real world interaction design

28 Jun 2007 - 10:32am
569 reads
Jeffrey D. Gimzek
2007

A hysterical analysis and set of interaction design recommendations
based on a day to day function most of us perform, but only think
about (or are annoyed by) for a split second.

Martin is not an interaction designer by trade, but an astute
observer and, uh, "problem solver".

Check out his use of OmniGraffle in explaining and optimizing user
interaction 'flow' :

http://19k.blogspot.com/2007/06/why-is-it-so-hard-to-buy-coffee.html

jd

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Jeffrey D. Gimzek
Digital Experience Designer

www.jdgimzek.com
thundercougarfalconbird.blogspot.com

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