iPhone, who's buying...

29 Jun 2007 - 9:31am
7 years ago
73 replies
1320 reads
Kevin Silver1
2006

Hi,

Just curious to know if anyone on the list is going to rush out and
get an iPhone today? I have one friend who is and I'm going to have
to arrange for some play time. I'm going to wait, mostly because I
don't need it, yet. I see the iPhone as the ultimate companion in
the metropolitan world. I think the commercials got it right -- if I
lived in a place with a plethora of choices in regards to food,
entertainment, and I also had a commute on a train or a bus I could
see value. I also don't need (or want to be) to be connected to
email 24/7, though it might help me read through the backlog of posts
on this list. I just don't have the get up and go lifestyle that
would warrant such a device; I think this is indicative of living in
the southwest. I imagine my friend lazing around his house playing
with his iPhone, why bother when I know he has a shiny new 30"
monitor and a swag macbook pro.

iPhone -- just a tool or a plaything?

And if are you buying one today I'm probably ranting a bit because
I'm jealous!

Thanks,

Kevin

Kevin Silver
Clearwired Web Services

10899 Montgomery, Suite C
Albuquerque, NM 87109

office: 505.217.3505
toll-free: 866.430.2832
fax: 505.217.3506

e: kevin at clearwired.com
w: www.clearwired.com

Comments

11 Jul 2007 - 10:17am
Won Sun Parque
2007

I'm doing alright with the battery. I read somewhere that iPhone
battery's life is like 400 charges or something like that. I'm
trying to charge my phone every other day so that it will last 800
days. :P

I have been able to do it without much problem. I use it as a phone
around an hour per day and use it as iPod around a couple of hour per
day. I also use it to browse the Web maybe around an hour a day.

The only thing that I'm doing to save battery is that I only turn on
WiFi when I am browsing the Web and when I know that there is a
HotSpot available. As soon as I finish using the Web, I turn off
WiFi.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=17740

11 Jul 2007 - 10:29am
Raminder Oberoi
2007

I share the same experience as you David. I now switch Wifi Off when I am
not at home - something Apple suggests to conserve battery power. In the big
picture however, I feel that the experience I am gaining using this device
as an Information Architect / Interaction Designer is invaluable.

On 7/11/07, David Polinchock <david at brandexperiencelab.org> wrote:
>
> Has anyone else been having battery problems? I barely get a day out of
> mine and have only gotten 1 day of standby time once. Usually I'm out of
> juice by 6 or 7 PM after a full night charge. And I've only used the
> phone
> for about 3 hours in the week I've owned it! I was at the Apple store
> yesterday where they said they were seeing battery problems and they
> thought
> it was a software issue. That it only came up after all of the "user
> testing" we've been doing since the iPhone came out! Glad that I was able
> to pay to be part of their initial user testing group! Anyway, just
> wondering how it's fairing for other folks.
>
> David
> _________________________________
> David B. Polinchock, CXO
> Chief Experience Officer
> Brand Experience Lab
> voice: 212-274-1882
> cell: 973-583-6746
> e-mail: david at brandexperiencelab.org
> Web: http://brandexperiencelab.org/BEL.html
> Blog: http://blog.brandexperiencelab.org/
>
> An innovation think tank bringing the next generation of brand experience
> to
> life.
>
>
>
>
> > From: Chris Pallé <chris.palle at blueflameinteractive.com>
> > Date: Fri, 6 Jul 2007 08:59:03 -0400
> > To: <discuss at lists.interactiondesigners.com>
> > Subject: Re: [IxDA Discuss] iPhone, who's buying...
> >
> > I agree the lack of text selection has me all tripped up. I cannot
> > believe they didn't put landscape keyboard for mail or notes or
> > anything. I'm guessing they want to really show the smart-press
> > anticipation thingy (technical term) and how it adapts to your
> > personal style. If haven't watched the introduction movies on the
> > Apple site, they explain the keyarea invisibly expands to anticipate
> > your next letters.
> >
> > I've had issues trying to type in some text fields. Twitter is fine,
> > but Pownce is paaaaainful. Anybody else experiencing this?
> >
> >
> > chris.pallé, {human} experience craftsman
> > --------------------------------------------------------
> > blueflameinteractive
> > 732.513.3570
> > chris.palle at blueflameinteractive.com
> > http://blueflameinteractive.com
> > http://www.linkedin.com/in/chrispalle
> >
> >
> > On Jul 6, 2007, at 7:34 AM, David Malouf wrote:
> >
> >> To answer the keyboard question:
> >> In landscape mode which correctly stated can only happen in safari,
> >> it works fine. I didn't feel liked I typed better or worse.
> >>
> >> What I can't stand about the text editing in iPhone is the lack of
> >> text selection support. You can only insert a cursor in place and use
> >> backspace. I'm not even goign on about the lack of a clipboard, but
> >> sometimes, you well want to change your mind and rewrite and doing a
> >> clear of text is really a pain.
> >>
> >> Otherwise, I love this thing!!! It's beautiful, sleek and a heck of
> >> a lot better than my treo which I just replaced.
> >>
> >> -- dave
> >>
> >>
> >> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> >> Posted from the new ixda.org
> >> http://beta.ixda.org/discuss?post=17740
> >>
> >>
> >> ________________________________________________________________
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> >
> > ________________________________________________________________
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>
> ________________________________________________________________
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> List Guidelines ............ http://beta.ixda.org/guidelines
> List Help .................. http://beta.ixda.org/help
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> Home ....................... http://beta.ixda.org
>

--
Raminder Oberoi
sinioberoi at gmail.com

11 Jul 2007 - 11:31am
Brian Williams
2006

just FYI. According to Apple, it's %80 capacity after 400 charges. So
it's not
dead after that, just not able to hold a full charge.

--- Won Sun Parque <idmail at wonsun.com> wrote:

> I'm doing alright with the battery. I read somewhere that iPhone
> battery's life is like 400 charges or something like that. I'm
> trying to charge my phone every other day so that it will last 800
> days. :P

11 Jul 2007 - 11:03am
.pauric
2006

Raminder, I would be extremely interested in understanding what
you're learning the UX in general terms. Do you have a blog or
would you be willing to post a UX insider review?

UI experience aside I am also wondering if IxDA members who have a
phone consider recharging part of the holistic experience? For me,
Apple's battery saving tips would be like Porsche issuing fuel
economy driving guidelines.

Do you think Apple predicted the pain/performance balance right for
this v1 product?

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=17740

11 Jul 2007 - 12:50pm
Anonymous

On Jul 11, 2007, at 9:03 AM, Pauric wrote:

> UI experience aside I am also wondering if IxDA members who have a
> phone consider recharging part of the holistic experience? For me,
> Apple's battery saving tips would be like Porsche issuing fuel
> economy driving guidelines.
>

This is where I've never understood some of the criticisms of Apple
products. Despite all the user-generated hype, Apple never claimed
that its products defy the laws of physics: it's still a phone and
needs to be recharged, and the more heavily you use it (and use WiFi,
and with a bright screen, and watch lots of videos), the more often
you need to charge the thing. No one should expect the thing to run
for weeks on one charge. Why wouldn't Apple tell its users how to
save battery life?

Porsche wouldn't issue fuel economy guidelines because its brand and
user base is not really heavily vested in caring about fuel costs (or
the environment): you don't buy it to save gas, and you don't care
about MPG. Since the iPhone is designed to be used by real people
with finite resources who need to plan around not being near a plug
or USB charger, battery saving tips seem both expected and required.

_______________________________________________
Daniel Montiel
Information Architect

408.569.3607 : mob | torrentprime : aim

"Senator, when you took your oath of office, you placed your hand on
the Bible and swore to uphold the Constitution. You didn't place your
hand on the Constitution and swear to uphold the Bible."

11 Jul 2007 - 12:55pm
Mark Schraad
2006

Given that battery technology is holding so much portable technology back, you might ask yourself, would I be more happy with a screen half the size, but twice the battery life?

On Wednesday, July 11, 2007, at 01:50PM, "Daniel C. Montiel" <torrentprime at mac.com> wrote:
>On Jul 11, 2007, at 9:03 AM, Pauric wrote:
>
>> UI experience aside I am also wondering if IxDA members who have a
>> phone consider recharging part of the holistic experience? For me,
>> Apple's battery saving tips would be like Porsche issuing fuel
>> economy driving guidelines.
>>
>
>This is where I've never understood some of the criticisms of Apple
>products. Despite all the user-generated hype, Apple never claimed
>that its products defy the laws of physics: it's still a phone and
>needs to be recharged, and the more heavily you use it (and use WiFi,
>and with a bright screen, and watch lots of videos), the more often
>you need to charge the thing. No one should expect the thing to run
>for weeks on one charge. Why wouldn't Apple tell its users how to
>save battery life?
>
>Porsche wouldn't issue fuel economy guidelines because its brand and
>user base is not really heavily vested in caring about fuel costs (or
>the environment): you don't buy it to save gas, and you don't care
>about MPG. Since the iPhone is designed to be used by real people
>with finite resources who need to plan around not being near a plug
>or USB charger, battery saving tips seem both expected and required.

11 Jul 2007 - 4:02pm
Josh
2006

I've been using my iPhone heavily. Wifi on at home and the office, phone
calls, music playing during my commute, frequent web browsing and email
reading/sending, and even bought my first audiobook and listen to it for an
hour or so every night (btw, I bought Dune and it's pretty awesome for my
first audiobook experience). I'm having to charge the phone just about every
night. I was charging my previous phone (Samsung Trace) about every other
night, so it doesn't seem so bad in comparison.

I have had Safari crash on me a few times while browsing. It closes and
takes me back to the home menu. The cool part is that when I reopen Safari
it reloads the page I was on. It seems to happen on sites with a lot of js,
and I chalk it up to a memory or caching issue. It's not unexpected
considering how most sites don't seem too worried about page weight anymore.
Note to sites with lots of Ajax - forcing users to download 100k of js can
be worse than forcing them to dl 100k of Flash.

--
Josh Viney
EastMedia Group
Company http://www.eastmedia.com
Blog http://www.kungpowthinking.com

11 Jul 2007 - 1:37pm
mtumi
2004

must... rationalize... $600... phone purchase....

;-)

On Jul 11, 2007, at 11:29 AM, Raminder Oberoi wrote:

> In the big
> picture however, I feel that the experience I am gaining using this
> device
> as an Information Architect / Interaction Designer is invaluable.

11 Jul 2007 - 1:12pm
Anonymous

Exactly, and that's where consumers can choose the product which is
best for them.

On Jul 11, 2007, at 10:55 AM, Mark Schraad wrote:

> Given that battery technology is holding so much portable
> technology back, you might ask yourself, would I be more happy with
> a screen half the size, but twice the battery life?
>
>
> On Wednesday, July 11, 2007, at 01:50PM, "Daniel C. Montiel"
> <torrentprime at mac.com> wrote:
>> On Jul 11, 2007, at 9:03 AM, Pauric wrote:
>>
>>> UI experience aside I am also wondering if IxDA members who have a
>>> phone consider recharging part of the holistic experience? For me,
>>> Apple's battery saving tips would be like Porsche issuing fuel
>>> economy driving guidelines.
>>>
>>
>> This is where I've never understood some of the criticisms of Apple
>> products. Despite all the user-generated hype, Apple never claimed
>> that its products defy the laws of physics: it's still a phone and
>> needs to be recharged, and the more heavily you use it (and use WiFi,
>> and with a bright screen, and watch lots of videos), the more often
>> you need to charge the thing. No one should expect the thing to run
>> for weeks on one charge. Why wouldn't Apple tell its users how to
>> save battery life?
>>
>> Porsche wouldn't issue fuel economy guidelines because its brand and
>> user base is not really heavily vested in caring about fuel costs (or
>> the environment): you don't buy it to save gas, and you don't care
>> about MPG. Since the iPhone is designed to be used by real people
>> with finite resources who need to plan around not being near a plug
>> or USB charger, battery saving tips seem both expected and required.
>

_______________________________________________
Daniel Montiel
Information Architect

408.569.3607 : mob | torrentprime : aim

"Senator, when you took your oath of office, you placed your hand on
the Bible and swore to uphold the Constitution. You didn't place your
hand on the Constitution and swear to uphold the Bible."

11 Jul 2007 - 1:14pm
Dave Malouf
2005

actually, there were or are cars out there that do tell you when to
manually shift for better fuel efficiency. Now I wouldn't expect
that from porche per se, b/c no one buys a porche for fuel
efficiency, but to me it is similar to the porche in that I don't
expect good fuel efficiency from it and thus if I have to go to the
gas station more often to drive it, so be it.

Anyway, I don't think this is a car and I think that the technology
is not as nearly as complete or well understood in this medium as it
is for a car. We are still in this "must have more features" mode.
I know where I am in Enterprise Mobility we actually downgrade some
features b/c our device cost more due to the ruggedization of them
(we build industrial mobile computers and EDAs).

I think that with the iPhone, having to charge it daily is fine. The
fact that a battery will die in a year 400 charges in one year sounds
about right. So far may have to do a "mid-day" charge when watching
a movie or doing a lot of screen work, but I can also adjust my
screen brightness like I would on my laptop already. I mean a laptop
has different power protocols that you can pre-set up. Why not a
mini-computer like this one?

-- dave

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=17740

11 Jul 2007 - 1:28pm
.pauric
2006

Daniel, I understand where you're coming from. Let me put it another
way. On any new product introduction (device not website/app) your
time to market is based on a price point entry. You try to meet that
price point with available tech business model that will hopefully
show a good margin.

Apple culd have built the first ipod ~12 years ago, but it would have
needed to charge $10,000 per device.

Apple could release the iPhone in 5 years time, it will have 10,000
times the cpu grunt and last a week between charges. But by that
point they missed the market.

So, the trick is to time the reduction in COGs with the available
performance of components and hope you make it to market first with a
device that meets the needs of users.

Apple clearly sold functionality along the lines of 'if you're near
an open wifi it will automatically switch over from EDGE' But due to
performance limitations, with the battery component, that part of the
experience isnt living up to the promise.

Device design, especially new product introduction, has a unique set
of constraints rarely encountered in application/gui design
(exception example: boo.com)

I accept its a phenomenal piece of paradigm shifting design, the UI
is disruptive. With the hype honeymoon behind us, I'm asking a
question from and objective design perspective. Did Apple rush this
to market at an overly significant cost to the Experience?

Answers on the back of an iPhone mailed to
Pauric
Battery-talk plaza
My fair city Boston, MA.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=17740

11 Jul 2007 - 1:43pm
Raminder Oberoi
2007

A good way to look at it.
But my rationales were:

There Is nothing else like it, and I got to experience it.

This is going to pave the way for future devices and I better be a
part of it.

Sent from my iPhone

On Jul 11, 2007, at 2:37 PM, Michael Tuminello <mt at motiontek.com> wrote:

> must... rationalize... $600... phone purchase....
>
> ;-)
>
>
> On Jul 11, 2007, at 11:29 AM, Raminder Oberoi wrote:
>
>> In the big
>> picture however, I feel that the experience I am gaining using this
>> device
>> as an Information Architect / Interaction Designer is invaluable.
>

11 Jul 2007 - 7:40pm
.pauric
2006

Hmmm, some posts through ixda beta as disappearing, sorry if this
becomes a double post.

Daniel: "Apple never claimed that its products defy the laws of
physics"

Fwiw.. part of the marketing did present the feature of seamlessly
hopping between EDGE & Wifi. The promise is not living up to the
reality if they're suggesting you switch wifi on/off. Cutting edge
device design is a balancing act between the cost of enabling
technology and time to market. I'm asking if they got it right,
I'm not an Apple basher.

Mark: "you might ask yourself, would I be more happy with a screen
half the size, but twice the battery life?"

Wrong question in my view. The screen is a fixed constraint for the
design, probably one of the first. The battery is the variable.
Theoretically Apple designers were faced with the following questions
that affected the end user experience

If we put a bigger battery in there, but make the device 3mm thicker,
will it still be sexy enough?

If we put a 3MP camera in there, which raises the cogs $20, will that
feature justify the increased cost?

We havent quite nailed copy & paste between apps to our high
standards. Do we hold up the ship date until we get it dialed in or
just switch it off for now and software update it once we're happy?

These and a plethora of other -design decisions- affect the
experience. This is a groundbreaking device, yes point to all the
great stuff, but its not perfect by a long shot.

Why cant we analyze the mistakes (if any) as ui/ux professionals and
learn?

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=17740

11 Jul 2007 - 7:47pm
Mark Schraad
2006

I don't own one or have data, but anadotely, (via Malouf) the screen
seems to be the major draw on power. INcreasing the size is certainly
another option, but the added girth and weight would seem to be a
larger hurdle.

Still, the question begs an answer. What would you scrafice for
longer battery life?

I myself, don't spend large enough amounts of time outside away from
desks, computer or power outlets that the battery life would be much
of a problem... ok I do, but in those situations I don't want a damn
phone bugging me.

So it is very close to the right question...

On Jul 11, 2007, at 8:40 PM, pauric wrote:

> Mark: "you might ask yourself, would I be more happy with a screen
> half the size, but twice the battery life?"
>
> Wrong question in my view. The screen is a fixed constraint for the
> design, probably one of the first. The battery is the variable.
> Theoretically Apple designers were faced with the following questions
> that affected the end user experience

11 Jul 2007 - 1:45pm
.pauric
2006

Mark: "would I be more happy with a screen half the size, but twice
the battery life?"

Wrong question. The screen IS the device. It was probably one of the
first design requirements/constraints.

Would I be happy with a battery twice the size but a less sexy
handheld device 3mm thicker?

Would I have paid $700 for a device not locked to ATT?

These and a plethora of other questions relating to the design and
affecting the experience must have come in in development.

Its only now do they find out if they predicted the right answers.
Lets learn.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=17740

11 Jul 2007 - 3:47pm
sdboyd
2007

I'm a regular lurker here, but this one brought me out of the shadows
:)

On Jul 11, 2007, at 10:50am, Daniel C. Montiel wrote:

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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11 Jul 2007 - 8:13pm
Mark Schraad
2006

On Jul 11, 2007, at 2:45 PM, Pauric wrote:

> Mark: "would I be more happy with a screen half the size, but twice
> the battery life?"
>
> Wrong question. The screen IS the device. It was probably one of the
> first design requirements/constraints.

Not so much. Very few of the desired attributes are exclusive to the
exact size of the device and its screen. Reducing it by 25% or even
50% would have changed the elegance of the interface but not
necessarily the capabilities.

> Would I be happy with a battery twice the size but a less sexy
> handheld device 3mm thicker?

I don't know what "less sexy" is to you. And further, I do not know
how to measure that.
>
> Would I have paid $700 for a device not locked to ATT?

Exactly why I do not have one.

>
> These and a plethora of other questions relating to the design and
> affecting the experience must have come in in development.
>
> Its only now do they find out if they predicted the right answers.
> Lets learn.

Hope so.

12 Jul 2007 - 7:07am
Dave Malouf
2005

I understand the need to constantly critique, but can we move on a bit
from this thread.

There is so much to learn from the experience, and to just constantly
badger on about critique after awhile gets old.

Let's stop with the battery life and the "experience design" of
technology piece and talk about the "shift in mobile device
design".

What works? What doesn't work from an HCI and IxD perspective?

For example, gestures. There aren't a lot used (so far) in the
iPhone but the few that I have played with--pinching for zooming, and
sliding for delete--are really interesting to look at. Please, don't
go into the whole, "But we saw this at CHI1991 so what is so new
here?" The reality is that this is the first hand-held device on the
market geared towards the consumer that has these interactions and
thus it is the first opportunity to explore their behavior in a REAL
context of use.

For example, pinching/zoom:
There are a lot of quirks here, but I think it still works overall
for people like myself who have patience with bad execution. For
people w/o that patience I think there are going to be too many
issues for them.

One thing that happens for me on execution is that I don't life my
fingers off the screen at the same exact time and after the zoom I
then end up panning the map away from where I wanted to zoom. The
tolerances of the screen don't account for this very human behavior.
I face this in other apps where I am constantly lifting off the key
when trying to copy an element in Illustrator or Fireworks before I
mouseup meaning after all the work I just did I ended up doing a move
instead of a copy and now I have to undo. The iPhone has a similar
synchronization and choreography issue.

Another striking thing on the positive side for me is the
gravitational scrolling. I know it was like so last week, but it
still works. Without it I really don't think the finger touch
interface would work at all.

Then there is the keyboard. Examining all the points here is just
amazing. I could write a book just on the iPhone keyboard IxD. Forget
about speed for a moment, but just look at the IxD. The use of sound,
the touchdown vs. touchup, the use of touch and slide, the lack of
multi-touch support, etc. etc. So many things here.

Anyway, time to go play w/ my iPhone.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=17740

12 Jul 2007 - 9:07am
Todd Warfel
2003

Ah yes, but it's not a phone.

That's the funny thing. The day I picked up mine, there was a kid
walking w/a verizon bag in hand and his sister and dad, and the kid
yelled out "It's just a phone" and started chuckling like he said
something funny. I just felt sorry for the poor idiot that didn't get
it - it's a phone that's finally designed correctly... a
communication device that simply makes sense and makes all the other
"smart phones" look really amateurish.

It's not about the "features" it's about the functionality, the
interactions, the commonsenseness about it.

(understood tongue in check for the must rationalize...)

BTW, as a business, you can always write these things off...

On Jul 11, 2007, at 2:37 PM, Michael Tuminello wrote:

> must... rationalize... $600... phone purchase....
>
> ;-)

Cheers!

Todd Zaki Warfel
President, Design & Usability Specialist
Messagefirst | Designing Information. Beautifully.
----------------------------------
Contact Info
Voice: (215) 825-7423
Email: todd at messagefirst.com
AIM: twarfel at mac.com
Blog: http://toddwarfel.com
----------------------------------
In theory, theory and practice are the same.
In practice, they are not.

12 Jul 2007 - 9:44am
Tim Barkow
2007

I'm in love with the gestures, myself. Whenever I show someone the phone,
I immediately tell them "it's all about the flick". And usually that gets
them hooked. :)

The finger flick is such a natural motion, and it works really well in the
context of scrolling -- the harder you flick, the further you scroll. Also,
as an imperfect motion -- each flick is a little different -- discovering
how to scroll short or far is pretty intuitive. A quick tap on the screen
immediately halts the scroll -- just like stopping a spinning wheel.

What's been a bit difficult?

Reorienting my perception of the touch point (where my finger touches the
screen) vs the tip of my finger (what I'm pointing at). The keyboard massages
this difference by popping the key label up, but nowhere else does this adjustment
happen.

Often I miss the target when playing/pausing music, even though that target
is relatively large. This may be partly because those buttons have no clearly
defined boundaries, making it harder for me to judge where to press.

Also, the delete gesture in mail. I first thought this was great -- slide
your finger left to right, horizontally, over a message and the delete button
appears -- no need to read junk mail or already read mail. But I've had some
trouble entering in a "correct" horizontal gesture. After 3 or 4 tries, it
can get frustrating. A little more wiggle room would be nice.

All in all, I'm still having fun. :)

- Tim

> What works? What doesn't work from an HCI and IxD perspective?
>
> For example, gestures. There aren't a lot used (so far) in the
> iPhone but the few that I have played with--pinching for zooming, and
> sliding for delete--are really interesting to look at. Please, don't
> go into the whole, "But we saw this at CHI1991 so what is so new
> here?" The reality is that this is the first hand-held device on the
> market geared towards the consumer that has these interactions and
> thus it is the first opportunity to explore their behavior in a REAL
> context of use.
>
> For example, pinching/zoom:
> There are a lot of quirks here, but I think it still works overall
> for people like myself who have patience with bad execution. For
> people w/o that patience I think there are going to be too many
> issues for them.
>
> One thing that happens for me on execution is that I don't life my
> fingers off the screen at the same exact time and after the zoom I
> then end up panning the map away from where I wanted to zoom. The
> tolerances of the screen don't account for this very human behavior.
> I face this in other apps where I am constantly lifting off the key
> when trying to copy an element in Illustrator or Fireworks before I
> mouseup meaning after all the work I just did I ended up doing a move
> instead of a copy and now I have to undo. The iPhone has a similar
> synchronization and choreography issue.
>

12 Jul 2007 - 11:40am
mtumi
2004

I don't think we're really experiencing it until we get the ability
to code for the new user events, either with an API for the safari
iphone, or preferably from a new version of the flash player with
events for these gestures.

plus I don't want to experience this one and pay another $600 to
experience a new one when they get around to putting 3G in it. :-)

MT

On Jul 11, 2007, at 2:43 PM, Sini Oberoi wrote:

> A good way to look at it.
> But my rationales were:
>
> There Is nothing else like it, and I got to experience it.
>
> This is going to pave the way for future devices and I better be a
> part of it.
>
>
>
> Sent from my iPhone
>
> On Jul 11, 2007, at 2:37 PM, Michael Tuminello <mt at motiontek.com>
> wrote:
>
>> must... rationalize... $600... phone purchase....
>>
>> ;-)
>>
>>
>> On Jul 11, 2007, at 11:29 AM, Raminder Oberoi wrote:
>>
>>> In the big
>>> picture however, I feel that the experience I am gaining using
>>> this device
>>> as an Information Architect / Interaction Designer is invaluable.
>>

12 Jul 2007 - 12:38pm
Chuck Piotrowski
2007

"Would I have paid $700 for a device not locked to ATT"

Good point! We in Vermont cannot even participate in the marketplace ,
because we don't have the ATT cell service. (Granted there are only 650k
or so of us, but our feelings are hurt ... plus the tourists will be
peeved when they come with iphone in hand for the fall colors and can't
call out...)

Hmmm a $600 paperweight...
...What did we ever do to Apple?

Chuck Piotrowski
CVPS
www.cvps.com
This computer runs on Cow Power!

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Pauric
Sent: Wednesday, July 11, 2007 2:45 PM
To: discuss at lists.interactiondesigners.com
Subject: Re: [IxDA Discuss] iPhone, who's buying...

Mark: "would I be more happy with a screen half the size, but twice
the battery life?"

Wrong question. The screen IS the device. It was probably one of the
first design requirements/constraints.

Would I be happy with a battery twice the size but a less sexy
handheld device 3mm thicker?

Would I have paid $700 for a device not locked to ATT?

These and a plethora of other questions relating to the design and
affecting the experience must have come in in development.

Its only now do they find out if they predicted the right answers.
Lets learn.

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12 Jul 2007 - 1:29pm
.pauric
2006

Charles "plus the tourists will be peeved when they come with iphone
in hand for the fall colors and can't call out"

Well, I guess there's roaming? However, with charges up in the
Vermont woodland akin to squealing like a pig Deliverance style.. I
wouldn't describe it as a pleasant experience. Sorry.. there's
that word again. In all fairness it is a metro device.

Anyways. I just dropped 300 notes for the openmoko developer
package.
http://www.openmoko.com/

No its not as cool, but I do plan to tag on to some of the open
source projects an work on the UI's. Anyone ever managed to get GTK
running on a mac?

p-eace

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Posted from the new ixda.org
http://beta.ixda.org/discuss?post=17740

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