What Makes a Good Design Conference (was: DUX2007?)

17 Sep 2007 - 1:01pm
6 years ago
1 reply
638 reads
Mark Schraad
2006

tell me, but then let me try, and then tell me again.

engaging the audience in participation rather than talk at me?

lectures are comfortable, but for methods, workshop formats can be more effective. since i paid the money let me play.

On Monday, September 17, 2007, at 01:52PM, "W Evans" <wkevans4 at gmail.com> wrote:
>Dan
>
>To this I would only add:
>> 1. The quality of the content being presented.
>> 2. The quality of the speakers presenting the content.
>> 3. The format of the conference.
>
>4. The quality of the attendees - more specifically the level of expertise
>and expectations relative to the mission of the conference. If it's a design
>managers conference, and markets itself to IxD or IAs who want practical
>tactics, methods and case studies with lessons learned - they will walk away
>frustrated.
>
>
>On 9/17/07, Todd Zaki Warfel <lists at toddwarfel.com> wrote:
>>
>> Dan, I couldn't agree more. The one caveat I'd include, or perhaps an
>> addition to your list, is that the speakers need to be made aware of
>> the the types of attendees who will be there.
>>
>> On Sep 17, 2007, at 11:09 AM, Dan Saffer wrote:
>>
>> > 1. The quality of the content being presented.
>> > 2. The quality of the speakers presenting the content.
>> > 3. The format of the conference.
>>
>>
>> Cheers!
>>
>> Todd Zaki Warfel
>> President, Design Researcher
>> Messagefirst | Designing Information. Beautifully.
>> ----------------------------------
>> Contact Info
>> Voice: (215) 825-7423
>> Email: todd at messagefirst.com
>> AIM: twarfel at mac.com
>> Blog: http://toddwarfel.com
>> ----------------------------------
>> In theory, theory and practice are the same.
>> In practice, they are not.
>>
>>

Comments

17 Sep 2007 - 1:11pm
SemanticWill
2007

Or lecture, play, collaborate, and then review is always a fun format for
tactical level seminars. If you lecture for an hour about the importance of
interactive prototyping with some new methods and tools - show it so me in
action - and how it actually improved user testing and feedback into the
design process so I don't just walk away with another theory in my suitcase
and no idea how to apply it, discuss it, and teach it to other team members.
If I can't bring back tangible benefits and expertise to a design team I
work with - my company won't continue to pay for me to go to these things.

On 9/17/07, Mark Schraad <mschraad at mac.com> wrote:
>
> tell me, but then let me try, and then tell me again.
>
> engaging the audience in participation rather than talk at me?
>
> lectures are comfortable, but for methods, workshop formats can be more
> effective. since i paid the money let me play.
>
>
>
> On Monday, September 17, 2007, at 01:52PM, "W Evans" <wkevans4 at gmail.com>
> wrote:
> >Dan
> >
> >To this I would only add:
> >> 1. The quality of the content being presented.
> >> 2. The quality of the speakers presenting the content.
> >> 3. The format of the conference.
> >
> >4. The quality of the attendees - more specifically the level of
> expertise
> >and expectations relative to the mission of the conference. If it's a
> design
> >managers conference, and markets itself to IxD or IAs who want practical
> >tactics, methods and case studies with lessons learned - they will walk
> away
> >frustrated.
> >
> >
> >On 9/17/07, Todd Zaki Warfel <lists at toddwarfel.com> wrote:
> >>
> >> Dan, I couldn't agree more. The one caveat I'd include, or perhaps an
> >> addition to your list, is that the speakers need to be made aware of
> >> the the types of attendees who will be there.
> >>
> >> On Sep 17, 2007, at 11:09 AM, Dan Saffer wrote:
> >>
> >> > 1. The quality of the content being presented.
> >> > 2. The quality of the speakers presenting the content.
> >> > 3. The format of the conference.
> >>
> >>
> >> Cheers!
> >>
> >> Todd Zaki Warfel
> >> President, Design Researcher
> >> Messagefirst | Designing Information. Beautifully.
> >> ----------------------------------
> >> Contact Info
> >> Voice: (215) 825-7423
> >> Email: todd at messagefirst.com
> >> AIM: twarfel at mac.com
> >> Blog: http://toddwarfel.com
> >> ----------------------------------
> >> In theory, theory and practice are the same.
> >> In practice, they are not.
> >>
> >>
>
>

--
~ we

-------------------------------------
n: will evans
t: user experience architect
e: wkevans4 at gmail.com

-------------------------------------

Syndicate content Get the feed