GA, USA
>> Register today: http://interaction08.ixda.org/
>>
>> ________________________________________________________________
>> Welcome to the Interaction Design Association (IxDA)!
>> To post to this list ....... discuss at ixda.org
>> Unsubscribe ................ http://www.ixda.org/unsubscribe
>> List Guidelines ............ http://www.ixda.org/guidelines
>> List Help .................. http://www.ixda.org/help
>>
> ________________________________________________________________
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
> Register today: http://interaction08.ixda.org/
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

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