This is a great comment and it is funny that I just wrote about something
very similar on my (new) blog this morning (see http://dubfuture.blogspot.com/). I was complaining about how Microsoft chose
not to put a pen-centric UI on the TabletPC and instead chose a very
incremental change over the standard desktop GUI. The main problem was
because of learning and the necessary transitioning between the two UIs.
The best example of I know of seamlessly moving from a novice interface to
an expert interface is with Kurtenbach & Buxton's Marking Menus (see the
above blog for links). In Marking Menus, the novice sees a normal pop-up
pie menu (like a standard GUI, though circular menus are standard). If one
moves through the menu interaction (right button down, move in direction of
selection, release) fast, the menu never even displays. So, as the user gets
more advanced and faster with this interaction, their normal practice moves
them to the expert UI seamlessly.
> -----Original Message----- > Date: Thu, 12 Aug 2004 12:00:39 -0700 (PDT) > From: Sandeep Jain <sandeepblues at yahoo.com> > Subject: [ID Discuss] "Intuitive" designs can be cumbersome >[cut excess] > Moral of story: > > Going back to a topic many months ago, how does one > balance simplicity for the simpleton and mediocrity > for the majority of user? I am constantly hounded by > this dilemma, in my designs. How can IxD transition a > beginner UI to a intermediate UI? Doesn't the > beginner UI train the user in bad habits, that will > prevent the user from increasing skills? > > Please give examples of UIs that have succeeded in > solving this problem. Thanks. > > The second question: how to convince management to > allow a functionality to be designed in 2 modes: > "beginner" and "intermediate", when the "simple", > "intuitive", "beginner" but "mediocre" UI is so darn > "appealing", "conventional", and "safe". > > Sandeep