IxD for 3D / Virtual Worlds: Looking for resources

6 Nov 2007 - 8:16am
7 years ago
5 replies
1328 reads
milan
2005

Hi everybody!

I am looking for resources on interactive and interaction design
projects, scenarios and approaches regarding 3D Environemts and
collaborative virtual worlds, especially in a Business or Enterprise
related context.

If anyone knows some good links, I would be glad to know about it.

Thanks a lot in advance
milan
--
milan guenther * interaction design
||| | | |||| || |||||||| | || | ||

designing the information workplace
+49 173 285 66 89 * www.guenther.cx

Comments

6 Nov 2007 - 9:14am
Jack L. Moffett
2005

Milan,

Be sure to check out the Building Virtual Worlds class taught in the
Entertainment Technology Center at CMU.

http://www.etc.cmu.edu/bvw/index.html

Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com

When I am working on a problem,
I never think about beauty.
I think only of how to solve the problem.

But when I have finished,
if the solution is not beautiful,
I know it is wrong.

- R. Buckminster Fuller

6 Nov 2007 - 1:09pm
Christopher Fahey
2005

> I am looking for resources on interactive and interaction design
> projects, scenarios and approaches regarding 3D Environemts and
> collaborative virtual worlds, especially in a Business or Enterprise
> related context.

Any business/enterprise that is considering using a 3D environment
for collaboration needs to take a deep breath. There is an enormous
amount of evidence that the whole Second Life thing was a huge scam,
that all of the businesses who got involved got burned badly -- look
for articles about that. The history of the web is littered with the
corpses of companies and products who tried to use 3D to do something
that works just fine in 2D (ex: VRML) So your first question should
really be "why?"

Unless, of course, the business in question's product or service has
to do with 3D graphics: creating 3D animation, architecture, games,
industrial design, etc. If people need to collaborate about 3D
design, then being in the same virtual world makes perfect sense.

I really hate to be a party-pooper, because this stuff is certainly
fun to work on -- and I still suspect that in a 100 years 3D virtual
worlds will be the norm -- but for now I'd recommend viewing such a
project as an R&D investment.

-Cf

Christopher Fahey
____________________________
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com

6 Nov 2007 - 9:28pm
Roy
2007

Hi Milan,

Here at http://www.topicscape.com we've been selling 3D business
software - an information organizer and a To Do list tasks manager -
for about 18 months now. These work in 3D landscapes to help the
user take in much more information at one time and use quick zooming
and flying as well as more traditional search. We are continuously
and vigorously refining the UI based on internal use and user
feedback.

Whether that would count as a virtual world of the type you have in
mind, I don't know, but if it does, I'd be happy to exchange
thought, experience and ideas.

Have a look at our products at the site and contact me if you're
interested.

Roy
r.g at topicscape dot com

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22203

7 Nov 2007 - 3:00pm
andrew_hinton a...
2007

Milan: There are a lot of great resources out there, but it's such a
quickly-evolving medium that it's hard to nail down best practices just
yet.

Chris's dismissal is understandable (though harsh) -- after the 2006/2007
hype-monster about Second Life, anything less than 3D utopia feels like a
huge letdown, though I don't think many of us were suprised by the
deflation. But just as the Web was misunderstood by business and marketing
culture in the beginning (and still largely is, imho), Second Life and
other similar spaces still need time for us to realize what they're
*really* good for.

SL is turning out to be, for example, an excellent space for having
certain kinds of presentations and meetings. Irving Wladawsky-Berger
(recently the VP of Innovation, etc at IBM) mentions SL in a more positive
note in a recent post on his blog:
http://blog.irvingwb.com/blog/2007/09/playing-serious.html

Personally, I think any successful massively-multiuser community space
should learn from the basic things we're learning about 2-D social
networks and social services. That's not a bad place to start. There's
some great writing from Henry Jenkins, Peter Kollock, and Clay Shirky. The
work of Yochai Benkler is pretty amazing as well (Wealth of Networks). For
specific presentations on it, slideshare.net has great stuff by Gene
Smith, Rashmi Sinha, Christina Wodtke & Josh Porter. A lot of these I have
linked from a page on my blog: http://www.inkblurt.com/archives/446 where
I link to a presentation of my own about Communities of Practice, which I
think is an important collaboration model to understand especially in
business and practitioner collaboration.

I'm assuming that you're talking about mainly the collaborative aspects,
moreso than the mechanics of making 3D objects and scripts? Plenty of
guidance for the latter is available on wikis and such for SL and similar
places.

Good luck!

---
Andrew Hinton
personal: inkblurt.com

8 Nov 2007 - 3:36pm
milan
2005

> Milan: There are a lot of great resources out there, but it's such a
> quickly-evolving medium that it's hard to nail down best practices just
> yet.

Thanks everybody for the replies. I am aware of that, nevertheless I
think I already identified some fields where 3D makes sense. I agree
that constantly posing the "why 3d" question is very important, as well
as thinking of ways to combine 3d approaches with 2d scenarios. There
seem to be a lot of enthusiasts out there, and even more who don't see
an advantage at all. I am far away of believing that the future of the
web is centered around virtual reality, nevertheless second life has a
certain success and gets the ball rolling.

> Personally, I think any successful massively-multiuser community space
> should learn from the basic things we're learning about 2-D social
> networks and social services. That's not a bad place to start.

I totally agree. I was part of a community software company and what I
am really missing out there in all the virtual world community projects
is a way to find clear, understandable representations of well-known (or
profane) web community patterns such as message boards, yellow pages,
etc.

> I'm assuming that you're talking about mainly the collaborative aspects,
> moreso than the mechanics of making 3D objects and scripts?

My interest lies in the design aspects, technology is important only for
thoughts of feasibility and effort needed for prototyping.

Thanks again for the resources you provided until now, it's very
helpful.

milan
--
milan guenther * interaction design
||| | | |||| || |||||||| | || | ||

designing the information workplace
+49 173 285 66 89 * www.guenther.cx

Syndicate content Get the feed